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Stop sources immediately when the sound is forced to stop
The reason for the previous delay was to allow OpenAL Soft to fade the sound to silence and avoid a sudden amplitude change, which can cause a "click" or "pop" noise. However, with OpenAL Soft 1.20, this is a built-in feature of the mixer so the extra complexity is unnecessary.
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2 changed files with 13 additions and 86 deletions
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@ -185,7 +185,7 @@ class OpenALSoundStream : public SoundStream
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if(Renderer->FreeSfx.Size() == 0)
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{
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FSoundChan *lowest = Renderer->FindLowestChannel();
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if(lowest) Renderer->ForceStopChannel(lowest);
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if(lowest) Renderer->StopChannel(lowest);
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if(Renderer->FreeSfx.Size() == 0)
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return false;
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@ -667,14 +667,6 @@ OpenALSoundRenderer::OpenALSoundRenderer()
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return;
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}
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ALCint refresh=0;
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alcGetIntegerv(Device, ALC_REFRESH, 1, &refresh);
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if(refresh > 0)
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{
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// Round up instead of down
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UpdateTimeMS = (1000+refresh-1) / refresh;
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}
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ALCint numMono=0, numStereo=0;
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alcGetIntegerv(Device, ALC_MONO_SOURCES, 1, &numMono);
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alcGetIntegerv(Device, ALC_STEREO_SOURCES, 1, &numStereo);
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@ -1212,7 +1204,7 @@ void OpenALSoundRenderer::UnloadSound(SoundHandle sfx)
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if((ALuint)bufID == buffer)
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{
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FSoundChan *next = schan->NextChan;
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ForceStopChannel(schan);
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StopChannel(schan);
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schan = next;
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continue;
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}
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@ -1220,20 +1212,6 @@ void OpenALSoundRenderer::UnloadSound(SoundHandle sfx)
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schan = schan->NextChan;
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}
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// Make sure to kill any currently fading sounds too
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for(auto iter = FadingSources.begin();iter != FadingSources.end();)
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{
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ALint bufID = 0;
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alGetSourcei(iter->first, AL_BUFFER, &bufID);
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if(static_cast<ALuint>(bufID) == buffer)
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{
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FreeSource(iter->first);
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iter = FadingSources.erase(iter);
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}
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else
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++iter;
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}
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alDeleteBuffers(1, &buffer);
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getALError();
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}
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@ -1257,7 +1235,7 @@ FISoundChannel *OpenALSoundRenderer::StartSound(SoundHandle sfx, float vol, int
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if(FreeSfx.Size() == 0)
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{
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FSoundChan *lowest = FindLowestChannel();
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if(lowest) ForceStopChannel(lowest);
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if(lowest) StopChannel(lowest);
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if(FreeSfx.Size() == 0)
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return NULL;
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@ -1363,7 +1341,7 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
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{
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if(lowest->Priority < priority || (lowest->Priority == priority &&
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lowest->DistanceSqr > dist_sqr))
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ForceStopChannel(lowest);
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StopChannel(lowest);
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}
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if(FreeSfx.Size() == 0)
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return NULL;
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@ -1566,8 +1544,15 @@ void OpenALSoundRenderer::ChannelPitch(FISoundChannel *chan, float pitch)
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alSourcef(source, AL_PITCH, std::max(pitch, 0.0001f));
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}
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void OpenALSoundRenderer::FreeSource(ALuint source)
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void OpenALSoundRenderer::StopChannel(FISoundChannel *chan)
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{
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if(chan == NULL || chan->SysChannel == NULL)
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return;
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ALuint source = GET_PTRID(chan->SysChannel);
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// Release first, so it can be properly marked as evicted if it's being killed
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soundEngine->ChannelEnded(chan);
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alSourceRewind(source);
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alSourcei(source, AL_BUFFER, 0);
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getALError();
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@ -1583,41 +1568,6 @@ void OpenALSoundRenderer::FreeSource(ALuint source)
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FreeSfx.Push(source);
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}
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void OpenALSoundRenderer::StopChannel(FISoundChannel *chan)
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{
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if(chan == NULL || chan->SysChannel == NULL)
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return;
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ALuint source = GET_PTRID(chan->SysChannel);
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// Release first, so it can be properly marked as evicted if it's being killed
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soundEngine->ChannelEnded(chan);
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ALint state = AL_INITIAL;
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alGetSourcei(source, AL_SOURCE_STATE, &state);
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if(state != AL_PLAYING)
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FreeSource(source);
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else
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{
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// The sound is being killed while playing, so set its gain to 0 and track it
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// as it fades.
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alSourcef(source, AL_GAIN, 0.f);
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getALError();
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FadingSources.insert(std::make_pair(
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source, std::chrono::steady_clock::now().time_since_epoch().count()
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));
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}
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}
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void OpenALSoundRenderer::ForceStopChannel(FISoundChannel *chan)
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{
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ALuint source = GET_PTRID(chan->SysChannel);
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if(!source) return;
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soundEngine->ChannelEnded(chan);
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FreeSource(source);
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}
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unsigned int OpenALSoundRenderer::GetPosition(FISoundChannel *chan)
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{
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@ -1884,23 +1834,6 @@ void OpenALSoundRenderer::UpdateSounds()
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{
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alProcessUpdatesSOFT();
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if(!FadingSources.empty())
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{
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auto cur_time = std::chrono::steady_clock::now().time_since_epoch();
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for(auto iter = FadingSources.begin();iter != FadingSources.end();)
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{
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auto time_diff = std::chrono::duration_cast<std::chrono::milliseconds>(cur_time -
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std::chrono::steady_clock::time_point::duration(iter->second));
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if(time_diff.count() >= UpdateTimeMS)
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{
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FreeSource(iter->first);
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iter = FadingSources.erase(iter);
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}
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else
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++iter;
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}
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}
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if(ALC.EXT_disconnect)
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{
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ALCint connected = ALC_TRUE;
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@ -2049,7 +1982,7 @@ void OpenALSoundRenderer::PurgeStoppedSources()
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{
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if(schan->SysChannel != NULL && src == GET_PTRID(schan->SysChannel))
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{
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ForceStopChannel(schan);
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StopChannel(schan);
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break;
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}
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schan = schan->NextChan;
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@ -245,10 +245,8 @@ private:
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void RemoveStream(OpenALSoundStream *stream);
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void LoadReverb(const ReverbContainer *env);
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void FreeSource(ALuint source);
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void PurgeStoppedSources();
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static FSoundChan *FindLowestChannel();
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void ForceStopChannel(FISoundChannel *chan);
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std::thread StreamThread;
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std::mutex StreamLock;
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@ -269,10 +267,6 @@ private:
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TArray<ALuint> ReverbSfx;
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TArray<ALuint> SfxGroup;
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int UpdateTimeMS;
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using SourceTimeMap = std::unordered_map<ALuint,int64_t>;
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SourceTimeMap FadingSources;
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const ReverbContainer *PrevEnvironment;
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typedef TMap<uint16_t,ALuint> EffectMap;
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