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Don't weed out wall and floor sprites when spawning Build sprites
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1 changed files with 1 additions and 1 deletions
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@ -728,7 +728,7 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites,
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}
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else
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{
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if (sprites[i].cstat & (16|32|32768)) continue;
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if (sprites[i].cstat & 32768) continue;
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if (sprites[i].xrepeat == 0 || sprites[i].yrepeat == 0) continue;
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mapthings[count].type = 9988;
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