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- Fixed: The railgun attack functions still read their puff parameters as names
even though they are now passed as class pointers. SVN r1281 (trunk)
This commit is contained in:
parent
feaa5c3653
commit
edeed7673a
4 changed files with 9 additions and 7 deletions
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@ -1,4 +1,6 @@
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October 28, 2008 (Changes by Graf Zahl)
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October 28, 2008 (Changes by Graf Zahl)
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- Fixed: The railgun attack functions still read their puff parameters as names
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even though they are now passed as class pointers.
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- Fixed: The state parser counted one parameter too many for a varargs function.
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- Fixed: The state parser counted one parameter too many for a varargs function.
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- Fixed: FStateExpressions could copy unresolved default parameter expressions.
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- Fixed: FStateExpressions could copy unresolved default parameter expressions.
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When these were resolved and changed later all copied pointers pointed to
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When these were resolved and changed later all copied pointers pointed to
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@ -386,7 +386,7 @@ void P_TraceBleed (int damage, fixed_t x, fixed_t y, fixed_t z, AActor *target,
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void P_TraceBleed (int damage, AActor *target, angle_t angle, int pitch);
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void P_TraceBleed (int damage, AActor *target, angle_t angle, int pitch);
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void P_TraceBleed (int damage, AActor *target, AActor *missile); // missile version
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void P_TraceBleed (int damage, AActor *target, AActor *missile); // missile version
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void P_TraceBleed (int damage, AActor *target); // random direction version
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void P_TraceBleed (int damage, AActor *target); // random direction version
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void P_RailAttack (AActor *source, int damage, int offset, int color1 = 0, int color2 = 0, float maxdiff = 0, bool silent = false, FName puff = NAME_BulletPuff); // [RH] Shoot a railgun
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void P_RailAttack (AActor *source, int damage, int offset, int color1 = 0, int color2 = 0, float maxdiff = 0, bool silent = false, const PClass *puff = NULL); // [RH] Shoot a railgun
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bool P_HitFloor (AActor *thing);
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bool P_HitFloor (AActor *thing);
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bool P_HitWater (AActor *thing, sector_t *sec, fixed_t splashz=FIXED_MIN);
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bool P_HitWater (AActor *thing, sector_t *sec, fixed_t splashz=FIXED_MIN);
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bool P_CheckMissileSpawn (AActor *missile);
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bool P_CheckMissileSpawn (AActor *missile);
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@ -2970,7 +2970,7 @@ static bool ProcessRailHit (FTraceResults &res)
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return true;
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return true;
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}
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}
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void P_RailAttack (AActor *source, int damage, int offset, int color1, int color2, float maxdiff, bool silent, FName puff)
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void P_RailAttack (AActor *source, int damage, int offset, int color1, int color2, float maxdiff, bool silent, const PClass *puffclass)
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{
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{
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fixed_t vx, vy, vz;
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fixed_t vx, vy, vz;
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angle_t angle, pitch;
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angle_t angle, pitch;
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@ -3063,7 +3063,7 @@ void P_RailAttack (AActor *source, int damage, int offset, int color1, int color
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// Now hurt anything the trace hit
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// Now hurt anything the trace hit
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unsigned int i;
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unsigned int i;
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const PClass *puffclass = PClass::FindClass(puff);
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if (puffclass == NULL) puffclass = PClass::FindClass(NAME_BulletPuff);
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AActor *puffDefaults = puffclass == NULL? NULL : GetDefaultByType (puffclass);
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AActor *puffDefaults = puffclass == NULL? NULL : GetDefaultByType (puffclass);
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FName damagetype = (puffDefaults == NULL || puffDefaults->DamageType == NAME_None) ? FName(NAME_Railgun) : puffDefaults->DamageType;
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FName damagetype = (puffDefaults == NULL || puffDefaults->DamageType == NAME_None) ? FName(NAME_Railgun) : puffDefaults->DamageType;
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@ -1053,7 +1053,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RailAttack)
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ACTION_PARAM_COLOR(Color2, 4);
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ACTION_PARAM_COLOR(Color2, 4);
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ACTION_PARAM_BOOL(Silent, 5);
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ACTION_PARAM_BOOL(Silent, 5);
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ACTION_PARAM_FLOAT(MaxDiff, 6);
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ACTION_PARAM_FLOAT(MaxDiff, 6);
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ACTION_PARAM_NAME(PuffTypeName, 7);
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ACTION_PARAM_CLASS(PuffType, 7);
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if (!self->player) return;
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if (!self->player) return;
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@ -1065,7 +1065,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RailAttack)
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if (!weapon->DepleteAmmo(weapon->bAltFire, true)) return; // out of ammo
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if (!weapon->DepleteAmmo(weapon->bAltFire, true)) return; // out of ammo
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}
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}
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P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, Silent, PuffTypeName);
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P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, Silent, PuffType);
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}
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}
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//==========================================================================
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//==========================================================================
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@ -1084,7 +1084,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
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ACTION_PARAM_BOOL(Silent, 4);
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ACTION_PARAM_BOOL(Silent, 4);
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ACTION_PARAM_BOOL(aim, 5);
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ACTION_PARAM_BOOL(aim, 5);
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ACTION_PARAM_FLOAT(MaxDiff, 6);
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ACTION_PARAM_FLOAT(MaxDiff, 6);
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ACTION_PARAM_NAME(PuffTypeName, 7);
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ACTION_PARAM_CLASS(PuffType, 7);
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if (aim && self->target == NULL)
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if (aim && self->target == NULL)
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{
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{
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@ -1122,7 +1122,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
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}
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}
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}
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}
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P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, Silent, PuffTypeName);
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P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, Silent, PuffType);
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}
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}
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//===========================================================================
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//===========================================================================
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