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- changed clean scaling factor calculation so that it doesn't prefer larger scales on high resolution displays.
This was a tweak that only makes sense when the scaling factors are low, i.e. 2 vs. 3, but for modern high resolutions it will enlarge things a bit too much.
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@ -1396,7 +1396,7 @@ void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int real
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cy1 = MAX(cheight / designheight, 1);
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cy1 = MAX(cheight / designheight, 1);
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cx2 = MAX(realwidth / designwidth, 1);
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cx2 = MAX(realwidth / designwidth, 1);
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cy2 = MAX(realheight / designheight, 1);
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cy2 = MAX(realheight / designheight, 1);
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if (abs(cx1 - cy1) <= abs(cx2 - cy2))
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if (abs(cx1 - cy1) <= abs(cx2 - cy2) || cx1 >= 4)
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{ // e.g. 640x360 looks better with this.
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{ // e.g. 640x360 looks better with this.
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*cleanx = cx1;
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*cleanx = cx1;
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*cleany = cy1;
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*cleany = cy1;
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