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Fixed: None of the Blood ambient sounds were registered correctly
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1 changed files with 1 additions and 1 deletions
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@ -1433,7 +1433,7 @@ static void S_AddBloodSFX (int lumpnum)
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ambient->periodmax = 0;
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ambient->volume = 1;
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ambient->attenuation = 1;
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ambient->sound = name;
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ambient->sound = FSoundID(sfxnum);
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}
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}
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