This commit is contained in:
raa-eruanna 2016-09-17 20:06:22 -04:00
commit e47e6d1d6e

View file

@ -122,7 +122,7 @@ void GLSprite::CalculateVertices(FVector3 *v)
mat.Translate(x, z, y);
mat.Rotate(0, 1, 0, 270. - actor->Angles.Yaw.Degrees);
mat.Rotate(0, 0, 1, pitch.Degrees);
mat.Rotate(1, 0, 0, pitch.Degrees);
if (actor->renderflags & RF_ROLLCENTER)
{