mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 05:31:00 +00:00
- fixed remaining issues with portal refactoring.
This commit is contained in:
parent
6ebec37baf
commit
e7a0ccf879
9 changed files with 90 additions and 61 deletions
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@ -484,10 +484,11 @@ void FDrawInfo::FloodLowerGap(seg_t * seg)
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// Same here for the dependency on the portal.
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void FDrawInfo::AddSubsectorToPortal(FSectorPortalGroup *ptg, subsector_t *sub)
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{
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auto portal = GLRenderer->mPortalState.FindPortal(ptg);
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auto portal = FindPortal(ptg);
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if (!portal)
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{
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portal = new GLScenePortal(&GLRenderer->mPortalState, new HWSectorStackPortal(ptg));
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Portals.Push(portal);
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}
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auto ptl = static_cast<HWSectorStackPortal*>(static_cast<GLScenePortal*>(portal)->mScene);
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ptl->AddSubsector(sub);
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@ -149,11 +149,11 @@ bool GLPortal::Start(bool usestencil, bool doquery, HWDrawInfo *outer_di, HWDraw
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else if (gl_noquery) doquery = false;
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// Use occlusion query to avoid rendering portals that aren't visible
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glBeginQuery(GL_SAMPLES_PASSED, GLRenderer->PortalQueryObject);
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if (doquery) glBeginQuery(GL_SAMPLES_PASSED, GLRenderer->PortalQueryObject);
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DrawPortalStencil();
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glEndQuery(GL_SAMPLES_PASSED);
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if (doquery) glEndQuery(GL_SAMPLES_PASSED);
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// Clear Z-buffer
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glStencilFunc(GL_EQUAL, mState->recursion + 1, ~0); // draw sky into stencil
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@ -170,9 +170,9 @@ bool GLPortal::Start(bool usestencil, bool doquery, HWDrawInfo *outer_di, HWDraw
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gl_RenderState.SetEffect(EFF_NONE);
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glDepthRange(0, 1);
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GLuint sampleCount;
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GLuint sampleCount = 1;
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glGetQueryObjectuiv(GLRenderer->PortalQueryObject, GL_QUERY_RESULT, &sampleCount);
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if (doquery) glGetQueryObjectuiv(GLRenderer->PortalQueryObject, GL_QUERY_RESULT, &sampleCount);
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if (sampleCount == 0) // not visible
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{
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@ -62,7 +62,6 @@ protected:
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bool Start(bool usestencil, bool doquery, HWDrawInfo *outer_di, HWDrawInfo **pDi) override;
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void End(HWDrawInfo *di, bool usestencil) override;
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void ClearClipper(HWDrawInfo *di);
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void ClearScreen(HWDrawInfo *di);
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};
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@ -88,6 +87,7 @@ public:
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static_cast<FDrawInfo*>(di)->DrawScene(DM_PORTAL);
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mScene->Shutdown(di);
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}
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else ClearScreen(di);
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}
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virtual void RenderAttached(HWDrawInfo *di) { return mScene->RenderAttached(di); }
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};
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@ -347,27 +347,36 @@ void FDrawInfo::AddPortal(GLWall *wall, int ptype)
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// Instead they are added to the portal manager
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case PORTALTYPE_HORIZON:
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wall->horizon = pstate.UniqueHorizons.Get(wall->horizon);
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portal = pstate.FindPortal(wall->horizon);
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if (!portal) portal = new GLHorizonPortal(&pstate, wall->horizon, Viewpoint);
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portal = FindPortal(wall->horizon);
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if (!portal)
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{
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portal = new GLHorizonPortal(&pstate, wall->horizon, Viewpoint);
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Portals.Push(portal);
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}
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portal->AddLine(wall);
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break;
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case PORTALTYPE_SKYBOX:
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portal = pstate.FindPortal(wall->secportal);
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portal = FindPortal(wall->secportal);
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if (!portal)
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{
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// either a regular skybox or an Eternity-style horizon
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if (wall->secportal->mType != PORTS_SKYVIEWPOINT) portal = new GLEEHorizonPortal(&pstate, wall->secportal);
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else portal = new GLScenePortal(&pstate, new HWSkyboxPortal(wall->secportal));
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else
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{
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portal = new GLScenePortal(&pstate, new HWSkyboxPortal(wall->secportal));
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Portals.Push(portal);
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}
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}
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portal->AddLine(wall);
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break;
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case PORTALTYPE_SECTORSTACK:
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portal = pstate.FindPortal(wall->portal);
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portal = FindPortal(wall->portal);
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if (!portal)
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{
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portal = new GLScenePortal(&pstate, new HWSectorStackPortal(wall->portal));
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Portals.Push(portal);
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}
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portal->AddLine(wall);
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break;
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@ -377,15 +386,23 @@ void FDrawInfo::AddPortal(GLWall *wall, int ptype)
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{
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//@sync-portal
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wall->planemirror = pstate.UniquePlaneMirrors.Get(wall->planemirror);
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portal = pstate.FindPortal(wall->planemirror);
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if (!portal) portal = new GLScenePortal(&pstate, new HWPlaneMirrorPortal(wall->planemirror));
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portal = FindPortal(wall->planemirror);
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if (!portal)
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{
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portal = new GLScenePortal(&pstate, new HWPlaneMirrorPortal(wall->planemirror));
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Portals.Push(portal);
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}
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portal->AddLine(wall);
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}
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break;
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case PORTALTYPE_MIRROR:
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portal = pstate.FindPortal(wall->seg->linedef);
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if (!portal) portal = new GLScenePortal(&pstate, new HWMirrorPortal(wall->seg->linedef));
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portal = FindPortal(wall->seg->linedef);
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if (!portal)
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{
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portal = new GLScenePortal(&pstate, new HWMirrorPortal(wall->seg->linedef));
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Portals.Push(portal);
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}
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portal->AddLine(wall);
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if (gl_mirror_envmap)
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{
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@ -395,23 +412,28 @@ void FDrawInfo::AddPortal(GLWall *wall, int ptype)
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break;
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case PORTALTYPE_LINETOLINE:
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portal = pstate.FindPortal(wall->lineportal);
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portal = FindPortal(wall->lineportal);
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if (!portal)
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{
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line_t *otherside = wall->lineportal->lines[0]->mDestination;
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if (otherside != NULL && otherside->portalindex < level.linePortals.Size())
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if (otherside != nullptr && otherside->portalindex < level.linePortals.Size())
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{
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ProcessActorsInPortal(otherside->getPortal()->mGroup, in_area);
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}
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portal = new GLScenePortal(&pstate, new HWLineToLinePortal(wall->lineportal));
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Portals.Push(portal);
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}
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portal->AddLine(wall);
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break;
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case PORTALTYPE_SKY:
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wall->sky = pstate.UniqueSkies.Get(wall->sky);
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portal = pstate.FindPortal(wall->sky);
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if (!portal) portal = new GLSkyPortal(&pstate, wall->sky);
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portal = FindPortal(wall->sky);
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if (!portal)
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{
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portal = new GLSkyPortal(&pstate, wall->sky);
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Portals.Push(portal);
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}
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portal->AddLine(wall);
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break;
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}
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@ -32,6 +32,7 @@
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#include "g_levellocals.h"
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#include "hw_fakeflat.h"
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#include "hw_drawinfo.h"
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#include "hw_portal.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hwrenderer/utility/hw_cvars.h"
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@ -256,6 +257,20 @@ void HWDrawInfo::SetupView(float vx, float vy, float vz, bool mirror, bool plane
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//
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//-----------------------------------------------------------------------------
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IPortal * HWDrawInfo::FindPortal(const void * src)
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{
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int i = Portals.Size() - 1;
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while (i >= 0 && Portals[i] && Portals[i]->GetSource() != src) i--;
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return i >= 0 ? Portals[i] : nullptr;
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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void HWViewpointUniforms::SetDefaults()
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{
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mProjectionMatrix.loadIdentity();
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@ -267,4 +282,3 @@ void HWViewpointUniforms::SetDefaults()
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mClipLine.X = -10000000.0f;
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}
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@ -110,6 +110,7 @@ struct HWDrawInfo
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Clipper *mClipper;
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FRenderViewpoint Viewpoint;
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HWViewpointUniforms VPUniforms; // per-viewpoint uniform state
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TArray<IPortal *> Portals;
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TArray<MissingTextureInfo> MissingUpperTextures;
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TArray<MissingTextureInfo> MissingLowerTextures;
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@ -149,6 +150,7 @@ private:
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sector_t fakesec; // this is a struct member because it gets used in recursively called functions so it cannot be put on the stack.
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void UnclipSubsector(subsector_t *sub);
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void AddLine(seg_t *seg, bool portalclip);
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void PolySubsector(subsector_t * sub);
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@ -183,6 +185,7 @@ public:
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return (screen->hwcaps & RFL_NO_CLIP_PLANES) && VPUniforms.mClipLine.X > -1000000.f;
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}
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IPortal * FindPortal(const void * src);
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void RenderBSPNode(void *node);
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void ClearBuffers();
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@ -35,14 +35,6 @@
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EXTERN_CVAR(Int, r_mirror_recursions)
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IPortal * FPortalSceneState::FindPortal(const void * src)
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{
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int i = portals.Size() - 1;
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while (i >= 0 && portals[i] && portals[i]->GetSource() != src) i--;
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return i >= 0 ? portals[i] : nullptr;
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}
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//-----------------------------------------------------------------------------
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//
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// StartFrame
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void FPortalSceneState::StartFrame()
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{
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IPortal * p = nullptr;
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portals.Push(p);
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if (renderdepth == 0)
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{
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inskybox = false;
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@ -82,22 +72,22 @@ static FString indent;
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//
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//-----------------------------------------------------------------------------
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void FPortalSceneState::EndFrame(HWDrawInfo *outer_di)
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void FPortalSceneState::EndFrame(HWDrawInfo *di)
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{
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IPortal * p;
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if (gl_portalinfo)
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{
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Printf("%s%d portals, depth = %d\n%s{\n", indent.GetChars(), portals.Size(), renderdepth, indent.GetChars());
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Printf("%s%d portals, depth = %d\n%s{\n", indent.GetChars(), di->Portals.Size(), renderdepth, indent.GetChars());
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indent += " ";
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}
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// Only use occlusion query if there are more than 2 portals.
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// Otherwise there's too much overhead.
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// (And don't forget to consider the separating null pointers!)
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bool usequery = portals.Size() > 2 + (unsigned)renderdepth;
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bool usequery = di->Portals.Size() > 2 + (unsigned)renderdepth;
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while (portals.Pop(p) && p)
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while (di->Portals.Pop(p) && p)
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{
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if (gl_portalinfo)
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{
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@ -105,7 +95,7 @@ void FPortalSceneState::EndFrame(HWDrawInfo *outer_di)
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}
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if (p->lines.Size() > 0)
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{
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p->RenderPortal(true, usequery, outer_di);
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p->RenderPortal(true, usequery, di);
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}
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delete p;
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}
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@ -115,7 +105,7 @@ void FPortalSceneState::EndFrame(HWDrawInfo *outer_di)
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{
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indent.Truncate(long(indent.Len()-2));
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Printf("%s}\n", indent.GetChars());
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if (portals.Size() == 0) gl_portalinfo = false;
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if (indent.Len() == 0) gl_portalinfo = false;
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}
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}
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@ -131,23 +121,24 @@ bool FPortalSceneState::RenderFirstSkyPortal(int recursion, HWDrawInfo *outer_di
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{
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IPortal * p;
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IPortal * best = nullptr;
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unsigned bestindex=0;
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unsigned bestindex = 0;
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// Find the one with the highest amount of lines.
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// Normally this is also the one that saves the largest amount
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// of time by drawing it before the scene itself.
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for(int i = portals.Size()-1; i >= 0 && portals[i] != nullptr; --i)
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auto &portals = outer_di->Portals;
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for (int i = portals.Size() - 1; i >= 0; --i)
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{
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p=portals[i];
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p = portals[i];
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if (p->lines.Size() > 0 && p->IsSky())
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{
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// Cannot clear the depth buffer inside a portal recursion
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if (recursion && p->NeedDepthBuffer()) continue;
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if (!best || p->lines.Size()>best->lines.Size())
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if (!best || p->lines.Size() > best->lines.Size())
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{
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best=p;
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bestindex=i;
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best = p;
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bestindex = i;
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}
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}
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}
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@ -168,16 +159,16 @@ bool FPortalSceneState::RenderFirstSkyPortal(int recursion, HWDrawInfo *outer_di
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//
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//-----------------------------------------------------------------------------
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void HWScenePortalBase::ClearClipper(HWDrawInfo *di)
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void HWScenePortalBase::ClearClipper(HWDrawInfo *di, Clipper *clipper)
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{
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auto outer_di = di->outer;
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DAngle angleOffset = deltaangle(outer_di->Viewpoint.Angles.Yaw, di->Viewpoint.Angles.Yaw);
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di->mClipper->Clear();
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clipper->Clear();
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auto &lines = mOwner->lines;
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// Set the clipper to the minimal visible area
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di->mClipper->SafeAddClipRange(0, 0xffffffff);
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clipper->SafeAddClipRange(0, 0xffffffff);
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for (unsigned int i = 0; i < lines.Size(); i++)
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{
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DAngle startAngle = (DVector2(lines[i].glseg.x2, lines[i].glseg.y2) - outer_di->Viewpoint.Pos).Angle() + angleOffset;
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@ -185,16 +176,16 @@ void HWScenePortalBase::ClearClipper(HWDrawInfo *di)
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if (deltaangle(endAngle, startAngle) < 0)
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{
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di->mClipper->SafeRemoveClipRangeRealAngles(startAngle.BAMs(), endAngle.BAMs());
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clipper->SafeRemoveClipRangeRealAngles(startAngle.BAMs(), endAngle.BAMs());
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}
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}
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// and finally clip it to the visible area
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angle_t a1 = di->FrustumAngle();
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if (a1 < ANGLE_180) di->mClipper->SafeAddClipRangeRealAngles(di->Viewpoint.Angles.Yaw.BAMs() + a1, di->Viewpoint.Angles.Yaw.BAMs() - a1);
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if (a1 < ANGLE_180) clipper->SafeAddClipRangeRealAngles(di->Viewpoint.Angles.Yaw.BAMs() + a1, di->Viewpoint.Angles.Yaw.BAMs() - a1);
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// lock the parts that have just been clipped out.
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di->mClipper->SetSilhouette();
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clipper->SetSilhouette();
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}
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@ -406,7 +397,7 @@ bool HWLineToLinePortal::Setup(HWDrawInfo *di, Clipper *clipper)
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di->SetClipLine(glport->lines[0]->mDestination);
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di->SetupView(vp.Pos.X, vp.Pos.Y, vp.Pos.Z, !!(state->MirrorFlag & 1), !!(state->PlaneMirrorFlag & 1));
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ClearClipper(di);
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ClearClipper(di, clipper);
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return true;
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}
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@ -469,7 +460,7 @@ bool HWSkyboxPortal::Setup(HWDrawInfo *di, Clipper *clipper)
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di->SetupView(vp.Pos.X, vp.Pos.Y, vp.Pos.Z, !!(state->MirrorFlag & 1), !!(state->PlaneMirrorFlag & 1));
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di->SetViewArea();
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ClearClipper(di);
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ClearClipper(di, clipper);
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di->UpdateCurrentMapSection();
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return true;
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}
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@ -559,15 +550,15 @@ bool HWSectorStackPortal::Setup(HWDrawInfo *di, Clipper *clipper)
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di->SetupView(vp.Pos.X, vp.Pos.Y, vp.Pos.Z, !!(state->MirrorFlag & 1), !!(state->PlaneMirrorFlag & 1));
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SetupCoverage(di);
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ClearClipper(di);
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ClearClipper(di, clipper);
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// If the viewpoint is not within the portal, we need to invalidate the entire clip area.
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// The portal will re-validate the necessary parts when its subsectors get traversed.
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subsector_t *sub = R_PointInSubsector(vp.Pos);
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if (!(di->ss_renderflags[sub->Index()] & SSRF_SEEN))
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{
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di->mClipper->SafeAddClipRange(0, ANGLE_MAX);
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di->mClipper->SetBlocked(true);
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clipper->SafeAddClipRange(0, ANGLE_MAX);
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clipper->SetBlocked(true);
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}
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return true;
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}
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@ -607,7 +598,7 @@ bool HWPlaneMirrorPortal::Setup(HWDrawInfo *di, Clipper *clipper)
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std::swap(screen->instack[sector_t::floor], screen->instack[sector_t::ceiling]);
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auto &vp = di->Viewpoint;
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int old_pm = state->PlaneMirrorMode;
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old_pm = state->PlaneMirrorMode;
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// the player is always visible in a mirror.
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vp.showviewer = true;
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@ -620,7 +611,7 @@ bool HWPlaneMirrorPortal::Setup(HWDrawInfo *di, Clipper *clipper)
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state->PlaneMirrorFlag++;
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di->SetClipHeight(planez, state->PlaneMirrorMode < 0 ? -1.f : 1.f);
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di->SetupView(vp.Pos.X, vp.Pos.Y, vp.Pos.Z, !!(state->MirrorFlag & 1), !!(state->PlaneMirrorFlag & 1));
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ClearClipper(di);
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ClearClipper(di, clipper);
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di->UpdateCurrentMapSection();
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return true;
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@ -634,4 +625,4 @@ void HWPlaneMirrorPortal::Shutdown(HWDrawInfo *di)
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std::swap(screen->instack[sector_t::floor], screen->instack[sector_t::ceiling]);
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}
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const char *HWPlaneMirrorPortal::GetName() { return "Planemirror"; }
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const char *HWPlaneMirrorPortal::GetName() { return origin->fC() < 0? "Planemirror ceiling" : "Planemirror floor"; }
|
||||
|
|
|
@ -79,7 +79,6 @@ public:
|
|||
|
||||
struct FPortalSceneState
|
||||
{
|
||||
TArray<IPortal *> portals;
|
||||
int recursion = 0;
|
||||
|
||||
int MirrorFlag = 0;
|
||||
|
@ -112,7 +111,6 @@ struct FPortalSceneState
|
|||
return !!((MirrorFlag ^ PlaneMirrorFlag) & 1);
|
||||
}
|
||||
|
||||
IPortal * FindPortal(const void * src);
|
||||
void StartFrame();
|
||||
bool RenderFirstSkyPortal(int recursion, HWDrawInfo *outer_di);
|
||||
void EndFrame(HWDrawInfo *outer_di);
|
||||
|
@ -122,7 +120,7 @@ struct FPortalSceneState
|
|||
|
||||
inline IPortal::IPortal(FPortalSceneState *s, bool local) : mState(s)
|
||||
{
|
||||
if (!local) s->portals.Push(this);
|
||||
//if (!local) s->portals.Push(this);
|
||||
}
|
||||
|
||||
|
||||
|
@ -134,7 +132,7 @@ public:
|
|||
HWScenePortalBase() {}
|
||||
virtual ~HWScenePortalBase() {}
|
||||
void SetOwner(IPortal *p) { mOwner = p; }
|
||||
void ClearClipper(HWDrawInfo *di);
|
||||
void ClearClipper(HWDrawInfo *di, Clipper *clipper);
|
||||
|
||||
virtual int ClipSeg(seg_t *seg, const DVector3 &viewpos) { return PClip_Inside; }
|
||||
virtual int ClipSubsector(subsector_t *sub) { return PClip_Inside; }
|
||||
|
|
|
@ -1458,7 +1458,7 @@ void GLWall::Process(HWDrawInfo *di, seg_t *seg, sector_t * frontsector, sector_
|
|||
sector_t * segback;
|
||||
|
||||
#ifdef _DEBUG
|
||||
if (seg->linedef->Index() == 10)
|
||||
if (seg->linedef->Index() == 3407)
|
||||
{
|
||||
int a = 0;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue