- Added Line_SetTextureOffset special.

- Added 'allowprotection' keyword to terrain definitions to allow damaging
  flats that don't damage players with a radiation suit.
- Fixed: SNDINFO rolloff setting for Strife was missing.


SVN r839 (trunk)
This commit is contained in:
Christoph Oelckers 2008-03-22 17:20:54 +00:00
parent eef724b58e
commit e0bfe5fd42
8 changed files with 87 additions and 6 deletions

View File

@ -1,4 +1,8 @@
March 22, 2008 (Changes by Graf Zahl)
- Added Line_SetTextureOffset special.
- Added 'allowprotection' keyword to terrain definitions to allow damaging
flats that don't damage players with a radiation suit.
- Fixed: SNDINFO rolloff setting for Strife was missing.
- Added more options to Light_ForceLightning: Setting the first arg to 0
will behave as before, setting it to 1 will create exactly one lighting
and setting it to 2 will terminate lightning for the current level

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@ -50,6 +50,7 @@ DEFINE_SPECIAL(GlassBreak, 49, 0, 1)
DEFINE_SPECIAL(ExtraFloor_LightOnly, 50, -1, -1)
DEFINE_SPECIAL(Sector_SetLink, 51, 4, 4)
DEFINE_SPECIAL(Scroll_Wall, 52, 5, 5)
DEFINE_SPECIAL(Line_SetTextureOffset, 53, 5, 5)
DEFINE_SPECIAL(Plat_PerpetualRaise, 60, 3, 3)
DEFINE_SPECIAL(Plat_Stop, 61, 1, 1)

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@ -2289,6 +2289,59 @@ FUNC(LS_Line_AlignFloor)
return ret;
}
FUNC(LS_Line_SetTextureOffset)
// Line_SetTextureOffset (id, x, y, side, flags)
{
const fixed_t NO_CHANGE = 32767<<FRACBITS;
if (arg0 == 0 || arg3 < 0 || arg3 > 1)
return false;
for(int line = -1; (line = P_FindLineFromID (arg0, line)) >= 0; )
{
if (lines[line].sidenum[arg3] != NO_SIDE)
{
side_t *side = &sides[lines[line].sidenum[arg3]];
if ((arg4&8)==0)
{
// set
if (arg1 != NO_CHANGE)
{
if (arg4&1) side->SetTextureXOffset(side_t::top, arg1);
if (arg4&2) side->SetTextureXOffset(side_t::mid, arg1);
if (arg4&4) side->SetTextureXOffset(side_t::bottom, arg1);
}
if (arg2 != NO_CHANGE)
{
if (arg4&1) side->SetTextureYOffset(side_t::top, arg2);
if (arg4&2) side->SetTextureYOffset(side_t::mid, arg2);
if (arg4&4) side->SetTextureYOffset(side_t::bottom, arg2);
}
}
else
{
// add
if (arg1 != NO_CHANGE)
{
if (arg4&1) side->AddTextureXOffset(side_t::top, arg1);
if (arg4&2) side->AddTextureXOffset(side_t::mid, arg1);
if (arg4&4) side->AddTextureXOffset(side_t::bottom, arg1);
}
if (arg2 != NO_CHANGE)
{
if (arg4&1) side->AddTextureYOffset(side_t::top, arg2);
if (arg4&2) side->AddTextureYOffset(side_t::mid, arg2);
if (arg4&4) side->AddTextureYOffset(side_t::bottom, arg2);
}
}
}
}
return true;
}
FUNC(LS_ChangeCamera)
// ChangeCamera (tid, who, revert?)
{
@ -2876,7 +2929,7 @@ lnSpecFunc LineSpecials[256] =
LS_NOP, // 50: ExtraFloor_LightOnly
LS_Sector_SetLink,
LS_Scroll_Wall,
LS_NOP, // 53
LS_Line_SetTextureOffset,
LS_NOP, // 54
LS_NOP, // 55
LS_NOP, // 56

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@ -567,9 +567,23 @@ void P_PlayerOnSpecialFlat (player_t *player, int floorType)
}
if (Terrains[floorType].DamageAmount &&
!(level.time & Terrains[floorType].DamageTimeMask))
{
AInventory *ironfeet = NULL;
if (Terrains[floorType].AllowProtection)
{
for (ironfeet = player->mo->Inventory; ironfeet != NULL; ironfeet = ironfeet->Inventory)
{
if (ironfeet->IsKindOf (RUNTIME_CLASS(APowerIronFeet)))
break;
}
}
if (ironfeet == NULL)
{
P_DamageMobj (player->mo, NULL, NULL, Terrains[floorType].DamageAmount,
Terrains[floorType].DamageMOD);
}
if (Terrains[floorType].Splash != -1)
{
S_SoundID (player->mo, CHAN_AUTO,

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@ -80,7 +80,8 @@ enum ETerrainKeywords
TR_LEFTSTEPSOUNDS,
TR_RIGHTSTEPSOUNDS,
TR_LIQUID,
TR_FRICTION
TR_FRICTION,
TR_ALLOWPROTECTION
};
enum EGenericType
@ -180,6 +181,7 @@ static const char *TerrainKeywords[] =
"rightstepsounds",
"liquid",
"friction",
"allowprotection",
NULL
};
@ -216,7 +218,8 @@ static FGenericParse TerrainParser[] =
{ GEN_Sound, {theoffsetof(FTerrainDef, LeftStepSound)} },
{ GEN_Sound, {theoffsetof(FTerrainDef, RightStepSound)} },
{ GEN_Bool, {theoffsetof(FTerrainDef, IsLiquid)} },
{ GEN_Custom, {(size_t)ParseFriction} }
{ GEN_Custom, {(size_t)ParseFriction} },
{ GEN_Bool, {theoffsetof(FTerrainDef, AllowProtection)} },
};
/*

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@ -74,6 +74,7 @@ struct FTerrainDef
int LeftStepSound;
int RightStepSound;
bool IsLiquid;
bool AllowProtection;
fixed_t Friction;
fixed_t MoveFactor;
};

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@ -1350,7 +1350,6 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
length = Wads.LumpLength (lumpnum);
if (length == 0)
{
offset = 0;
return false;
}
musiccache.Resize(length);
@ -1360,6 +1359,10 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
{
offset = Wads.GetLumpOffset (lumpnum);
length = Wads.LumpLength (lumpnum);
if (length == 0)
{
return false;
}
}
}
else

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@ -879,6 +879,8 @@ $endif // ifhexen
$ifstrife
$rolloff * 200 1200
$playersound player male *death dspldeth
$playersound player male *xdeath dspdiehi
$playersound player male *gibbed dsslop