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- removed empty gl_wall.h.
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parent
634b3cf413
commit
ec13b77717
3 changed files with 7 additions and 31 deletions
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@ -157,13 +157,9 @@ FFlatVertexBuffer::FFlatVertexBuffer(int width, int height)
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mIndex = mCurIndex = 0;
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mNumReserved = NUM_RESERVED;
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if (gl.buffermethod == BM_DEFERRED)
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{
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Map();
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memcpy(map, &vbo_shadowdata[0], mNumReserved * sizeof(FFlatVertex));
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Unmap();
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}
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Map();
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memcpy(map, &vbo_shadowdata[0], mNumReserved * sizeof(FFlatVertex));
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Unmap();
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}
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FFlatVertexBuffer::~FFlatVertexBuffer()
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@ -1,9 +1,12 @@
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#ifndef __GL_DRAWINFO_H
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#define __GL_DRAWINFO_H
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#include "gl/scene/gl_wall.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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#ifdef _MSC_VER
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#pragma warning(disable:4244)
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#endif
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class GLSceneDrawer;
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enum GLDrawItemType
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@ -1,23 +0,0 @@
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#ifndef __GL_WALL_H
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#define __GL_WALL_H
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//==========================================================================
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//
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// One wall segment in the draw list
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//
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//==========================================================================
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#include "r_defs.h"
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#include "r_data/renderstyle.h"
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#include "textures/textures.h"
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#include "r_data/colormaps.h"
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#include "hwrenderer/scene/hw_drawstructs.h"
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#ifdef _MSC_VER
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#pragma warning(disable:4244)
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#endif
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struct particle_t;
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// Light + color
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#endif
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