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- Improve the "#line 1" directive insertion so that errors in all the shaders use line numbers relative to the lump they are referring to
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1 changed files with 5 additions and 2 deletions
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@ -249,8 +249,6 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
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i_data += "#define brighttexture texture2\n";
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i_data += "#endif\n";
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i_data += "#line 1\n";
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int vp_lump = Wads.CheckNumForFullName(vert_prog_lump, 0);
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if (vp_lump == -1) I_Error("Unable to load '%s'", vert_prog_lump);
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FMemLump vp_data = Wads.ReadLump(vp_lump);
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@ -307,11 +305,16 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
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vp_comb << defines << i_data.GetChars();
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FString fp_comb = vp_comb;
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vp_comb << "#line 1\n";
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fp_comb << "#line 1\n";
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vp_comb << vp_data.GetString().GetChars() << "\n";
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fp_comb << fp_data.GetString().GetChars() << "\n";
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if (proc_prog_lump != NULL)
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{
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fp_comb << "#line 1\n";
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if (*proc_prog_lump != '#')
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{
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int pp_lump = Wads.CheckNumForFullName(proc_prog_lump);
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