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- Added support for Eternity's JUMP table and PCD_GOTOSTACK (again, requires advanced compiler).
SVN r3990 (trunk)
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2 changed files with 16 additions and 0 deletions
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@ -1144,6 +1144,14 @@ FBehavior::FBehavior (int lumpnum, FileReader * fr, int len)
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Functions += 8;
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Functions += 8;
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}
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}
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// Load JUMP points
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chunk = (DWORD *)FindChunk (MAKE_ID('J','U','M','P'));
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if (chunk != NULL)
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{
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for (i = 0;i < (int)LittleLong(chunk[1]);i += 4)
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JumpPoints.Push(LittleLong(chunk[2 + i/4]));
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}
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// Initialize this object's map variables
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// Initialize this object's map variables
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memset (MapVarStore, 0, sizeof(MapVarStore));
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memset (MapVarStore, 0, sizeof(MapVarStore));
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chunk = (DWORD *)FindChunk (MAKE_ID('M','I','N','I'));
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chunk = (DWORD *)FindChunk (MAKE_ID('M','I','N','I'));
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@ -5188,6 +5196,11 @@ int DLevelScript::RunScript ()
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pc = activeBehavior->Ofs2PC (LittleLong(*pc));
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pc = activeBehavior->Ofs2PC (LittleLong(*pc));
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break;
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break;
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case PCD_GOTOSTACK:
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pc = activeBehavior->Jump2PC (STACK(1));
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sp--;
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break;
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case PCD_IFGOTO:
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case PCD_IFGOTO:
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if (STACK(1))
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if (STACK(1))
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pc = activeBehavior->Ofs2PC (LittleLong(*pc));
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pc = activeBehavior->Ofs2PC (LittleLong(*pc));
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@ -165,6 +165,7 @@ public:
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void StartTypedScripts (WORD type, AActor *activator, bool always, int arg1, bool runNow);
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void StartTypedScripts (WORD type, AActor *activator, bool always, int arg1, bool runNow);
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DWORD PC2Ofs (int *pc) const { return (DWORD)((BYTE *)pc - Data); }
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DWORD PC2Ofs (int *pc) const { return (DWORD)((BYTE *)pc - Data); }
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int *Ofs2PC (DWORD ofs) const { return (int *)(Data + ofs); }
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int *Ofs2PC (DWORD ofs) const { return (int *)(Data + ofs); }
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int *Jump2PC (DWORD jumpPoint) const { return Ofs2PC(JumpPoints[jumpPoint]); }
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ACSFormat GetFormat() const { return Format; }
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ACSFormat GetFormat() const { return Format; }
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ScriptFunction *GetFunction (int funcnum, FBehavior *&module) const;
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ScriptFunction *GetFunction (int funcnum, FBehavior *&module) const;
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int GetArrayVal (int arraynum, int index) const;
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int GetArrayVal (int arraynum, int index) const;
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@ -213,6 +214,7 @@ private:
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TArray<FBehavior *> Imports;
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TArray<FBehavior *> Imports;
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DWORD LibraryID;
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DWORD LibraryID;
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char ModuleName[9];
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char ModuleName[9];
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TArray<int> JumpPoints;
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static TArray<FBehavior *> StaticModules;
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static TArray<FBehavior *> StaticModules;
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@ -602,6 +604,7 @@ public:
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/*360*/ PCD_CALLSTACK, // from Eternity
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/*360*/ PCD_CALLSTACK, // from Eternity
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PCD_SCRIPTWAITNAMED,
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PCD_SCRIPTWAITNAMED,
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PCD_TRANSLATIONRANGE3,
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PCD_TRANSLATIONRANGE3,
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PCD_GOTOSTACK,
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/*363*/ PCODE_COMMAND_COUNT
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/*363*/ PCODE_COMMAND_COUNT
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};
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};
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