mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 07:22:07 +00:00
Set common name for system-specific framebuffer class
Implementation details are hidden as much as possible in platform-specific source files Reduced number of included header files
This commit is contained in:
parent
e50d09ceb2
commit
e6e2b11167
11 changed files with 162 additions and 205 deletions
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@ -41,6 +41,10 @@
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#include "gl/system/gl_framebuffer.h"
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#include "gl/shaders/gl_present3dRowshader.h"
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#ifdef _WIN32
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#include "hardware.h"
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#endif // _WIN32
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EXTERN_CVAR(Float, vid_saturation)
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EXTERN_CVAR(Float, vid_brightness)
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EXTERN_CVAR(Float, vid_contrast)
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@ -1,10 +1,7 @@
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#ifndef __GL_FRAMEBUFFER
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#define __GL_FRAMEBUFFER
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#ifdef _WIN32
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#include "hardware.h"
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#include "win32gliface.h"
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#endif
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#include "gl_sysfb.h"
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#include <memory>
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@ -12,17 +9,9 @@ class FHardwareTexture;
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class FSimpleVertexBuffer;
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class FGLDebug;
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#ifdef _WIN32
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class OpenGLFrameBuffer : public Win32GLFrameBuffer
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class OpenGLFrameBuffer : public SystemFrameBuffer
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{
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typedef Win32GLFrameBuffer Super;
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#else
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#include "sdlglvideo.h"
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class OpenGLFrameBuffer : public SDLGLFB
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{
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typedef SDLGLFB Super; //[C]commented, DECLARE_CLASS defines this in linux
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#endif
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typedef SystemFrameBuffer Super;
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public:
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@ -34,9 +34,6 @@
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#include "r_state.h"
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#include "actor.h"
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#include "cmdlib.h"
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#ifdef _WIN32
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#include "win32gliface.h"
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#endif
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#include "v_palette.h"
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#include "sc_man.h"
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#include "textures/skyboxtexture.h"
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@ -1,8 +1,8 @@
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/*
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** sdlglvideo.h
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** gl_sysfb.h
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**
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**---------------------------------------------------------------------------
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** Copyright 2012-2014 Alexey Lysiuk
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** Copyright 2012-2018 Alexey Lysiuk
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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@ -31,29 +31,17 @@
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**
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*/
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// IMPORTANT NOTE!
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// This file was intentially named sdlglvideo.h but it has nothing with SDL
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// The name was selected to avoid spreding of changes over the project
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// The same applies to SDLGLFB class
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// See gl/system/gl_framebuffer.h for details about its usage
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#ifndef COCOA_SDLGLVIDEO_H_INCLUDED
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#define COCOA_SDLGLVIDEO_H_INCLUDED
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#ifndef COCOA_GL_SYSFB_H_INCLUDED
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#define COCOA_GL_SYSFB_H_INCLUDED
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#include "v_video.h"
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#include "gl/shaders/gl_shader.h"
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#include "gl/textures/gl_hwtexture.h"
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class SDLGLFB : public DFrameBuffer
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class SystemFrameBuffer : public DFrameBuffer
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{
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public:
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// This must have the same parameters as the Windows version, even if they are not used!
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SDLGLFB(void *hMonitor, int width, int height, int, int, bool fullscreen, bool bgra);
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~SDLGLFB();
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SystemFrameBuffer(void *hMonitor, int width, int height, int, int, bool fullscreen, bool bgra);
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~SystemFrameBuffer();
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virtual bool IsFullscreen();
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virtual void SetVSync(bool vsync);
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@ -62,6 +50,7 @@ public:
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int GetClientHeight();
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virtual int GetTrueHeight() { return GetClientHeight(); }
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protected:
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bool UpdatePending;
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@ -72,7 +61,7 @@ protected:
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bool m_supportsGamma;
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uint16_t m_originalGamma[GAMMA_TABLE_SIZE];
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SDLGLFB();
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SystemFrameBuffer();
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void InitializeState();
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@ -83,4 +72,4 @@ protected:
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void ResetGammaTable();
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};
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#endif // COCOA_SDLGLVIDEO_H_INCLUDED
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#endif // COCOA_GL_SYSFB_H_INCLUDED
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@ -665,7 +665,7 @@ CocoaVideo* CocoaVideo::GetInstance()
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// ---------------------------------------------------------------------------
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SDLGLFB::SDLGLFB(void*, const int width, const int height, int, int, const bool fullscreen, bool bgra)
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SystemFrameBuffer::SystemFrameBuffer(void*, const int width, const int height, int, int, const bool fullscreen, bool bgra)
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: DFrameBuffer(width, height, bgra)
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, UpdatePending(false)
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{
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@ -685,20 +685,20 @@ SDLGLFB::SDLGLFB(void*, const int width, const int height, int, int, const bool
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}
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}
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SDLGLFB::SDLGLFB()
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SystemFrameBuffer::SystemFrameBuffer()
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{
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}
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SDLGLFB::~SDLGLFB()
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SystemFrameBuffer::~SystemFrameBuffer()
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{
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}
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bool SDLGLFB::IsFullscreen()
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bool SystemFrameBuffer::IsFullscreen()
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{
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return CocoaVideo::IsFullscreen();
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}
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void SDLGLFB::SetVSync(bool vsync)
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void SystemFrameBuffer::SetVSync(bool vsync)
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{
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const GLint value = vsync ? 1 : 0;
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}
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void SDLGLFB::InitializeState()
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void SystemFrameBuffer::InitializeState()
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{
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}
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bool SDLGLFB::CanUpdate()
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bool SystemFrameBuffer::CanUpdate()
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{
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return true;
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}
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void SDLGLFB::SwapBuffers()
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void SystemFrameBuffer::SwapBuffers()
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{
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[[NSOpenGLContext currentContext] flushBuffer];
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}
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void SDLGLFB::SetGammaTable(uint16_t* table)
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void SystemFrameBuffer::SetGammaTable(uint16_t* table)
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{
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if (m_supportsGamma)
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{
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}
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}
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void SDLGLFB::ResetGammaTable()
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void SystemFrameBuffer::ResetGammaTable()
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{
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if (m_supportsGamma)
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{
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}
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}
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int SDLGLFB::GetClientWidth()
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int SystemFrameBuffer::GetClientWidth()
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{
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NSView *view = [[NSOpenGLContext currentContext] view];
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NSRect backingBounds = [view convertRectToBacking: [view bounds]];
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return clientWidth > 0 ? clientWidth : Width;
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}
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int SDLGLFB::GetClientHeight()
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int SystemFrameBuffer::GetClientHeight()
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{
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NSView *view = [[NSOpenGLContext currentContext] view];
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NSRect backingBounds = [view convertRectToBacking: [view bounds]];
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55
src/posix/sdl/gl_sysfb.h
Normal file
55
src/posix/sdl/gl_sysfb.h
Normal file
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#ifndef __POSIX_SDL_GL_SYSFB_H__
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#define __POSIX_SDL_GL_SYSFB_H__
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#include <SDL.h>
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#include "v_video.h"
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class SystemFrameBuffer : public DFrameBuffer
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{
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typedef DFrameBuffer Super;
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public:
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// this must have the same parameters as the Windows version, even if they are not used!
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SystemFrameBuffer (void *hMonitor, int width, int height, int, int, bool fullscreen, bool bgra);
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~SystemFrameBuffer ();
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void ForceBuffering (bool force);
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bool IsFullscreen ();
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virtual void SetVSync( bool vsync );
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void SwapBuffers();
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void NewRefreshRate ();
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friend class SDLGLVideo;
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int GetClientWidth();
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int GetClientHeight();
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SDL_Window *GetSDLWindow() { return Screen; }
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virtual int GetTrueHeight() { return GetClientHeight(); }
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protected:
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bool CanUpdate();
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void SetGammaTable(uint16_t *tbl);
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void ResetGammaTable();
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void InitializeState();
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SystemFrameBuffer () {}
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uint8_t GammaTable[3][256];
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bool UpdatePending;
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SDL_Window *Screen;
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SDL_GLContext GLContext;
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void UpdateColors ();
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Uint16 m_origGamma[3][256];
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bool m_supportsGamma;
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};
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#endif // __POSIX_SDL_GL_SYSFB_H__
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@ -46,7 +46,7 @@
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#include "v_text.h"
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#include "doomstat.h"
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#include "m_argv.h"
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#include "sdlglvideo.h"
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#include "gl_sysfb.h"
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#include "r_renderer.h"
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#include "swrenderer/r_swrenderer.h"
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val.Bool = !!Args->CheckParm ("-devparm");
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ticker.SetGenericRepDefault (val, CVAR_Bool);
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Video = new SDLGLVideo(0);
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extern IVideo *gl_CreateVideo();
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Video = gl_CreateVideo();
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if (Video == NULL)
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I_FatalError ("Failed to initialize display");
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#include "c_console.h"
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#include "videomodes.h"
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#include "sdlglvideo.h"
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#include "hardware.h"
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#include "gl_sysfb.h"
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#include "gl/system/gl_system.h"
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#include "r_defs.h"
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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class SDLGLVideo : public IVideo
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{
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public:
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SDLGLVideo (int parm);
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~SDLGLVideo ();
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EDisplayType GetDisplayType () { return DISPLAY_Both; }
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void SetWindowedScale (float scale);
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DFrameBuffer *CreateFrameBuffer (int width, int height, bool bgra, bool fs, DFrameBuffer *old);
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void StartModeIterator (int bits, bool fs);
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bool NextMode (int *width, int *height, bool *letterbox);
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bool SetResolution (int width, int height, int bits);
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void SetupPixelFormat(bool allowsoftware, int multisample, const int *glver);
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private:
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int IteratorMode;
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int IteratorBits;
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};
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// CODE --------------------------------------------------------------------
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SDLGLVideo::SDLGLVideo (int parm)
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if (old != NULL)
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{ // Reuse the old framebuffer if its attributes are the same
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SDLBaseFB *fb = static_cast<SDLBaseFB *> (old);
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SystemFrameBuffer *fb = static_cast<SystemFrameBuffer *> (old);
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if (fb->Width == width &&
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fb->Height == height)
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{
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// flashAmount = 0;
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}
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SDLBaseFB *fb;
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fb = new OpenGLFrameBuffer(0, width, height, 32, 60, fullscreen);
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SystemFrameBuffer *fb = new OpenGLFrameBuffer(0, width, height, 32, 60, fullscreen);
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retry = 0;
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}
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++retry;
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fb = static_cast<SDLBaseFB *>(CreateFrameBuffer (width, height, false, fullscreen, NULL));
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fb = static_cast<SystemFrameBuffer *>(CreateFrameBuffer (width, height, false, fullscreen, NULL));
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}
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// fb->SetFlash (flashColor, flashAmount);
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}
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IVideo *gl_CreateVideo()
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{
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return new SDLGLVideo(0);
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}
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// FrameBuffer implementation -----------------------------------------------
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SDLGLFB::SDLGLFB (void *, int width, int height, int, int, bool fullscreen, bool bgra)
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: SDLBaseFB (width, height, bgra)
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SystemFrameBuffer::SystemFrameBuffer (void *, int width, int height, int, int, bool fullscreen, bool bgra)
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: DFrameBuffer (width, height, bgra)
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{
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// NOTE: Core profiles were added with GL 3.2, so there's no sense trying
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// to set core 3.1 or 3.0. We could try a forward-compatible context
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}
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}
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SDLGLFB::~SDLGLFB ()
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SystemFrameBuffer::~SystemFrameBuffer ()
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{
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if (Screen)
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{
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void SDLGLFB::InitializeState()
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void SystemFrameBuffer::InitializeState()
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{
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}
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bool SDLGLFB::CanUpdate ()
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bool SystemFrameBuffer::CanUpdate ()
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{
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return true;
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}
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void SDLGLFB::SetGammaTable(uint16_t *tbl)
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void SystemFrameBuffer::SetGammaTable(uint16_t *tbl)
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{
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if (m_supportsGamma)
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{
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}
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}
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void SDLGLFB::ResetGammaTable()
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void SystemFrameBuffer::ResetGammaTable()
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{
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if (m_supportsGamma)
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{
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}
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}
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bool SDLGLFB::IsFullscreen ()
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bool SystemFrameBuffer::IsFullscreen ()
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{
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return (SDL_GetWindowFlags (Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
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}
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void SDLGLFB::SetVSync( bool vsync )
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void SystemFrameBuffer::SetVSync( bool vsync )
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{
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#if defined (__APPLE__)
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const GLint value = vsync ? 1 : 0;
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#endif
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}
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void SDLGLFB::NewRefreshRate ()
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void SystemFrameBuffer::NewRefreshRate ()
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{
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}
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void SDLGLFB::SwapBuffers()
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void SystemFrameBuffer::SwapBuffers()
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{
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#if !defined(__APPLE__) && !defined(__OpenBSD__)
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if (vid_maxfps && !cl_capfps)
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SDL_GL_SwapWindow (Screen);
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}
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int SDLGLFB::GetClientWidth()
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int SystemFrameBuffer::GetClientWidth()
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{
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int width = 0;
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SDL_GL_GetDrawableSize(Screen, &width, nullptr);
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return width;
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}
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int SDLGLFB::GetClientHeight()
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int SystemFrameBuffer::GetClientHeight()
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{
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int height = 0;
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SDL_GL_GetDrawableSize(Screen, nullptr, &height);
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@ -1,88 +0,0 @@
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#ifndef __SDLGLVIDEO_H__
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#define __SDLGLVIDEO_H__
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#include "hardware.h"
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#include "v_video.h"
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#include <SDL.h>
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#include "gl/system/gl_system.h"
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EXTERN_CVAR (Float, dimamount)
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EXTERN_CVAR (Color, dimcolor)
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class SDLGLVideo : public IVideo
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{
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public:
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SDLGLVideo (int parm);
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~SDLGLVideo ();
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EDisplayType GetDisplayType () { return DISPLAY_Both; }
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void SetWindowedScale (float scale);
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DFrameBuffer *CreateFrameBuffer (int width, int height, bool bgra, bool fs, DFrameBuffer *old);
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void StartModeIterator (int bits, bool fs);
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bool NextMode (int *width, int *height, bool *letterbox);
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bool SetResolution (int width, int height, int bits);
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void SetupPixelFormat(bool allowsoftware, int multisample, const int *glver);
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private:
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int IteratorMode;
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int IteratorBits;
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};
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class SDLBaseFB : public DFrameBuffer
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{
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typedef DFrameBuffer Super;
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public:
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using DFrameBuffer::DFrameBuffer;
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virtual SDL_Window *GetSDLWindow() = 0;
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friend class SDLGLVideo;
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};
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class SDLGLFB : public SDLBaseFB
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{
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typedef SDLBaseFB Super;
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public:
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// this must have the same parameters as the Windows version, even if they are not used!
|
||||
SDLGLFB (void *hMonitor, int width, int height, int, int, bool fullscreen, bool bgra);
|
||||
~SDLGLFB ();
|
||||
|
||||
void ForceBuffering (bool force);
|
||||
|
||||
bool IsFullscreen ();
|
||||
|
||||
virtual void SetVSync( bool vsync );
|
||||
void SwapBuffers();
|
||||
|
||||
void NewRefreshRate ();
|
||||
|
||||
friend class SDLGLVideo;
|
||||
|
||||
int GetClientWidth();
|
||||
int GetClientHeight();
|
||||
|
||||
SDL_Window *GetSDLWindow() override { return Screen; }
|
||||
|
||||
virtual int GetTrueHeight() { return GetClientHeight(); }
|
||||
protected:
|
||||
bool CanUpdate();
|
||||
void SetGammaTable(uint16_t *tbl);
|
||||
void ResetGammaTable();
|
||||
void InitializeState();
|
||||
|
||||
SDLGLFB () {}
|
||||
uint8_t GammaTable[3][256];
|
||||
bool UpdatePending;
|
||||
|
||||
SDL_Window *Screen;
|
||||
|
||||
SDL_GLContext GLContext;
|
||||
|
||||
void UpdateColors ();
|
||||
|
||||
Uint16 m_origGamma[3][256];
|
||||
bool m_supportsGamma;
|
||||
};
|
||||
#endif
|
|
@ -1,37 +1,18 @@
|
|||
#ifndef __WIN32GLIFACE_H__
|
||||
#define __WIN32GLIFACE_H__
|
||||
#ifndef __WIN32_GL_SYSFB_H__
|
||||
#define __WIN32_GL_SYSFB_H__
|
||||
|
||||
#include "hardware.h"
|
||||
#include "v_video.h"
|
||||
#include "tarray.h"
|
||||
|
||||
extern IVideo *Video;
|
||||
|
||||
|
||||
|
||||
EXTERN_CVAR (Float, dimamount)
|
||||
EXTERN_CVAR (Color, dimcolor)
|
||||
|
||||
EXTERN_CVAR(Int, vid_defwidth);
|
||||
EXTERN_CVAR(Int, vid_defheight);
|
||||
EXTERN_CVAR(Int, vid_adapter);
|
||||
|
||||
extern IVideo *Video;
|
||||
|
||||
struct FRenderer;
|
||||
|
||||
|
||||
|
||||
class Win32GLFrameBuffer : public DFrameBuffer
|
||||
class SystemFrameBuffer : public DFrameBuffer
|
||||
{
|
||||
typedef DFrameBuffer Super;
|
||||
|
||||
public:
|
||||
Win32GLFrameBuffer() {}
|
||||
SystemFrameBuffer() {}
|
||||
// Actually, hMonitor is a HMONITOR, but it's passed as a void * as there
|
||||
// look to be some cross-platform bits in the way.
|
||||
Win32GLFrameBuffer(void *hMonitor, int width, int height, int bits, int refreshHz, bool fullscreen, bool bgra);
|
||||
virtual ~Win32GLFrameBuffer();
|
||||
SystemFrameBuffer(void *hMonitor, int width, int height, int bits, int refreshHz, bool fullscreen, bool bgra);
|
||||
virtual ~SystemFrameBuffer();
|
||||
|
||||
void SetVSync (bool vsync);
|
||||
void SwapBuffers();
|
||||
|
@ -66,4 +47,4 @@ protected:
|
|||
|
||||
};
|
||||
|
||||
#endif //__WIN32GLIFACE_H__
|
||||
#endif // __WIN32_GL_SYSFB_H__
|
|
@ -32,14 +32,13 @@
|
|||
**
|
||||
*/
|
||||
|
||||
//#include "gl/system/gl_system.h"
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#include <GL/gl.h>
|
||||
#include "wglext.h"
|
||||
|
||||
#include "win32gliface.h"
|
||||
#include "gl_sysfb.h"
|
||||
#include "hardware.h"
|
||||
#include "x86.h"
|
||||
#include "templates.h"
|
||||
#include "version.h"
|
||||
|
@ -51,7 +50,6 @@
|
|||
#include "v_text.h"
|
||||
#include "m_argv.h"
|
||||
#include "doomerrors.h"
|
||||
//#include "gl_defs.h"
|
||||
|
||||
#include "gl/renderer/gl_renderer.h"
|
||||
#include "gl/system/gl_framebuffer.h"
|
||||
|
@ -81,6 +79,9 @@ CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINI
|
|||
|
||||
EXTERN_CVAR(Bool, vr_enable_quadbuffered)
|
||||
EXTERN_CVAR(Int, vid_refreshrate)
|
||||
EXTERN_CVAR(Int, vid_defwidth)
|
||||
EXTERN_CVAR(Int, vid_defheight)
|
||||
EXTERN_CVAR(Int, vid_adapter)
|
||||
|
||||
|
||||
//==========================================================================
|
||||
|
@ -451,7 +452,7 @@ bool Win32GLVideo::GoFullscreen(bool yes)
|
|||
|
||||
DFrameBuffer *Win32GLVideo::CreateFrameBuffer(int width, int height, bool bgra, bool fs, DFrameBuffer *old)
|
||||
{
|
||||
Win32GLFrameBuffer *fb;
|
||||
SystemFrameBuffer *fb;
|
||||
|
||||
if (fs)
|
||||
{
|
||||
|
@ -480,7 +481,7 @@ DFrameBuffer *Win32GLVideo::CreateFrameBuffer(int width, int height, bool bgra,
|
|||
|
||||
if (old != NULL)
|
||||
{ // Reuse the old framebuffer if its attributes are the same
|
||||
fb = static_cast<Win32GLFrameBuffer *> (old);
|
||||
fb = static_cast<SystemFrameBuffer *> (old);
|
||||
if (fb->m_Width == m_DisplayWidth &&
|
||||
fb->m_Height == m_DisplayHeight &&
|
||||
fb->m_Bits == m_DisplayBits &&
|
||||
|
@ -974,7 +975,7 @@ bool Win32GLVideo::SetFullscreen(const char *devicename, int w, int h, int bits,
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
Win32GLFrameBuffer::Win32GLFrameBuffer(void *hMonitor, int width, int height, int bits, int refreshHz, bool fullscreen, bool bgra) : DFrameBuffer(width, height, bgra)
|
||||
SystemFrameBuffer::SystemFrameBuffer(void *hMonitor, int width, int height, int bits, int refreshHz, bool fullscreen, bool bgra) : DFrameBuffer(width, height, bgra)
|
||||
{
|
||||
m_Width = width;
|
||||
m_Height = height;
|
||||
|
@ -1083,7 +1084,7 @@ Win32GLFrameBuffer::Win32GLFrameBuffer(void *hMonitor, int width, int height, in
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
Win32GLFrameBuffer::~Win32GLFrameBuffer()
|
||||
SystemFrameBuffer::~SystemFrameBuffer()
|
||||
{
|
||||
ResetGammaTable();
|
||||
I_SaveWindowedPos();
|
||||
|
@ -1106,7 +1107,7 @@ Win32GLFrameBuffer::~Win32GLFrameBuffer()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void Win32GLFrameBuffer::InitializeState()
|
||||
void SystemFrameBuffer::InitializeState()
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -1116,7 +1117,7 @@ void Win32GLFrameBuffer::InitializeState()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool Win32GLFrameBuffer::CanUpdate()
|
||||
bool SystemFrameBuffer::CanUpdate()
|
||||
{
|
||||
if (!AppActive && IsFullscreen()) return false;
|
||||
return true;
|
||||
|
@ -1128,7 +1129,7 @@ bool Win32GLFrameBuffer::CanUpdate()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void Win32GLFrameBuffer::ResetGammaTable()
|
||||
void SystemFrameBuffer::ResetGammaTable()
|
||||
{
|
||||
if (m_supportsGamma)
|
||||
{
|
||||
|
@ -1138,7 +1139,7 @@ void Win32GLFrameBuffer::ResetGammaTable()
|
|||
}
|
||||
}
|
||||
|
||||
void Win32GLFrameBuffer::SetGammaTable(uint16_t *tbl)
|
||||
void SystemFrameBuffer::SetGammaTable(uint16_t *tbl)
|
||||
{
|
||||
if (m_supportsGamma)
|
||||
{
|
||||
|
@ -1154,7 +1155,7 @@ void Win32GLFrameBuffer::SetGammaTable(uint16_t *tbl)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool Win32GLFrameBuffer::IsFullscreen()
|
||||
bool SystemFrameBuffer::IsFullscreen()
|
||||
{
|
||||
return m_Fullscreen;
|
||||
}
|
||||
|
@ -1165,12 +1166,12 @@ bool Win32GLFrameBuffer::IsFullscreen()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void Win32GLFrameBuffer::SetVSync (bool vsync)
|
||||
void SystemFrameBuffer::SetVSync (bool vsync)
|
||||
{
|
||||
if (myWglSwapIntervalExtProc != NULL) myWglSwapIntervalExtProc(vsync ? SwapInterval : 0);
|
||||
}
|
||||
|
||||
void Win32GLFrameBuffer::SwapBuffers()
|
||||
void SystemFrameBuffer::SwapBuffers()
|
||||
{
|
||||
// Limiting the frame rate is as simple as waiting for the timer to signal this event.
|
||||
I_FPSLimit();
|
||||
|
@ -1183,7 +1184,7 @@ void Win32GLFrameBuffer::SwapBuffers()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void Win32GLFrameBuffer::NewRefreshRate ()
|
||||
void SystemFrameBuffer::NewRefreshRate ()
|
||||
{
|
||||
if (m_Fullscreen)
|
||||
{
|
||||
|
@ -1194,21 +1195,21 @@ void Win32GLFrameBuffer::NewRefreshRate ()
|
|||
}
|
||||
}
|
||||
|
||||
int Win32GLFrameBuffer::GetClientWidth()
|
||||
int SystemFrameBuffer::GetClientWidth()
|
||||
{
|
||||
RECT rect = { 0 };
|
||||
GetClientRect(Window, &rect);
|
||||
return rect.right - rect.left;
|
||||
}
|
||||
|
||||
int Win32GLFrameBuffer::GetClientHeight()
|
||||
int SystemFrameBuffer::GetClientHeight()
|
||||
{
|
||||
RECT rect = { 0 };
|
||||
GetClientRect(Window, &rect);
|
||||
return rect.bottom - rect.top;
|
||||
}
|
||||
|
||||
int Win32GLFrameBuffer::GetTrueHeight()
|
||||
int SystemFrameBuffer::GetTrueHeight()
|
||||
{
|
||||
return static_cast<Win32GLVideo *>(Video)->GetTrueHeight();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue