mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 13:41:05 +00:00
- removed FS HUD pics. No mod in existence ever used them and a quickly thrown together test showed that the code did not even work. And since there's no reason to fix it they are gone now.
This commit is contained in:
parent
c665cc53f9
commit
e754fae0a8
4 changed files with 213 additions and 243 deletions
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@ -1220,7 +1220,6 @@ set (PCH_SOURCES
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thingdef/thingdef_properties.cpp
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thingdef/thingdef_states.cpp
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xlat/parse_xlat.cpp
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fragglescript/t_fspic.cpp
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fragglescript/t_func.cpp
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fragglescript/t_load.cpp
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fragglescript/t_oper.cpp
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@ -1,204 +0,0 @@
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/*
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** t_fspic.cpp
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** Fragglescript HUD pics (incomplete and untested!)
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**
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**---------------------------------------------------------------------------
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** Copyright 2005 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "t_script.h"
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#include "doomtype.h"
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#include "p_local.h"
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#include "farchive.h"
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#include "sbar.h"
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#include "v_video.h"
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struct FHudPic
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{
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FTextureID texturenum;
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int xpos;
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int ypos;
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bool draw;
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void Serialize(FArchive & arc)
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{
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arc << xpos << ypos << draw << texturenum;
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}
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};
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//======================================================================
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//
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//======================================================================
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class DHUDPicManager : public DHUDMessage
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{
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// This is no real hudmessage but this way I don't need any external code to handle this
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// because the hudmessage and thinker code handles everything automatically
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DECLARE_CLASS(DHUDPicManager, DHUDMessage)
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float basetrans;
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public:
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TArray<FHudPic> piclist;
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DHUDPicManager();
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~DHUDPicManager() {}
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void Serialize(FArchive & ar);
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virtual void DoDraw (int linenum, int x, int y, int hudheight, float translucent);
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void DoDraw (int, int, int, bool, int) { assert(false); }
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} ;
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IMPLEMENT_CLASS(DHUDPicManager)
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//======================================================================
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//
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//======================================================================
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DHUDPicManager::DHUDPicManager()
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{
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HUDWidth=HUDHeight=0;
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basetrans=0.8f;
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//SetID(0xffffffff);
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NumLines=1;
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HoldTics=0; // stay forever!
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//logtoconsole=false;
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}
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//======================================================================
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//
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//======================================================================
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void DHUDPicManager::Serialize(FArchive & ar)
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{
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Super::Serialize(ar);
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short count=piclist.Size();
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ar << count << basetrans;
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if (ar.IsLoading()) piclist.Resize(count);
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for(int i=0;i<count;i++) piclist[i].Serialize(ar);
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}
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//======================================================================
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//
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//======================================================================
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void DHUDPicManager::DoDraw (int linenum, int x, int y, int hudheight, float translucent)
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{
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for(unsigned int i=0; i<piclist.Size();i++) if (piclist[i].texturenum.isValid() && piclist[i].draw)
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{
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FTexture * tex = TexMan[piclist[i].texturenum];
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if (tex) screen->DrawTexture(tex, piclist[i].xpos, piclist[i].ypos, DTA_320x200, true,
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DTA_AlphaF, translucent*basetrans, TAG_DONE);
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}
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}
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//======================================================================
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//
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//======================================================================
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static TArray<FHudPic> & GetPicList()
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{
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//TThinkerIterator<DHUDPicManager> it;
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DHUDPicManager * pm=NULL;//it.Next();
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if (!pm) pm=new DHUDPicManager;
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return pm->piclist;
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}
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//======================================================================
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//
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// External interface
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//
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//======================================================================
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//======================================================================
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//
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//======================================================================
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int HU_GetFSPic(FTextureID texturenum, int xpos, int ypos)
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{
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TArray<FHudPic> &piclist=GetPicList();
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unsigned int i;
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for(i=0;i<piclist.Size();i++) if (piclist[i].texturenum.isValid()) continue;
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if (i==piclist.Size()) i=piclist.Reserve(1);
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FHudPic * pic=&piclist[i];
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piclist[i].texturenum = texturenum;
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piclist[i].xpos = xpos;
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piclist[i].ypos = ypos;
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piclist[i].draw = false;
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return i;
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}
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//======================================================================
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//
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//======================================================================
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int HU_DeleteFSPic(unsigned handle)
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{
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TArray<FHudPic> &piclist=GetPicList();
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if(handle >= piclist.Size()) return -1;
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piclist[handle].texturenum.SetInvalid();
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return 0;
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}
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//======================================================================
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//
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//======================================================================
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int HU_ModifyFSPic(unsigned handle, FTextureID texturenum, int xpos, int ypos)
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{
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TArray<FHudPic> &piclist=GetPicList();
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if(handle >= piclist.Size()) return -1;
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if(!piclist[handle].texturenum.isValid()) return -1;
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piclist[handle].texturenum = texturenum;
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piclist[handle].xpos = xpos;
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piclist[handle].ypos = ypos;
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return 0;
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}
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//======================================================================
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//
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//======================================================================
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int HU_FSDisplay(unsigned handle, bool newval)
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{
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TArray<FHudPic> &piclist=GetPicList();
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if(handle >= piclist.Size()) return -1;
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if(!piclist[handle].texturenum.isValid()) return -1;
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piclist[handle].draw = newval;
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return 0;
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}
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@ -3647,58 +3647,24 @@ void FParser::SF_Pow()
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//==========================================================================
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int HU_GetFSPic(FTextureID lumpnum, int xpos, int ypos);
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int HU_DeleteFSPic(unsigned int handle);
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int HU_ModifyFSPic(unsigned int handle, FTextureID lumpnum, int xpos, int ypos);
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int HU_FSDisplay(unsigned int handle, bool newval);
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void FParser::SF_NewHUPic()
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{
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if (CheckArgs(3))
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{
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t_return.type = svt_int;
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t_return.value.i = HU_GetFSPic(
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TexMan.GetTexture(stringvalue(t_argv[0]), FTexture::TEX_MiscPatch, FTextureManager::TEXMAN_TryAny),
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intvalue(t_argv[1]), intvalue(t_argv[2]));
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}
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// disabled because it was never used and never tested
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}
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void FParser::SF_DeleteHUPic()
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{
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if (CheckArgs(1))
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{
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if (HU_DeleteFSPic(intvalue(t_argv[0])) == -1)
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script_error("deletehupic: Invalid sfpic handle: %i\n", intvalue(t_argv[0]));
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}
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// disabled because it was never used and never tested
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}
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void FParser::SF_ModifyHUPic()
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{
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if (t_argc != 4)
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{
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script_error("modifyhupic: invalid number of arguments\n");
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return;
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}
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if (HU_ModifyFSPic(intvalue(t_argv[0]),
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TexMan.GetTexture(stringvalue(t_argv[0]), FTexture::TEX_MiscPatch, FTextureManager::TEXMAN_TryAny),
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intvalue(t_argv[2]), intvalue(t_argv[3])) == -1)
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{
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script_error("modifyhypic: invalid sfpic handle %i\n", intvalue(t_argv[0]));
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}
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return;
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// disabled because it was never used and never tested
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}
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void FParser::SF_SetHUPicDisplay()
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{
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if (t_argc != 2)
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{
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script_error("sethupicdisplay: invalud number of arguments\n");
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return;
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}
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if (HU_FSDisplay(intvalue(t_argv[0]), intvalue(t_argv[1]) > 0 ? 1 : 0) == -1)
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script_error("sethupicdisplay: invalid pic handle %i\n", intvalue(t_argv[0]));
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// disabled because it was never used and never tested
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}
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209
src/serializer.h
Normal file
209
src/serializer.h
Normal file
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#ifndef __SERIALIZER_H
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#define __SERIALIZER_H
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#include <stdint.h>
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#include "tarray.h"
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#include "r_defs.h"
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struct FWriter;
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struct FReader;
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extern TArray<sector_t> loadsectors;
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extern TArray<line_t> loadlines;
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extern TArray<side_t> loadsides;
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extern char nulspace[];
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class FSerializer
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{
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public:
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FWriter *w = nullptr;
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FReader *r = nullptr;
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int ArraySize();
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public:
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bool OpenWriter();
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bool OpenReader(const char *buffer, size_t length);
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void Close();
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void WriteKey(const char *key);
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bool BeginObject(const char *name);
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void EndObject();
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bool BeginArray(const char *name);
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void EndArray();
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void WriteObjects();
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const char *GetOutput(unsigned *len = nullptr);
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FSerializer &Args(const char *key, int *args, int *defargs, int special);
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FSerializer &Terrain(const char *key, int &terrain, int *def = nullptr);
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FSerializer &Sprite(const char *key, uint16_t &spritenum, uint16_t *def);
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FSerializer &StringPtr(const char *key, const char *&charptr); // This only retrieves the address but creates no permanent copy of the string.
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bool isReading() const
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{
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return r != nullptr;
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}
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bool isWriting() const
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{
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return w != nullptr;
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}
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bool canSkip() const;
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template<class T>
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FSerializer &operator()(const char *key, T &obj)
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{
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return Serialize(*this, key, obj, (T*)nullptr);
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}
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template<class T>
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FSerializer &operator()(const char *key, T &obj, T &def)
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{
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return Serialize(*this, key, obj, &def);
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}
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template<class T>
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FSerializer &Array(const char *key, T *obj, int count, bool fullcompare = false)
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{
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if (fullcompare && isWriting() && !memcmp(obj, nulspace, count * sizeof(T)))
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{
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return *this;
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}
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if (BeginArray(key))
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{
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for (int i = 0; i < count; i++)
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{
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Serialize(*this, nullptr, obj[i], (T*)nullptr);
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}
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EndArray();
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}
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return *this;
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}
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template<class T>
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FSerializer &Array(const char *key, T *obj, T *def, int count, bool fullcompare = false)
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{
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if (fullcompare && isWriting() && def != nullptr && !memcmp(obj, def, count * sizeof(T)))
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{
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return *this;
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}
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if (BeginArray(key))
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{
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for (int i = 0; i < count; i++)
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{
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Serialize(*this, nullptr, obj[i], def ? &def[i] : nullptr);
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}
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EndArray();
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}
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return *this;
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}
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};
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FSerializer &Serialize(FSerializer &arc, const char *key, bool &value, bool *defval);
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FSerializer &Serialize(FSerializer &arc, const char *key, int64_t &value, int64_t *defval);
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FSerializer &Serialize(FSerializer &arc, const char *key, uint64_t &value, uint64_t *defval);
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FSerializer &Serialize(FSerializer &arc, const char *key, int32_t &value, int32_t *defval);
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FSerializer &Serialize(FSerializer &arc, const char *key, uint32_t &value, uint32_t *defval);
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FSerializer &Serialize(FSerializer &arc, const char *key, int8_t &value, int8_t *defval);
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FSerializer &Serialize(FSerializer &arc, const char *key, uint8_t &value, uint8_t *defval);
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FSerializer &Serialize(FSerializer &arc, const char *key, int16_t &value, int16_t *defval);
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FSerializer &Serialize(FSerializer &arc, const char *key, uint16_t &value, uint16_t *defval);
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FSerializer &Serialize(FSerializer &arc, const char *key, double &value, double *defval);
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FSerializer &Serialize(FSerializer &arc, const char *key, float &value, float *defval);
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FSerializer &Serialize(FSerializer &arc, const char *key, side_t *&value, side_t **defval);
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FSerializer &Serialize(FSerializer &arc, const char *key, sector_t *&value, sector_t **defval);
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FSerializer &Serialize(FSerializer &arc, const char *key, player_t *&value, player_t **defval);
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FSerializer &Serialize(FSerializer &arc, const char *key, line_t *&value, line_t **defval);
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FSerializer &Serialize(FSerializer &arc, const char *key, FTextureID &value, FTextureID *defval);
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FSerializer &Serialize(FSerializer &arc, const char *key, DObject *&value, DObject ** /*defval*/);
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FSerializer &Serialize(FSerializer &arc, const char *key, FName &value, FName *defval);
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FSerializer &Serialize(FSerializer &arc, const char *key, FDynamicColormap *&cm, FDynamicColormap **def);
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FSerializer &Serialize(FSerializer &arc, const char *key, FSoundID &sid, FSoundID *def);
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FSerializer &Serialize(FSerializer &arc, const char *key, PClassActor *&clst, PClassActor **def);
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FSerializer &Serialize(FSerializer &arc, const char *key, FState *&state, FState **def);
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FSerializer &Serialize(FSerializer &arc, const char *key, FStrifeDialogueNode *&node, FStrifeDialogueNode **def);
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FSerializer &Serialize(FSerializer &arc, const char *key, FString *&pstr, FString **def);
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||||
|
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|
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template<class T>
|
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FSerializer &Serialize(FSerializer &arc, const char *key, T *&value, T **)
|
||||
{
|
||||
DObject *v = static_cast<DObject*>(value);
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||||
Serialize(arc, key, v, nullptr);
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||||
value = static_cast<T*>(v);
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||||
return arc;
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||||
}
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||||
|
||||
template<class T>
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, TObjPtr<T> &value, TObjPtr<T> *)
|
||||
{
|
||||
Serialize(arc, key, value.o, nullptr);
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||||
return arc;
|
||||
}
|
||||
|
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template<class T, class TT>
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FSerializer &Serialize(FSerializer &arc, const char *key, TArray<T, TT> &value, TArray<T, TT> *)
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||||
{
|
||||
if (arc.isWriting())
|
||||
{
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||||
if (value.Size() == 0) return arc; // do not save empty arrays
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||||
}
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||||
bool res = arc.BeginArray(key);
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||||
if (arc.isReading())
|
||||
{
|
||||
if (!res)
|
||||
{
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||||
value.Clear();
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||||
return arc;
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||||
}
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||||
value.Resize(arc.ArraySize());
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||||
}
|
||||
for (unsigned i = 0; i < value.Size(); i++)
|
||||
{
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||||
Serialize(arc, nullptr, value[i], (T*)nullptr);
|
||||
}
|
||||
arc.EndArray();
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||||
return arc;
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||||
}
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||||
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inline FSerializer &Serialize(FSerializer &arc, const char *key, DVector3 &p, DVector3 *def)
|
||||
{
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return arc.Array<double>(key, &p[0], def? &(*def)[0] : nullptr, 3, true);
|
||||
}
|
||||
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||||
inline FSerializer &Serialize(FSerializer &arc, const char *key, DRotator &p, DRotator *def)
|
||||
{
|
||||
return arc.Array<DAngle>(key, &p[0], def? &(*def)[0] : nullptr, 3, true);
|
||||
}
|
||||
|
||||
inline FSerializer &Serialize(FSerializer &arc, const char *key, DVector2 &p, DVector2 *def)
|
||||
{
|
||||
return arc.Array<double>(key, &p[0], def? &(*def)[0] : nullptr, 2, true);
|
||||
}
|
||||
|
||||
inline FSerializer &Serialize(FSerializer &arc, const char *key, DAngle &p, DAngle *def)
|
||||
{
|
||||
return Serialize(arc, key, p.Degrees, def? &def->Degrees : nullptr);
|
||||
}
|
||||
|
||||
inline FSerializer &Serialize(FSerializer &arc, const char *key, PalEntry &pe, PalEntry *def)
|
||||
{
|
||||
return Serialize(arc, key, pe.d, def? &def->d : nullptr);
|
||||
}
|
||||
|
||||
inline FSerializer &Serialize(FSerializer &arc, const char *key, FRenderStyle &style, FRenderStyle *def)
|
||||
{
|
||||
return Serialize(arc, key, style.AsDWORD, def ? &def->AsDWORD : nullptr);
|
||||
}
|
||||
|
||||
template<class T, class TT>
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, TFlags<T, TT> &flags, TFlags<T, TT> *def)
|
||||
{
|
||||
return Serialize(arc, key, flags.Value, def? &def->Value : nullptr);
|
||||
}
|
||||
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue