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Don't call the sfx volume cvar callback in the OpenALSoundRenderer constructor
I_InitSound already does that after creating it.
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1 changed files with 0 additions and 2 deletions
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@ -796,8 +796,6 @@ OpenALSoundRenderer::OpenALSoundRenderer()
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if(EnvSlot)
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Printf(" EFX enabled\n");
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snd_sfxvolume.Callback();
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}
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OpenALSoundRenderer::~OpenALSoundRenderer()
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