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- use the new console font for the chat input.
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parent
414a38c19d
commit
e2d3c6feea
1 changed files with 6 additions and 5 deletions
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@ -40,6 +40,7 @@
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#include "sbar.h"
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#include "v_video.h"
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#include "utf8.h"
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#include "gstrings.h"
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enum
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{
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@ -233,16 +234,16 @@ void CT_PasteChat(const char *clip)
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void CT_Drawer (void)
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{
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FFont *displayfont = ConFont;
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FFont *displayfont = NewConsoleFont;
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if (chatmodeon)
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{
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static const char *prompt = "Say: ";
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FStringf prompt("%s ", GStrings("TXT_SAY"));
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int x, scalex, y, promptwidth;
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y = (viewactive || gamestate != GS_LEVEL) ? -10 : -30;
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y = (viewactive || gamestate != GS_LEVEL) ? -displayfont->GetHeight()-2 : -displayfont->GetHeight() - 22;
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scalex = 1;
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int scale = active_con_scaletext();
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int scale = active_con_scale();
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int screen_width = SCREENWIDTH / scale;
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int screen_height= SCREENHEIGHT / scale;
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int st_y = StatusBar->GetTopOfStatusbar() / scale;
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@ -264,7 +265,7 @@ void CT_Drawer (void)
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}
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printstr += displayfont->GetCursor();
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screen->DrawText (displayfont, CR_GREEN, 0, y, prompt,
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screen->DrawText (displayfont, CR_GREEN, 0, y, prompt.GetChars(),
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DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
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screen->DrawText (displayfont, CR_GREY, promptwidth, y, printstr,
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DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
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