mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
- fix wrong model culling
This commit is contained in:
parent
47fa7dafe3
commit
e332011995
1 changed files with 5 additions and 1 deletions
|
@ -315,7 +315,11 @@ void VkRenderPassSetup::CreatePipeline(const VkRenderPassKey &key)
|
|||
builder.setDepthFunc(depthfunc2vk[key.DepthFunc]);
|
||||
builder.setDepthClampEnable(key.DepthClamp);
|
||||
builder.setDepthBias(key.DepthBias, 0.0f, 0.0f, 0.0f);
|
||||
builder.setCull(key.CullMode == Cull_None ? VK_CULL_MODE_NONE : VK_CULL_MODE_FRONT_AND_BACK, key.CullMode == Cull_CW ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
|
||||
|
||||
// Note: CCW and CW is intentionally swapped here because the vulkan and opengl coordinate systems differ.
|
||||
// main.vp addresses this by patching up gl_Position.z, which has the side effect of flipping the sign of the front face calculations.
|
||||
builder.setCull(key.CullMode == Cull_None ? VK_CULL_MODE_NONE : VK_CULL_MODE_BACK_BIT, key.CullMode == Cull_CW ? VK_FRONT_FACE_COUNTER_CLOCKWISE : VK_FRONT_FACE_CLOCKWISE);
|
||||
|
||||
builder.setColorWriteMask((VkColorComponentFlags)key.ColorMask);
|
||||
builder.setStencil(VK_STENCIL_OP_KEEP, op2vk[key.StencilPassOp], VK_STENCIL_OP_KEEP, VK_COMPARE_OP_EQUAL, 0xffffffff, 0xffffffff, 0);
|
||||
builder.setBlendMode(key.RenderStyle);
|
||||
|
|
Loading…
Reference in a new issue