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- fixed potential garbage collection of still referenced objects
Objects from dynamic array stored in items of array of structures were incorrectly treated as unreachable https://forum.zdoom.org/viewtopic.php?t=61354
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2 changed files with 18 additions and 0 deletions
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@ -1748,6 +1748,23 @@ void PArray::SetPointer(void *base, unsigned offset, TArray<size_t> *special)
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}
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}
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//==========================================================================
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//
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// PArray :: SetPointerArray
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//
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//==========================================================================
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void PArray::SetPointerArray(void *base, unsigned offset, TArray<size_t> *special)
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{
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if (ElementType->isStruct())
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{
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for (unsigned int i = 0; i < ElementCount; ++i)
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{
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ElementType->SetPointerArray(base, offset + ElementSize * i, special);
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}
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}
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}
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//==========================================================================
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//
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// NewArray
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@ -485,6 +485,7 @@ public:
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void SetDefaultValue(void *base, unsigned offset, TArray<FTypeAndOffset> *special) override;
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void SetPointer(void *base, unsigned offset, TArray<size_t> *special) override;
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void SetPointerArray(void *base, unsigned offset, TArray<size_t> *ptrofs = NULL) override;
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};
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class PStaticArray : public PArray
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