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- the texture still needs to be added to the texture manager.
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@ -161,6 +161,7 @@ void FMultipatchTextureBuilder::MakeTexture(BuildInfo &buildinfo, ETextureType u
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tex->bNoDecals = buildinfo.bNoDecals;
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tex->bNoDecals = buildinfo.bNoDecals;
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tex->SourceLump = buildinfo.DefinitionLump;
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tex->SourceLump = buildinfo.DefinitionLump;
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buildinfo.tex = tex;
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buildinfo.tex = tex;
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TexMan.AddTexture(tex);
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}
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}
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//==========================================================================
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//==========================================================================
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