- Added multimonitor support, as per Tom Seddon's code. vid_adapter controls which one to use,

and vid_listadapters prints them.

SVN r2417 (trunk)
This commit is contained in:
Randy Heit 2010-07-08 23:59:45 +00:00
parent 5bb4ca5bc6
commit e379658143
3 changed files with 91 additions and 15 deletions

View file

@ -237,13 +237,14 @@ CVAR(Bool, vid_hwaalines, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
//
//==========================================================================
D3DFB::D3DFB (int width, int height, bool fullscreen)
D3DFB::D3DFB (UINT adapter, int width, int height, bool fullscreen)
: BaseWinFB (width, height)
{
D3DPRESENT_PARAMETERS d3dpp;
LastHR = 0;
Adapter = adapter;
D3DDevice = NULL;
VertexBuffer = NULL;
IndexBuffer = NULL;
@ -324,12 +325,12 @@ D3DFB::D3DFB (int width, int height, bool fullscreen)
HRESULT hr;
LOG("CreateDevice attempt 1 hwvp\n");
if (FAILED(hr = D3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Window,
if (FAILED(hr = D3D->CreateDevice(Adapter, D3DDEVTYPE_HAL, Window,
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &d3dpp, &D3DDevice)) &&
(hr != D3DERR_DEVICELOST || D3DDevice == NULL))
{
LOG2("CreateDevice returned hr %08x dev %p; attempt 2 swvp\n", hr, D3DDevice);
if (FAILED(D3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Window,
if (FAILED(D3D->CreateDevice(Adapter, D3DDEVTYPE_HAL, Window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &d3dpp, &D3DDevice)) &&
(hr != D3DERR_DEVICELOST || D3DDevice == NULL))
{
@ -337,12 +338,12 @@ D3DFB::D3DFB (int width, int height, bool fullscreen)
{
d3dpp.FullScreen_RefreshRateInHz = 0;
LOG2("CreateDevice returned hr %08x dev %p; attempt 3 (hwvp, default Hz)\n", hr, D3DDevice);
if (FAILED(hr = D3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Window,
if (FAILED(hr = D3D->CreateDevice(Adapter, D3DDEVTYPE_HAL, Window,
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &d3dpp, &D3DDevice)) &&
(hr != D3DERR_DEVICELOST || D3DDevice == NULL))
{
LOG2("CreateDevice returned hr %08x dev %p; attempt 4 (swvp, default Hz)\n", hr, D3DDevice);
if (FAILED(D3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Window,
if (FAILED(D3D->CreateDevice(Adapter, D3DDEVTYPE_HAL, Window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &d3dpp, &D3DDevice)) &&
hr != D3DERR_DEVICELOST)
{

View file

@ -75,6 +75,8 @@ class Win32Video : public IVideo
bool GoFullscreen (bool yes);
void BlankForGDI ();
void DumpAdapters ();
private:
struct ModeInfo
{
@ -97,12 +99,13 @@ class Win32Video : public IVideo
int m_IteratorBits;
bool m_IteratorFS;
bool m_IsFullscreen;
UINT m_Adapter;
void AddMode (int x, int y, int bits, int baseHeight, int doubling);
void FreeModes ();
static HRESULT WINAPI EnumDDModesCB (LPDDSURFACEDESC desc, void *modes);
void AddD3DModes (D3DFORMAT format);
void AddD3DModes (UINT adapter, D3DFORMAT format);
void AddLowResModes ();
void AddLetterboxModes ();
void ScaleModes (int doubling);
@ -218,7 +221,7 @@ class D3DFB : public BaseWinFB
{
DECLARE_CLASS(D3DFB, BaseWinFB)
public:
D3DFB (int width, int height, bool fullscreen);
D3DFB (UINT adapter, int width, int height, bool fullscreen);
~D3DFB ();
bool IsValid ();
@ -416,6 +419,7 @@ private:
PackingTexture *Packs;
HRESULT LastHR;
UINT Adapter;
IDirect3DDevice9 *D3DDevice;
IDirect3DTexture9 *FBTexture;
IDirect3DTexture9 *TempRenderTexture, *RenderTexture[2];

View file

@ -65,6 +65,7 @@
#include "doomerrors.h"
#include "m_argv.h"
#include "r_defs.h"
#include "v_text.h"
#include "win32iface.h"
@ -107,12 +108,14 @@ IDirect3D9 *D3D;
IDirect3DDevice9 *D3Device;
CVAR (Bool, vid_forceddraw, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR (Int, vid_adapter, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
// CODE --------------------------------------------------------------------
Win32Video::Win32Video (int parm)
: m_Modes (NULL),
m_IsFullscreen (false)
m_IsFullscreen (false),
m_Adapter (D3DADAPTER_DEFAULT)
{
I_SetWndProc();
if (!InitD3D9())
@ -168,9 +171,13 @@ bool Win32Video::InitD3D9 ()
goto closelib;
}
// Select adapter.
m_Adapter = (vid_adapter < 1 || (UINT)vid_adapter > D3D->GetAdapterCount())
? D3DADAPTER_DEFAULT : (UINT)vid_adapter - 1u;
// Check that we have at least PS 1.4 available.
D3DCAPS9 devcaps;
if (FAILED(D3D->GetDeviceCaps (D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &devcaps)))
if (FAILED(D3D->GetDeviceCaps (m_Adapter, D3DDEVTYPE_HAL, &devcaps)))
{
goto d3drelease;
}
@ -185,8 +192,8 @@ bool Win32Video::InitD3D9 ()
// Enumerate available display modes.
FreeModes ();
AddD3DModes (D3DFMT_X8R8G8B8);
AddD3DModes (D3DFMT_R5G6B5);
AddD3DModes (m_Adapter, D3DFMT_X8R8G8B8);
AddD3DModes (m_Adapter, D3DFMT_R5G6B5);
if (Args->CheckParm ("-2"))
{ // Force all modes to be pixel-doubled.
ScaleModes (1);
@ -340,6 +347,70 @@ void Win32Video::BlankForGDI ()
static_cast<BaseWinFB *> (screen)->Blank ();
}
//==========================================================================
//
// Win32Video :: DumpAdapters
//
// Dumps the list of display adapters to the console. Only meaningful for
// Direct3D.
//
//==========================================================================
void Win32Video::DumpAdapters()
{
if (D3D == NULL)
{
Printf("Multi-monitor support requires Direct3D.\n");
return;
}
UINT num_adapters = D3D->GetAdapterCount();
for (UINT i = 0; i < num_adapters; ++i)
{
D3DADAPTER_IDENTIFIER9 ai;
char moreinfo[64] = "";
if (FAILED(D3D->GetAdapterIdentifier(i, 0, &ai)))
{
continue;
}
// Strip trailing whitespace from adapter description.
for (char *p = ai.Description + strlen(ai.Description) - 1;
p >= ai.Description && isspace(*p);
--p)
{
*p = '\0';
}
// Get monitor info from GDI for more details. Windows 95 apparently does not have
// the GetMonitorInfo function. I will leave this like this for now instead of using
// GetProcAddress to see if it's still worth worrying about Windows 95 support.
// (e.g. Will anybody complain that they can't run ZDoom anymore?)
HMONITOR hm = D3D->GetAdapterMonitor(i);
MONITORINFOEX mi;
mi.cbSize = sizeof(mi);
if (GetMonitorInfo(hm, &mi))
{
mysnprintf(moreinfo, countof(moreinfo), " [%ldx%ld @ (%ld,%ld)]%s",
mi.rcMonitor.right - mi.rcMonitor.left,
mi.rcMonitor.bottom - mi.rcMonitor.top,
mi.rcMonitor.left, mi.rcMonitor.top,
mi.dwFlags & MONITORINFOF_PRIMARY ? " (Primary)" : "");
}
Printf("%s%u. %s%s\n",
i == m_Adapter ? TEXTCOLOR_BOLD : "",
i + 1, ai.Description, moreinfo);
}
}
CCMD(vid_listadapters)
{
if (Video != NULL)
{
static_cast<Win32Video *>(Video)->DumpAdapters();
}
}
// Mode enumeration --------------------------------------------------------
HRESULT WINAPI Win32Video::EnumDDModesCB (LPDDSURFACEDESC desc, void *data)
@ -348,15 +419,15 @@ HRESULT WINAPI Win32Video::EnumDDModesCB (LPDDSURFACEDESC desc, void *data)
return DDENUMRET_OK;
}
void Win32Video::AddD3DModes (D3DFORMAT format)
void Win32Video::AddD3DModes (UINT adapter, D3DFORMAT format)
{
UINT modecount, i;
D3DDISPLAYMODE mode;
modecount = D3D->GetAdapterModeCount (D3DADAPTER_DEFAULT, format);
modecount = D3D->GetAdapterModeCount (adapter, format);
for (i = 0; i < modecount; ++i)
{
if (D3D_OK == D3D->EnumAdapterModes (D3DADAPTER_DEFAULT, format, i, &mode))
if (D3D_OK == D3D->EnumAdapterModes (adapter, format, i, &mode))
{
AddMode (mode.Width, mode.Height, 8, mode.Height, 0);
}
@ -571,7 +642,7 @@ DFrameBuffer *Win32Video::CreateFrameBuffer (int width, int height, bool fullscr
if (D3D != NULL)
{
fb = new D3DFB (width, height, fullscreen);
fb = new D3DFB (m_Adapter, width, height, fullscreen);
}
else
{