- removed FS HUD pics. No mod in existence ever used them and a quickly thrown together test showed that the code did not even work. And since there's no reason to fix it they are gone now.

This commit is contained in:
Christoph Oelckers 2016-09-19 10:41:21 +02:00
parent c665cc53f9
commit e754fae0a8
4 changed files with 213 additions and 243 deletions

View file

@ -1220,7 +1220,6 @@ set (PCH_SOURCES
thingdef/thingdef_properties.cpp
thingdef/thingdef_states.cpp
xlat/parse_xlat.cpp
fragglescript/t_fspic.cpp
fragglescript/t_func.cpp
fragglescript/t_load.cpp
fragglescript/t_oper.cpp

View file

@ -1,204 +0,0 @@
/*
** t_fspic.cpp
** Fragglescript HUD pics (incomplete and untested!)
**
**---------------------------------------------------------------------------
** Copyright 2005 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "t_script.h"
#include "doomtype.h"
#include "p_local.h"
#include "farchive.h"
#include "sbar.h"
#include "v_video.h"
struct FHudPic
{
FTextureID texturenum;
int xpos;
int ypos;
bool draw;
void Serialize(FArchive & arc)
{
arc << xpos << ypos << draw << texturenum;
}
};
//======================================================================
//
//======================================================================
class DHUDPicManager : public DHUDMessage
{
// This is no real hudmessage but this way I don't need any external code to handle this
// because the hudmessage and thinker code handles everything automatically
DECLARE_CLASS(DHUDPicManager, DHUDMessage)
float basetrans;
public:
TArray<FHudPic> piclist;
DHUDPicManager();
~DHUDPicManager() {}
void Serialize(FArchive & ar);
virtual void DoDraw (int linenum, int x, int y, int hudheight, float translucent);
void DoDraw (int, int, int, bool, int) { assert(false); }
} ;
IMPLEMENT_CLASS(DHUDPicManager)
//======================================================================
//
//======================================================================
DHUDPicManager::DHUDPicManager()
{
HUDWidth=HUDHeight=0;
basetrans=0.8f;
//SetID(0xffffffff);
NumLines=1;
HoldTics=0; // stay forever!
//logtoconsole=false;
}
//======================================================================
//
//======================================================================
void DHUDPicManager::Serialize(FArchive & ar)
{
Super::Serialize(ar);
short count=piclist.Size();
ar << count << basetrans;
if (ar.IsLoading()) piclist.Resize(count);
for(int i=0;i<count;i++) piclist[i].Serialize(ar);
}
//======================================================================
//
//======================================================================
void DHUDPicManager::DoDraw (int linenum, int x, int y, int hudheight, float translucent)
{
for(unsigned int i=0; i<piclist.Size();i++) if (piclist[i].texturenum.isValid() && piclist[i].draw)
{
FTexture * tex = TexMan[piclist[i].texturenum];
if (tex) screen->DrawTexture(tex, piclist[i].xpos, piclist[i].ypos, DTA_320x200, true,
DTA_AlphaF, translucent*basetrans, TAG_DONE);
}
}
//======================================================================
//
//======================================================================
static TArray<FHudPic> & GetPicList()
{
//TThinkerIterator<DHUDPicManager> it;
DHUDPicManager * pm=NULL;//it.Next();
if (!pm) pm=new DHUDPicManager;
return pm->piclist;
}
//======================================================================
//
// External interface
//
//======================================================================
//======================================================================
//
//======================================================================
int HU_GetFSPic(FTextureID texturenum, int xpos, int ypos)
{
TArray<FHudPic> &piclist=GetPicList();
unsigned int i;
for(i=0;i<piclist.Size();i++) if (piclist[i].texturenum.isValid()) continue;
if (i==piclist.Size()) i=piclist.Reserve(1);
FHudPic * pic=&piclist[i];
piclist[i].texturenum = texturenum;
piclist[i].xpos = xpos;
piclist[i].ypos = ypos;
piclist[i].draw = false;
return i;
}
//======================================================================
//
//======================================================================
int HU_DeleteFSPic(unsigned handle)
{
TArray<FHudPic> &piclist=GetPicList();
if(handle >= piclist.Size()) return -1;
piclist[handle].texturenum.SetInvalid();
return 0;
}
//======================================================================
//
//======================================================================
int HU_ModifyFSPic(unsigned handle, FTextureID texturenum, int xpos, int ypos)
{
TArray<FHudPic> &piclist=GetPicList();
if(handle >= piclist.Size()) return -1;
if(!piclist[handle].texturenum.isValid()) return -1;
piclist[handle].texturenum = texturenum;
piclist[handle].xpos = xpos;
piclist[handle].ypos = ypos;
return 0;
}
//======================================================================
//
//======================================================================
int HU_FSDisplay(unsigned handle, bool newval)
{
TArray<FHudPic> &piclist=GetPicList();
if(handle >= piclist.Size()) return -1;
if(!piclist[handle].texturenum.isValid()) return -1;
piclist[handle].draw = newval;
return 0;
}

View file

@ -3647,58 +3647,24 @@ void FParser::SF_Pow()
//==========================================================================
int HU_GetFSPic(FTextureID lumpnum, int xpos, int ypos);
int HU_DeleteFSPic(unsigned int handle);
int HU_ModifyFSPic(unsigned int handle, FTextureID lumpnum, int xpos, int ypos);
int HU_FSDisplay(unsigned int handle, bool newval);
void FParser::SF_NewHUPic()
{
if (CheckArgs(3))
{
t_return.type = svt_int;
t_return.value.i = HU_GetFSPic(
TexMan.GetTexture(stringvalue(t_argv[0]), FTexture::TEX_MiscPatch, FTextureManager::TEXMAN_TryAny),
intvalue(t_argv[1]), intvalue(t_argv[2]));
}
// disabled because it was never used and never tested
}
void FParser::SF_DeleteHUPic()
{
if (CheckArgs(1))
{
if (HU_DeleteFSPic(intvalue(t_argv[0])) == -1)
script_error("deletehupic: Invalid sfpic handle: %i\n", intvalue(t_argv[0]));
}
// disabled because it was never used and never tested
}
void FParser::SF_ModifyHUPic()
{
if (t_argc != 4)
{
script_error("modifyhupic: invalid number of arguments\n");
return;
}
if (HU_ModifyFSPic(intvalue(t_argv[0]),
TexMan.GetTexture(stringvalue(t_argv[0]), FTexture::TEX_MiscPatch, FTextureManager::TEXMAN_TryAny),
intvalue(t_argv[2]), intvalue(t_argv[3])) == -1)
{
script_error("modifyhypic: invalid sfpic handle %i\n", intvalue(t_argv[0]));
}
return;
// disabled because it was never used and never tested
}
void FParser::SF_SetHUPicDisplay()
{
if (t_argc != 2)
{
script_error("sethupicdisplay: invalud number of arguments\n");
return;
}
if (HU_FSDisplay(intvalue(t_argv[0]), intvalue(t_argv[1]) > 0 ? 1 : 0) == -1)
script_error("sethupicdisplay: invalid pic handle %i\n", intvalue(t_argv[0]));
// disabled because it was never used and never tested
}

209
src/serializer.h Normal file
View file

@ -0,0 +1,209 @@
#ifndef __SERIALIZER_H
#define __SERIALIZER_H
#include <stdint.h>
#include "tarray.h"
#include "r_defs.h"
struct FWriter;
struct FReader;
extern TArray<sector_t> loadsectors;
extern TArray<line_t> loadlines;
extern TArray<side_t> loadsides;
extern char nulspace[];
class FSerializer
{
public:
FWriter *w = nullptr;
FReader *r = nullptr;
int ArraySize();
public:
bool OpenWriter();
bool OpenReader(const char *buffer, size_t length);
void Close();
void WriteKey(const char *key);
bool BeginObject(const char *name);
void EndObject();
bool BeginArray(const char *name);
void EndArray();
void WriteObjects();
const char *GetOutput(unsigned *len = nullptr);
FSerializer &Args(const char *key, int *args, int *defargs, int special);
FSerializer &Terrain(const char *key, int &terrain, int *def = nullptr);
FSerializer &Sprite(const char *key, uint16_t &spritenum, uint16_t *def);
FSerializer &StringPtr(const char *key, const char *&charptr); // This only retrieves the address but creates no permanent copy of the string.
bool isReading() const
{
return r != nullptr;
}
bool isWriting() const
{
return w != nullptr;
}
bool canSkip() const;
template<class T>
FSerializer &operator()(const char *key, T &obj)
{
return Serialize(*this, key, obj, (T*)nullptr);
}
template<class T>
FSerializer &operator()(const char *key, T &obj, T &def)
{
return Serialize(*this, key, obj, &def);
}
template<class T>
FSerializer &Array(const char *key, T *obj, int count, bool fullcompare = false)
{
if (fullcompare && isWriting() && !memcmp(obj, nulspace, count * sizeof(T)))
{
return *this;
}
if (BeginArray(key))
{
for (int i = 0; i < count; i++)
{
Serialize(*this, nullptr, obj[i], (T*)nullptr);
}
EndArray();
}
return *this;
}
template<class T>
FSerializer &Array(const char *key, T *obj, T *def, int count, bool fullcompare = false)
{
if (fullcompare && isWriting() && def != nullptr && !memcmp(obj, def, count * sizeof(T)))
{
return *this;
}
if (BeginArray(key))
{
for (int i = 0; i < count; i++)
{
Serialize(*this, nullptr, obj[i], def ? &def[i] : nullptr);
}
EndArray();
}
return *this;
}
};
FSerializer &Serialize(FSerializer &arc, const char *key, bool &value, bool *defval);
FSerializer &Serialize(FSerializer &arc, const char *key, int64_t &value, int64_t *defval);
FSerializer &Serialize(FSerializer &arc, const char *key, uint64_t &value, uint64_t *defval);
FSerializer &Serialize(FSerializer &arc, const char *key, int32_t &value, int32_t *defval);
FSerializer &Serialize(FSerializer &arc, const char *key, uint32_t &value, uint32_t *defval);
FSerializer &Serialize(FSerializer &arc, const char *key, int8_t &value, int8_t *defval);
FSerializer &Serialize(FSerializer &arc, const char *key, uint8_t &value, uint8_t *defval);
FSerializer &Serialize(FSerializer &arc, const char *key, int16_t &value, int16_t *defval);
FSerializer &Serialize(FSerializer &arc, const char *key, uint16_t &value, uint16_t *defval);
FSerializer &Serialize(FSerializer &arc, const char *key, double &value, double *defval);
FSerializer &Serialize(FSerializer &arc, const char *key, float &value, float *defval);
FSerializer &Serialize(FSerializer &arc, const char *key, side_t *&value, side_t **defval);
FSerializer &Serialize(FSerializer &arc, const char *key, sector_t *&value, sector_t **defval);
FSerializer &Serialize(FSerializer &arc, const char *key, player_t *&value, player_t **defval);
FSerializer &Serialize(FSerializer &arc, const char *key, line_t *&value, line_t **defval);
FSerializer &Serialize(FSerializer &arc, const char *key, FTextureID &value, FTextureID *defval);
FSerializer &Serialize(FSerializer &arc, const char *key, DObject *&value, DObject ** /*defval*/);
FSerializer &Serialize(FSerializer &arc, const char *key, FName &value, FName *defval);
FSerializer &Serialize(FSerializer &arc, const char *key, FDynamicColormap *&cm, FDynamicColormap **def);
FSerializer &Serialize(FSerializer &arc, const char *key, FSoundID &sid, FSoundID *def);
FSerializer &Serialize(FSerializer &arc, const char *key, PClassActor *&clst, PClassActor **def);
FSerializer &Serialize(FSerializer &arc, const char *key, FState *&state, FState **def);
FSerializer &Serialize(FSerializer &arc, const char *key, FStrifeDialogueNode *&node, FStrifeDialogueNode **def);
FSerializer &Serialize(FSerializer &arc, const char *key, FString *&pstr, FString **def);
template<class T>
FSerializer &Serialize(FSerializer &arc, const char *key, T *&value, T **)
{
DObject *v = static_cast<DObject*>(value);
Serialize(arc, key, v, nullptr);
value = static_cast<T*>(v);
return arc;
}
template<class T>
FSerializer &Serialize(FSerializer &arc, const char *key, TObjPtr<T> &value, TObjPtr<T> *)
{
Serialize(arc, key, value.o, nullptr);
return arc;
}
template<class T, class TT>
FSerializer &Serialize(FSerializer &arc, const char *key, TArray<T, TT> &value, TArray<T, TT> *)
{
if (arc.isWriting())
{
if (value.Size() == 0) return arc; // do not save empty arrays
}
bool res = arc.BeginArray(key);
if (arc.isReading())
{
if (!res)
{
value.Clear();
return arc;
}
value.Resize(arc.ArraySize());
}
for (unsigned i = 0; i < value.Size(); i++)
{
Serialize(arc, nullptr, value[i], (T*)nullptr);
}
arc.EndArray();
return arc;
}
inline FSerializer &Serialize(FSerializer &arc, const char *key, DVector3 &p, DVector3 *def)
{
return arc.Array<double>(key, &p[0], def? &(*def)[0] : nullptr, 3, true);
}
inline FSerializer &Serialize(FSerializer &arc, const char *key, DRotator &p, DRotator *def)
{
return arc.Array<DAngle>(key, &p[0], def? &(*def)[0] : nullptr, 3, true);
}
inline FSerializer &Serialize(FSerializer &arc, const char *key, DVector2 &p, DVector2 *def)
{
return arc.Array<double>(key, &p[0], def? &(*def)[0] : nullptr, 2, true);
}
inline FSerializer &Serialize(FSerializer &arc, const char *key, DAngle &p, DAngle *def)
{
return Serialize(arc, key, p.Degrees, def? &def->Degrees : nullptr);
}
inline FSerializer &Serialize(FSerializer &arc, const char *key, PalEntry &pe, PalEntry *def)
{
return Serialize(arc, key, pe.d, def? &def->d : nullptr);
}
inline FSerializer &Serialize(FSerializer &arc, const char *key, FRenderStyle &style, FRenderStyle *def)
{
return Serialize(arc, key, style.AsDWORD, def ? &def->AsDWORD : nullptr);
}
template<class T, class TT>
FSerializer &Serialize(FSerializer &arc, const char *key, TFlags<T, TT> &flags, TFlags<T, TT> *def)
{
return Serialize(arc, key, flags.Value, def? &def->Value : nullptr);
}
#endif