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Fixed crash on attempt to get actor state named 'None'
https://forum.zdoom.org/viewtopic.php?t=57885
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1 changed files with 2 additions and 2 deletions
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@ -336,7 +336,7 @@ static bool VerifyJumpTarget(PClassActor *cls, FState *CallingState, int index)
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FState *FStateLabelStorage::GetState(int pos, PClassActor *cls, bool exact)
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FState *FStateLabelStorage::GetState(int pos, PClassActor *cls, bool exact)
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{
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{
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if (pos > 0x10000000)
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if (pos >= 0x10000000)
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{
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{
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return cls? cls->FindState(ENamedName(pos - 0x10000000)) : nullptr;
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return cls? cls->FindState(ENamedName(pos - 0x10000000)) : nullptr;
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}
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}
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@ -1142,4 +1142,4 @@ DEFINE_ACTION_FUNCTION(FState, ValidateSpriteFrame)
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{
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{
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PARAM_SELF_STRUCT_PROLOGUE(FState);
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PARAM_SELF_STRUCT_PROLOGUE(FState);
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ACTION_RETURN_BOOL(self->Frame < sprites[self->sprite].numframes);
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ACTION_RETURN_BOOL(self->Frame < sprites[self->sprite].numframes);
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}
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}
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