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- fixed freeze with StartSlideshow called for undefined intermission
https://forum.zdoom.org/viewtopic.php?t=69079
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1 changed files with 5 additions and 1 deletions
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@ -977,7 +977,11 @@ void F_StartIntermission(FIntermissionDescriptor *desc, bool deleteme, uint8_t s
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void F_StartIntermission(FName seq, uint8_t state)
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void F_StartIntermission(FName seq, uint8_t state)
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{
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{
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FIntermissionDescriptor **pdesc = IntermissionDescriptors.CheckKey(seq);
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FIntermissionDescriptor **pdesc = IntermissionDescriptors.CheckKey(seq);
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if (pdesc != NULL)
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if (pdesc == nullptr)
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{
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gameaction = ga_nothing;
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}
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else
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{
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{
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F_StartIntermission(*pdesc, false, state);
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F_StartIntermission(*pdesc, false, state);
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}
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}
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