- use the new console font for the chat input.

This commit is contained in:
Christoph Oelckers 2019-03-11 18:42:28 +01:00
parent 414a38c19d
commit e2d3c6feea

View file

@ -40,6 +40,7 @@
#include "sbar.h"
#include "v_video.h"
#include "utf8.h"
#include "gstrings.h"
enum
{
@ -233,16 +234,16 @@ void CT_PasteChat(const char *clip)
void CT_Drawer (void)
{
FFont *displayfont = ConFont;
FFont *displayfont = NewConsoleFont;
if (chatmodeon)
{
static const char *prompt = "Say: ";
FStringf prompt("%s ", GStrings("TXT_SAY"));
int x, scalex, y, promptwidth;
y = (viewactive || gamestate != GS_LEVEL) ? -10 : -30;
y = (viewactive || gamestate != GS_LEVEL) ? -displayfont->GetHeight()-2 : -displayfont->GetHeight() - 22;
scalex = 1;
int scale = active_con_scaletext();
int scale = active_con_scale();
int screen_width = SCREENWIDTH / scale;
int screen_height= SCREENHEIGHT / scale;
int st_y = StatusBar->GetTopOfStatusbar() / scale;
@ -264,7 +265,7 @@ void CT_Drawer (void)
}
printstr += displayfont->GetCursor();
screen->DrawText (displayfont, CR_GREEN, 0, y, prompt,
screen->DrawText (displayfont, CR_GREEN, 0, y, prompt.GetChars(),
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
screen->DrawText (displayfont, CR_GREY, promptwidth, y, printstr,
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);