Implement SDL present functions

This commit is contained in:
Magnus Norddahl 2019-12-05 21:26:01 +01:00
parent 0f6aec5e99
commit e4bd2483e5
4 changed files with 142 additions and 12 deletions

View file

@ -955,3 +955,20 @@ bool I_CreateVulkanSurface(VkInstance instance, VkSurfaceKHR *surface)
return result == VK_SUCCESS; return result == VK_SUCCESS;
} }
#endif #endif
void I_PolyPresentInit()
{
}
uint8_t *I_PolyPresentLock(int w, int h, bool vsync, int &pitch)
{
return nullptr;
}
void I_PolyPresentUnlock(int x, int y, int w, int h)
{
}
void I_PolyPresentDeinit()
{
}

View file

@ -57,6 +57,8 @@
#include "rendering/vulkan/system/vk_framebuffer.h" #include "rendering/vulkan/system/vk_framebuffer.h"
#endif #endif
#include "rendering/polyrenderer/backend/poly_framebuffer.h"
// MACROS ------------------------------------------------------------------ // MACROS ------------------------------------------------------------------
// TYPES ------------------------------------------------------------------- // TYPES -------------------------------------------------------------------
@ -113,6 +115,7 @@ namespace Priv
SDL_Window *window; SDL_Window *window;
bool vulkanEnabled; bool vulkanEnabled;
bool softpolyEnabled;
bool fullscreenSwitch; bool fullscreenSwitch;
void CreateWindow(uint32_t extraFlags) void CreateWindow(uint32_t extraFlags)
@ -230,6 +233,101 @@ bool I_CreateVulkanSurface(VkInstance instance, VkSurfaceKHR *surface)
} }
#endif #endif
namespace
{
SDL_Surface* polysurface = nullptr;
}
void I_PolyPresentInit()
{
assert(Priv::softpolyEnabled);
assert(Priv::window != nullptr);
}
uint8_t *I_PolyPresentLock(int w, int h, bool vsync, int &pitch)
{
if (!polysurface || polysurface->w != w || polysurface->h != h)
{
if (polysurface)
{
SDL_FreeSurface(polysurface);
polysurface = nullptr;
}
polysurface = SDL_CreateRGBSurface(0, w, h, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
SDL_SetSurfaceBlendMode(polysurface, SDL_BLENDMODE_NONE);
}
SDL_LockSurface(polysurface);
pitch = polysurface->pitch;
return (uint8_t*)polysurface->pixels;
}
void I_PolyPresentUnlock(int x, int y, int width, int height)
{
SDL_UnlockSurface(polysurface);
SDL_Surface* windowsurface = SDL_GetWindowSurface(Priv::window);
int ClientWidth = windowsurface->w;
int ClientHeight = windowsurface->h;
SDL_Rect clearrects[4];
int count = 0;
if (y > 0)
{
clearrects[count].x = 0;
clearrects[count].y = 0;
clearrects[count].w = ClientWidth;
clearrects[count].h = y;
count++;
}
if (y + height < ClientHeight)
{
clearrects[count].x = 0;
clearrects[count].y = y + height;
clearrects[count].w = ClientWidth;
clearrects[count].h = ClientHeight - clearrects[count].y;
count++;
}
if (x > 0)
{
clearrects[count].x = 0;
clearrects[count].y = y;
clearrects[count].w = x;
clearrects[count].h = height;
count++;
}
if (x + width < ClientWidth)
{
clearrects[count].x = x + width;
clearrects[count].y = y;
clearrects[count].x = ClientWidth - clearrects[count].x;
clearrects[count].y = height - clearrects[count].y;
count++;
}
if (count > 0)
SDL_FillRects(windowsurface, clearrects, count, 0xff000000);
SDL_Rect dstrect;
dstrect.x = x;
dstrect.y = y;
dstrect.w = width;
dstrect.h = height;
SDL_BlitScaled(polysurface, nullptr, windowsurface, &dstrect);
SDL_UpdateWindowSurface(Priv::window);
}
void I_PolyPresentDeinit()
{
if (polysurface)
{
SDL_FreeSurface(polysurface);
polysurface = nullptr;
}
}
SDLVideo::SDLVideo () SDLVideo::SDLVideo ()
{ {
@ -248,6 +346,7 @@ SDLVideo::SDLVideo ()
#ifdef HAVE_VULKAN #ifdef HAVE_VULKAN
Priv::vulkanEnabled = vid_preferbackend == 1 Priv::vulkanEnabled = vid_preferbackend == 1
&& Priv::Vulkan_GetDrawableSize && Priv::Vulkan_GetInstanceExtensions && Priv::Vulkan_CreateSurface; && Priv::Vulkan_GetDrawableSize && Priv::Vulkan_GetInstanceExtensions && Priv::Vulkan_CreateSurface;
Priv::softpolyEnabled = vid_preferbackend == 2;
if (Priv::vulkanEnabled) if (Priv::vulkanEnabled)
{ {
@ -258,6 +357,10 @@ SDLVideo::SDLVideo ()
Priv::vulkanEnabled = false; Priv::vulkanEnabled = false;
} }
} }
else if (Priv::softpolyEnabled)
{
Priv::CreateWindow(SDL_WINDOW_HIDDEN);
}
#endif #endif
} }
@ -294,6 +397,11 @@ DFrameBuffer *SDLVideo::CreateFrameBuffer ()
} }
#endif #endif
if (Priv::softpolyEnabled)
{
fb = new PolyFrameBuffer(nullptr, fullscreen);
}
if (fb == nullptr) if (fb == nullptr)
{ {
fb = new OpenGLRenderer::OpenGLFrameBuffer(0, fullscreen); fb = new OpenGLRenderer::OpenGLFrameBuffer(0, fullscreen);
@ -325,6 +433,11 @@ int SystemBaseFrameBuffer::GetClientWidth()
{ {
int width = 0; int width = 0;
if (Priv::softpolyEnabled)
{
return SDL_GetWindowSurface(Priv::window)->w;
}
#ifdef HAVE_VULKAN #ifdef HAVE_VULKAN
assert(Priv::vulkanEnabled); assert(Priv::vulkanEnabled);
Priv::Vulkan_GetDrawableSize(Priv::window, &width, nullptr); Priv::Vulkan_GetDrawableSize(Priv::window, &width, nullptr);
@ -337,6 +450,11 @@ int SystemBaseFrameBuffer::GetClientHeight()
{ {
int height = 0; int height = 0;
if (Priv::softpolyEnabled)
{
return SDL_GetWindowSurface(Priv::window)->h;
}
#ifdef HAVE_VULKAN #ifdef HAVE_VULKAN
assert(Priv::vulkanEnabled); assert(Priv::vulkanEnabled);
Priv::Vulkan_GetDrawableSize(Priv::window, nullptr, &height); Priv::Vulkan_GetDrawableSize(Priv::window, nullptr, &height);

View file

@ -22,6 +22,11 @@ void I_ShutdownGraphics();
extern IVideo *Video; extern IVideo *Video;
void I_PolyPresentInit();
uint8_t *I_PolyPresentLock(int w, int h, bool vsync, int &pitch);
void I_PolyPresentUnlock(int x, int y, int w, int h);
void I_PolyPresentDeinit();
// Pause a bit. // Pause a bit.
// [RH] Despite the name, it apparently never waited for the VBL, even in // [RH] Despite the name, it apparently never waited for the VBL, even in

View file

@ -8,6 +8,8 @@
#include "g_game.h" #include "g_game.h"
#include "gamedata/fonts/v_text.h" #include "gamedata/fonts/v_text.h"
#include "rendering/i_video.h"
#include "hwrenderer/utility/hw_clock.h" #include "hwrenderer/utility/hw_clock.h"
#include "hwrenderer/utility/hw_vrmodes.h" #include "hwrenderer/utility/hw_vrmodes.h"
#include "hwrenderer/utility/hw_cvars.h" #include "hwrenderer/utility/hw_cvars.h"
@ -47,18 +49,6 @@ extern bool gpuStatActive;
extern bool keepGpuStatActive; extern bool keepGpuStatActive;
extern FString gpuStatOutput; extern FString gpuStatOutput;
#ifdef WIN32
void I_PolyPresentInit();
uint8_t *I_PolyPresentLock(int w, int h, bool vsync, int &pitch);
void I_PolyPresentUnlock(int x, int y, int w, int h);
void I_PolyPresentDeinit();
#else
void I_PolyPresentInit() { }
uint8_t *I_PolyPresentLock(int w, int h, bool vsync, int &pitch) { pitch = 0; return nullptr; }
void I_PolyPresentUnlock(int x, int y, int w, int h) { }
void I_PolyPresentDeinit() { }
#endif
PolyFrameBuffer::PolyFrameBuffer(void *hMonitor, bool fullscreen) : Super(hMonitor, fullscreen) PolyFrameBuffer::PolyFrameBuffer(void *hMonitor, bool fullscreen) : Super(hMonitor, fullscreen)
{ {
I_PolyPresentInit(); I_PolyPresentInit();