From e0b756e511974a9bd603deccd5bcd0f8deee8ad2 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 17 Jul 2014 10:04:20 +0200 Subject: [PATCH] - fixed: The cubemapped skybox renderer did not set up the model matrix properly. --- src/gl/scene/gl_skydome.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gl/scene/gl_skydome.cpp b/src/gl/scene/gl_skydome.cpp index d0932a89f..583c6fc62 100644 --- a/src/gl/scene/gl_skydome.cpp +++ b/src/gl/scene/gl_skydome.cpp @@ -319,6 +319,7 @@ static void RenderBox(FTextureID texno, FMaterial * gltex, float x_offset, bool FMaterial * tex; gl_RenderState.EnableModelMatrix(true); + gl_RenderState.mModelMatrix.loadIdentity(); if (!sky2) gl_RenderState.mModelMatrix.rotate(-180.0f+x_offset, glset.skyrotatevector.X, glset.skyrotatevector.Z, glset.skyrotatevector.Y);