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- fixed: The cubemapped skybox renderer did not set up the model matrix properly.
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@ -319,6 +319,7 @@ static void RenderBox(FTextureID texno, FMaterial * gltex, float x_offset, bool
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FMaterial * tex;
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FMaterial * tex;
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gl_RenderState.EnableModelMatrix(true);
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gl_RenderState.EnableModelMatrix(true);
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gl_RenderState.mModelMatrix.loadIdentity();
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if (!sky2)
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if (!sky2)
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gl_RenderState.mModelMatrix.rotate(-180.0f+x_offset, glset.skyrotatevector.X, glset.skyrotatevector.Z, glset.skyrotatevector.Y);
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gl_RenderState.mModelMatrix.rotate(-180.0f+x_offset, glset.skyrotatevector.X, glset.skyrotatevector.Z, glset.skyrotatevector.Y);
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