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- removed unused gl_spritebrightfog CVAR.
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3 changed files with 0 additions and 3 deletions
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@ -97,7 +97,6 @@ CVAR(Bool, gl_trimsprites, true, CVAR_ARCHIVE);
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//==========================================================================
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//==========================================================================
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CVAR(Bool, gl_usecolorblending, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Bool, gl_usecolorblending, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Bool, gl_spritebrightfog, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR(Bool, gl_sprite_blend, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR(Bool, gl_sprite_blend, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR(Int, gl_spriteclip, 1, CVAR_ARCHIVE)
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CVAR(Int, gl_spriteclip, 1, CVAR_ARCHIVE)
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CVAR(Float, gl_sclipthreshold, 10.0, CVAR_ARCHIVE)
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CVAR(Float, gl_sclipthreshold, 10.0, CVAR_ARCHIVE)
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@ -55,7 +55,6 @@ EXTERN_CVAR(Bool, gl_debug_breakpoint)
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EXTERN_CVAR(Bool, gl_usecolorblending)
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EXTERN_CVAR(Bool, gl_usecolorblending)
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EXTERN_CVAR(Bool, gl_spritebrightfog)
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EXTERN_CVAR(Bool, gl_sprite_blend)
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EXTERN_CVAR(Bool, gl_sprite_blend)
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EXTERN_CVAR(Int, gl_spriteclip)
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EXTERN_CVAR(Int, gl_spriteclip)
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EXTERN_CVAR(Float, gl_sclipthreshold)
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EXTERN_CVAR(Float, gl_sclipthreshold)
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@ -2428,7 +2428,6 @@ OptionMenu "OpenGLOptions" protected
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Option "$GLPREFMNU_ENVIRONMENTMAPMIRROR", gl_mirror_envmap, "OnOff"
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Option "$GLPREFMNU_ENVIRONMENTMAPMIRROR", gl_mirror_envmap, "OnOff"
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Option "$GLPREFMNU_ENV", gl_enhanced_nightvision, "OnOff"
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Option "$GLPREFMNU_ENV", gl_enhanced_nightvision, "OnOff"
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Option "$GLPREFMNU_ENVSTEALTH", gl_enhanced_nv_stealth, "EnhancedStealth"
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Option "$GLPREFMNU_ENVSTEALTH", gl_enhanced_nv_stealth, "EnhancedStealth"
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Option "$GLPREFMNU_SPRBRIGHTFOG", gl_spritebrightfog, "OnOff"
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Option "$GLPREFMNU_SPRCLIP", gl_spriteclip, "SpriteclipModes"
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Option "$GLPREFMNU_SPRCLIP", gl_spriteclip, "SpriteclipModes"
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Option "$GLPREFMNU_SPRBLEND", gl_sprite_blend, "OnOff"
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Option "$GLPREFMNU_SPRBLEND", gl_sprite_blend, "OnOff"
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Option "$GLPREFMNU_FUZZSTYLE", gl_fuzztype, "FuzzStyle"
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Option "$GLPREFMNU_FUZZSTYLE", gl_fuzztype, "FuzzStyle"
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