diff --git a/src/gl/scene/gl_sprite.cpp b/src/gl/scene/gl_sprite.cpp index b63732e3b..af76de826 100644 --- a/src/gl/scene/gl_sprite.cpp +++ b/src/gl/scene/gl_sprite.cpp @@ -122,7 +122,7 @@ void GLSprite::CalculateVertices(FVector3 *v) mat.Translate(x, z, y); mat.Rotate(0, 1, 0, 270. - actor->Angles.Yaw.Degrees); - mat.Rotate(0, 0, 1, pitch.Degrees); + mat.Rotate(1, 0, 0, pitch.Degrees); if (actor->renderflags & RF_ROLLCENTER) {