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- added LevelLocals vec2/3Offset(Z) functions for portal-aware offsetting without needing actors
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2 changed files with 65 additions and 0 deletions
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@ -2033,6 +2033,67 @@ DEFINE_ACTION_FUNCTION(FLevelLocals, Vec3Diff)
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ACTION_RETURN_VEC3(VecDiff(DVector3(x1, y1, z1), DVector3(x2, y2, z2)));
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}
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DEFINE_ACTION_FUNCTION(FLevelLocals, Vec2Offset)
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{
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PARAM_PROLOGUE;
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_FLOAT(dx);
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PARAM_FLOAT(dy);
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PARAM_BOOL_DEF(absolute);
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if (absolute)
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{
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ACTION_RETURN_VEC2(DVector2(x + dx, y + dy));
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}
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else
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{
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DVector2 v = P_GetOffsetPosition(x, y, dx, dy);
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ACTION_RETURN_VEC2(v);
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}
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}
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DEFINE_ACTION_FUNCTION(FLevelLocals, Vec2OffsetZ)
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{
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PARAM_PROLOGUE;
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_FLOAT(dx);
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PARAM_FLOAT(dy);
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PARAM_FLOAT(atz);
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PARAM_BOOL_DEF(absolute);
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if (absolute)
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{
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ACTION_RETURN_VEC3(DVector3(x + dx, y + dy, atz));
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}
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else
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{
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DVector2 v = P_GetOffsetPosition(x, y, dx, dy);
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ACTION_RETURN_VEC3(DVector3(v, atz));
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}
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}
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DEFINE_ACTION_FUNCTION(FLevelLocals, Vec3Offset)
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{
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PARAM_PROLOGUE;
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_FLOAT(z);
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PARAM_FLOAT(dx);
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PARAM_FLOAT(dy);
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PARAM_FLOAT(dz);
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PARAM_BOOL_DEF(absolute);
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if (absolute)
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{
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ACTION_RETURN_VEC3(DVector3(x + dx, y + dy, z + dz));
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}
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else
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{
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DVector2 v = P_GetOffsetPosition(x, y, dx, dy);
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ACTION_RETURN_VEC3(DVector3(v, z + dz));
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}
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}
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//==========================================================================
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//
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//
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@ -652,6 +652,10 @@ struct LevelLocals native
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native static clearscope vector2 Vec2Diff(vector2 v1, vector2 v2);
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native static clearscope vector3 Vec3Diff(vector3 v1, vector3 v2);
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native static clearscope vector2 Vec2Offset(vector2 pos, vector2 dir, bool absolute = false);
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native static clearscope vector3 Vec2OffsetZ(vector2 pos, vector2 dir, double atz, bool absolute = false);
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native static clearscope vector3 Vec3Offset(vector3 pos, vector3 dir, bool absolute = false);
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native String GetChecksum() const;
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native void ChangeSky( TextureID sky1, TextureID sky2 );
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