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Fixed missing polyobjects in compatibility renderer
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1 changed files with 1 additions and 1 deletions
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@ -484,7 +484,7 @@ bool GLWall::PutWallCompat(int passflag)
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}
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else if (sub)
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{
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if (sub->lighthead != nullptr) return false;
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if (sub->lighthead == nullptr) return false;
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}
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bool foggy = !gl_isBlack(Colormap.FadeColor) || (level.flags&LEVEL_HASFADETABLE) || gl_lights_additive;
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