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- Added two new net commands: DEM_WIPEON and DEM_WIPEOFF. They keep track of
when a player is going through a screen wipe and act like a pause, so the game doesn't run several tics afterward to catch up with it. SVN r485 (trunk)
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01cd91fd9e
commit
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8 changed files with 34 additions and 11 deletions
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@ -1,4 +1,7 @@
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February 14, 2007
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- Added two new net commands: DEM_WIPEON and DEM_WIPEOFF. They keep track of
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when a player is going through a screen wipe and act like a pause, so the
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game doesn't run several tics afterward to catch up with it.
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- Fixed: EV_Teleport() did not set players to their idle state, so if they
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were running when the teleported, they would still be running afterward
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even though they weren't moving anywhere. Normally, P_XYMovement() does
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@ -584,10 +584,9 @@ void D_Display (bool screenshot)
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NoWipe = 10;
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}
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NetUpdate (); // send out any new accumulation
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if (!wipe || screenshot || NoWipe < 0)
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{
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NetUpdate (); // send out any new accumulation
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// normal update
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C_DrawConsole (); // draw console
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M_Drawer (); // menu is drawn even on top of everything
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@ -604,22 +603,25 @@ void D_Display (bool screenshot)
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wipe_EndScreen ();
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screen->Unlock ();
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wipestart = I_GetTime (false) - 1;
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wipestart = I_GetTime (false);
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Net_WriteByte (DEM_WIPEON);
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NetUpdate (); // send out any new accumulation
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do
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{
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do
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{
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nowtime = I_GetTime (false);
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tics = nowtime - wipestart;
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} while (!tics);
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nowtime = I_WaitForTic (wipestart);
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tics = nowtime - wipestart;
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wipestart = nowtime;
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screen->Lock (true);
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done = wipe_ScreenWipe (tics);
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C_DrawConsole ();
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M_Drawer (); // menu is drawn even on top of wipes
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screen->Update (); // page flip or blit buffer
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NetUpdate ();
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} while (!done);
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Net_WriteByte (DEM_WIPEOFF);
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}
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unclock (cycles);
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@ -2363,6 +2365,8 @@ void D_DoomMain (void)
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{
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if (autostart || netgame)
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{
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// Do not do any screenwipes when autostarting a game.
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NoWipe = 35;
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CheckWarpTransMap (startmap, true);
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if (demorecording)
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G_BeginRecording (startmap);
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@ -602,6 +602,7 @@ void PlayerIsGone (int netnode, int netconsole)
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nodeingame[netnode] = false;
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playeringame[netconsole] = false;
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nodejustleft[netnode] = false;
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playerswiping &= ~(1 << netconsole);
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if (deathmatch)
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{
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@ -2293,6 +2294,14 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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}
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break;
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case DEM_WIPEON:
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playerswiping |= 1 << player;
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break;
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case DEM_WIPEOFF:
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playerswiping &= ~(1 << player);
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break;
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default:
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I_Error ("Unknown net command: %d", type);
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break;
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@ -339,6 +339,7 @@ typedef player_s player_t;
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// Bookkeeping on players - state.
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extern player_s players[MAXPLAYERS];
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extern DWORD playerswiping;
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inline FArchive &operator<< (FArchive &arc, player_s *&p)
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{
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@ -144,6 +144,8 @@ enum EDemoCommand
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DEM_DOAUTOSAVE, // 42 An autosave should be made
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DEM_MORPHEX, // 43 String: The class to morph to.
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DEM_SUMMONFOE, // 44 String: Thing to fabricate
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DEM_WIPEON, // 45 Player started a screen wipe
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DEM_WIPEOFF, // 46 Player finished a screen wipe
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};
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// The following are implemented by cht_DoCheat in m_cheat.cpp
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@ -125,6 +125,7 @@ bool netgame; // only true if packets are broadcast
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bool multiplayer;
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player_t players[MAXPLAYERS];
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bool playeringame[MAXPLAYERS];
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DWORD playerswiping;
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int consoleplayer; // player taking events
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int gametic;
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@ -2116,7 +2117,10 @@ void G_ReadDemoTiccmd (ticcmd_t *cmd, int player)
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{
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BYTE i = ReadByte (&demo_p);
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if (i < MAXPLAYERS)
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{
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playeringame[i] = false;
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playerswiping &= ~(1 << i);
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}
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}
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break;
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@ -72,7 +72,7 @@ void P_Ticker (void)
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r_NoInterpolate = true;
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// run the tic
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if (paused || P_CheckTickerPaused())
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if (paused || playerswiping || P_CheckTickerPaused())
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return;
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S_ResumeSound ();
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@ -54,7 +54,7 @@
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// Version identifier for network games.
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// Bump it every time you do a release unless you're certain you
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// didn't change anything that will affect sync.
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#define NETGAMEVERSION 212
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#define NETGAMEVERSION 213
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// Version stored in the ini's [LastRun] section.
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// Bump it if you made some configuration change that you want to
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@ -64,7 +64,7 @@
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// Protocol version used in demos.
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// Bump it if you change existing DEM_ commands or add new ones.
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// Otherwise, it should be safe to leave it alone.
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#define DEMOGAMEVERSION 0x208
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#define DEMOGAMEVERSION 0x209
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// Minimum demo version we can play.
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// Bump it whenever you change or remove existing DEM_ commands.
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