Don't weed out wall and floor sprites when spawning Build sprites

This commit is contained in:
Randy Heit 2014-07-31 18:22:33 -05:00
parent a922ae04cc
commit e55e7b9a38

View file

@ -728,7 +728,7 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites,
}
else
{
if (sprites[i].cstat & (16|32|32768)) continue;
if (sprites[i].cstat & 32768) continue;
if (sprites[i].xrepeat == 0 || sprites[i].yrepeat == 0) continue;
mapthings[count].type = 9988;