- removed empty gl_wall.h.

This commit is contained in:
Christoph Oelckers 2018-04-29 11:40:47 +02:00
parent 634b3cf413
commit ec13b77717
3 changed files with 7 additions and 31 deletions

View file

@ -157,13 +157,9 @@ FFlatVertexBuffer::FFlatVertexBuffer(int width, int height)
mIndex = mCurIndex = 0;
mNumReserved = NUM_RESERVED;
if (gl.buffermethod == BM_DEFERRED)
{
Map();
memcpy(map, &vbo_shadowdata[0], mNumReserved * sizeof(FFlatVertex));
Unmap();
}
Map();
memcpy(map, &vbo_shadowdata[0], mNumReserved * sizeof(FFlatVertex));
Unmap();
}
FFlatVertexBuffer::~FFlatVertexBuffer()

View file

@ -1,9 +1,12 @@
#ifndef __GL_DRAWINFO_H
#define __GL_DRAWINFO_H
#include "gl/scene/gl_wall.h"
#include "hwrenderer/scene/hw_drawinfo.h"
#ifdef _MSC_VER
#pragma warning(disable:4244)
#endif
class GLSceneDrawer;
enum GLDrawItemType

View file

@ -1,23 +0,0 @@
#ifndef __GL_WALL_H
#define __GL_WALL_H
//==========================================================================
//
// One wall segment in the draw list
//
//==========================================================================
#include "r_defs.h"
#include "r_data/renderstyle.h"
#include "textures/textures.h"
#include "r_data/colormaps.h"
#include "hwrenderer/scene/hw_drawstructs.h"
#ifdef _MSC_VER
#pragma warning(disable:4244)
#endif
struct particle_t;
// Light + color
#endif