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- fixed: For finding the listener's sector the sound code used the wrong coordinate.
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@ -773,7 +773,7 @@ static void CalcSectorSoundOrg(const DVector3 &listenpos, const sector_t *sec, i
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if (!(i_compatflags & COMPATF_SECTORSOUNDS))
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if (!(i_compatflags & COMPATF_SECTORSOUNDS))
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{
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{
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// Are we inside the sector? If yes, the closest point is the one we're on.
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// Are we inside the sector? If yes, the closest point is the one we're on.
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if (P_PointInSector(pos.X, pos.Y) == sec)
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if (P_PointInSector(listenpos.X, listenpos.Y) == sec)
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{
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{
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pos.X = (float)listenpos.X;
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pos.X = (float)listenpos.X;
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pos.Z = (float)listenpos.Y;
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pos.Z = (float)listenpos.Y;
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