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- Fixed compiler errors with r_fullbrightignoresectorcolor merge
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1 changed files with 3 additions and 8 deletions
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@ -457,11 +457,6 @@ void R_DeinitColormaps ()
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SpecialColormaps.Clear();
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fakecmaps.Clear();
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delete[] realcolormaps.Maps;
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if (realfbcolormaps != NULL)
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{
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delete[] realfbcolormaps;
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realfbcolormaps = NULL;
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}
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delete[] realfbcolormaps.Maps;
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FreeSpecialLights();
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}
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@ -554,10 +549,10 @@ void R_InitColormaps ()
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}
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// [SP] Create a copy of the colormap
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if (!realfbcolormaps)
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if (!realfbcolormaps.Maps)
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{
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realfbcolormaps = new BYTE[256*NUMCOLORMAPS*fakecmaps.Size()];
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memcpy(realfbcolormaps, realcolormaps, 256*NUMCOLORMAPS*fakecmaps.Size());
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realfbcolormaps.Maps = new BYTE[256*NUMCOLORMAPS*fakecmaps.Size()];
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memcpy(realfbcolormaps.Maps, realcolormaps.Maps, 256*NUMCOLORMAPS*fakecmaps.Size());
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}
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NormalLight.Color = PalEntry (255, 255, 255);
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