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- fixed: For two-sided midtextures the light lists were always taken from the sector referenced by the rendered sidedef, not the sector in which the line gets renderered.
For polyobjects these two are not identical.
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parent
910a3062c7
commit
e70250425a
1 changed files with 5 additions and 5 deletions
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@ -1060,8 +1060,8 @@ void GLWall::DoMidTexture(seg_t * seg, bool drawfogboundary,
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// Draw the stuff
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//
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//
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if (realfront->e->XFloor.lightlist.Size()==0 || mDrawer->FixedColormap) split.PutWall(translucent);
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else split.SplitWall(realfront, translucent);
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if (front->e->XFloor.lightlist.Size()==0 || mDrawer->FixedColormap) split.PutWall(translucent);
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else split.SplitWall(front, translucent);
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t=1;
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}
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@ -1074,8 +1074,8 @@ void GLWall::DoMidTexture(seg_t * seg, bool drawfogboundary,
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// Draw the stuff without splitting
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//
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//
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if (realfront->e->XFloor.lightlist.Size()==0 || mDrawer->FixedColormap) PutWall(translucent);
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else SplitWall(realfront, translucent);
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if (front->e->XFloor.lightlist.Size()==0 || mDrawer->FixedColormap) PutWall(translucent);
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else SplitWall(front, translucent);
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}
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alpha=1.0f;
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}
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@ -1437,7 +1437,7 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector)
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sector_t * segback;
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#ifdef _DEBUG
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if (seg->linedef->Index() == 1)
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if (seg->linedef->Index() == 10)
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{
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int a = 0;
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}
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