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- fixed initialization of model frames
Replaced loop arrays initialization and obvious comments with something more readable, I hope https://forum.zdoom.org/viewtopic.php?t=72523
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1 changed files with 11 additions and 18 deletions
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@ -413,25 +413,18 @@ static void ParseModelDefLump(int Lump)
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{
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smf.modelsAmount = MIN_MODELS;
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}
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//Allocate TArrays
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smf.modelIDs.Alloc(smf.modelsAmount);
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smf.skinIDs.Alloc(smf.modelsAmount);
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smf.surfaceskinIDs.Alloc(smf.modelsAmount * MD3_MAX_SURFACES);
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smf.modelframes.Alloc(smf.modelsAmount);
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//Make sure all modelIDs are -1 by default
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for (auto& modelID : smf.modelIDs)
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const auto initArray = [](auto& array, const unsigned count, const auto value)
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{
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modelID = -1;
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}
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//Make sure no TArray elements of type FTextureID are null. These elements will have a textureid (FTextureID.texnum) of 0.
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for (auto& skinID : smf.skinIDs)
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{
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skinID = FTextureID(FNullTextureID());
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}
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for (auto& surfaceskinID : smf.surfaceskinIDs)
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{
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surfaceskinID = FTextureID(FNullTextureID());
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}
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array.Alloc(count);
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std::fill(array.begin(), array.end(), value);
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};
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initArray(smf.modelIDs, smf.modelsAmount, -1);
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initArray(smf.skinIDs, smf.modelsAmount, FNullTextureID());
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initArray(smf.surfaceskinIDs, smf.modelsAmount * MD3_MAX_SURFACES, FNullTextureID());
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initArray(smf.modelframes, smf.modelsAmount, 0);
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sc.RestorePos(scPos);
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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