- added Screen.DrawThickLine for drawing lines with thickness

This commit is contained in:
Jonathan Russell 2018-08-30 16:49:10 +01:00 committed by Christoph Oelckers
parent e428f6948e
commit ea81ab4097
5 changed files with 63 additions and 0 deletions

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@ -594,6 +594,46 @@ void F2DDrawer::AddLine(int x1, int y1, int x2, int y2, int palcolor, uint32_t c
//
//==========================================================================
void F2DDrawer::AddThickLine(int x1, int y1, int x2, int y2, double thickness, uint32_t color)
{
PalEntry p = (PalEntry)color;
DVector2 point0(x1, y1);
DVector2 point1(x2, y2);
DVector2 delta = point1 - point0;
DVector2 perp(-delta.Y, delta.X);
perp.MakeUnit();
perp *= thickness / 2;
DVector2 corner0 = point0 + perp;
DVector2 corner1 = point0 - perp;
DVector2 corner2 = point1 + perp;
DVector2 corner3 = point1 - perp;
RenderCommand dg;
dg.mType = DrawTypeTriangles;
dg.mVertCount = 4;
dg.mVertIndex = (int)mVertices.Reserve(4);
dg.mRenderStyle = LegacyRenderStyles[STYLE_Translucent];
auto ptr = &mVertices[dg.mVertIndex];
ptr->Set(corner0.X, corner0.Y, 0, 0, 0, p); ptr++;
ptr->Set(corner1.X, corner1.Y, 0, 0, 0, p); ptr++;
ptr->Set(corner2.X, corner2.Y, 0, 0, 0, p); ptr++;
ptr->Set(corner3.X, corner3.Y, 0, 0, 0, p); ptr++;
dg.mIndexIndex = mIndices.Size();
dg.mIndexCount += 6;
AddIndices(dg.mVertIndex, 6, 0, 1, 2, 1, 3, 2);
AddCommand(&dg);
}
//==========================================================================
//
//
//
//==========================================================================
void F2DDrawer::AddPixel(int x1, int y1, int palcolor, uint32_t color)
{
PalEntry p = color ? (PalEntry)color : GPalette.BaseColors[palcolor];

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@ -149,6 +149,7 @@ public:
void AddLine(int x1, int y1, int x2, int y2, int palcolor, uint32_t color);
void AddThickLine(int x1, int y1, int x2, int y2, double thickness, uint32_t color);
void AddPixel(int x1, int y1, int palcolor, uint32_t color);
void Clear();

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@ -1088,6 +1088,24 @@ DEFINE_ACTION_FUNCTION(_Screen, DrawLine)
return 0;
}
void DFrameBuffer::DrawThickLine(int x0, int y0, int x1, int y1, double thickness, uint32_t realcolor) {
m2DDrawer.AddThickLine(x0, y0, x1, y1, thickness, realcolor);
}
DEFINE_ACTION_FUNCTION(_Screen, DrawThickLine)
{
PARAM_PROLOGUE;
PARAM_INT(x0);
PARAM_INT(y0);
PARAM_INT(x1);
PARAM_INT(y1);
PARAM_FLOAT(thickness);
PARAM_INT(color);
if (!screen->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
screen->DrawThickLine(x0, y0, x1, y1, thickness, color);
return 0;
}
//==========================================================================
//
// Draw a single pixel

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@ -498,6 +498,9 @@ public:
// Draws a line
void DrawLine(int x0, int y0, int x1, int y1, int palColor, uint32_t realcolor);
// Draws a line with thickness
void DrawThickLine(int x0, int y0, int x1, int y1, double thickness, uint32_t realcolor);
// Draws a single pixel
void DrawPixel(int x, int y, int palcolor, uint32_t rgbcolor);

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@ -194,6 +194,7 @@ struct Screen native
native static vararg void DrawChar(Font font, int normalcolor, double x, double y, int character, ...);
native static vararg void DrawText(Font font, int normalcolor, double x, double y, String text, ...);
native static void DrawLine(int x0, int y0, int x1, int y1, Color color);
native static void DrawThickLine(int x0, int y0, int x1, int y1, double thickness, Color color);
native static void DrawFrame(int x, int y, int w, int h);
native static Vector2, Vector2 VirtualToRealCoords(Vector2 pos, Vector2 size, Vector2 vsize, bool vbottom=false, bool handleaspect=true);
native static double GetAspectRatio();