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Expand UDMF and ZScript API for side's own additive colors
Add 'useowncoloradd_{top,mid,bottom}' sidedef properties to the UDMF spec Only use side's additive colors if 'useowncoloradd_(top|mid|bottom)' is set. Rename UseOwnColors flag to UseOwnSpecialColors Add UseOwnAdditiveColor flag to side_t::part Add EnableAdditiveColor to side_t Add Side.EnableAdditiveColor to ZScript API
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6 changed files with 65 additions and 18 deletions
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@ -201,9 +201,12 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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uppercolor_bottom = <int>; // Material color of the top of the lower tier.
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lowercolor_bottom = <int>; // Material color of the bottom of the lower tier. (Hardware rendering only.)
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coloradd_top = <int>; // Additive material color to apply to top section of sidedef. Takes precedence over sector setting. Default is black (0x000000)
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coloradd_mid = <int>; // Additive material color to apply to middle section of sidedef. Takes precedence over sector setting. Default is black (0x000000)
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coloradd_bottom = <int>; // Additive material color to apply to bottom section of sidedef. Takes precedence over sector setting. Default is black (0x000000)
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useowncoloradd_top = <bool>; // Whether or not to use the given additive color for the top section of the sidedef.
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coloradd_top = <int>; // Additive material color to apply to top section of sidedef. Default is black (0x000000)
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useowncoloradd_mid = <bool>; // Whether or not to use the given additive color for the middle section of the sidedef.
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coloradd_mid = <int>; // Additive material color to apply to middle section of sidedef. Default is black (0x000000)
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useowncoloradd_bottom = <bool>; // Whether or not to use the given additive color for the bottom section of the sidedef.
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coloradd_bottom = <int>; // Additive material color to apply to bottom section of sidedef. Default is black (0x000000)
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}
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sector
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@ -659,8 +659,11 @@ xx(clampgradient_bottom)
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xx(useowncolors_bottom)
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xx(uppercolor_bottom)
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xx(lowercolor_bottom)
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xx(useowncoloradd_top)
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xx(coloradd_top)
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xx(useowncoloradd_mid)
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xx(coloradd_mid)
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xx(useowncoloradd_bottom)
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xx(coloradd_bottom)
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xx(Renderstyle)
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@ -1329,7 +1329,7 @@ public:
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break;
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case NAME_useowncolors_top:
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Flag(sd->textures[side_t::top].flags, side_t::part::UseOwnColors, key);
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Flag(sd->textures[side_t::top].flags, side_t::part::UseOwnSpecialColors, key);
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break;
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case NAME_uppercolor_top:
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@ -1353,7 +1353,7 @@ public:
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break;
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case NAME_useowncolors_mid:
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Flag(sd->textures[side_t::mid].flags, side_t::part::UseOwnColors, key);
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Flag(sd->textures[side_t::mid].flags, side_t::part::UseOwnSpecialColors, key);
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break;
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case NAME_uppercolor_mid:
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@ -1377,7 +1377,7 @@ public:
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break;
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case NAME_useowncolors_bottom:
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Flag(sd->textures[side_t::bottom].flags, side_t::part::UseOwnColors, key);
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Flag(sd->textures[side_t::bottom].flags, side_t::part::UseOwnSpecialColors, key);
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break;
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case NAME_uppercolor_bottom:
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@ -1400,6 +1400,14 @@ public:
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sd->SetAdditiveColor(side_t::bottom, CheckInt(key));
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break;
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case NAME_useowncoloradd_top:
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sd->textures[side_t::top].flags |= side_t::part::UseOwnAdditiveColor * CheckBool(key);
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case NAME_useowncoloradd_mid:
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sd->textures[side_t::mid].flags |= side_t::part::UseOwnAdditiveColor * CheckBool(key);
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case NAME_useowncoloradd_bottom:
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sd->textures[side_t::bottom].flags |= side_t::part::UseOwnAdditiveColor * CheckBool(key);
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default:
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break;
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30
src/r_defs.h
30
src/r_defs.h
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@ -1150,7 +1150,8 @@ struct side_t
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NoGradient = 1,
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FlipGradient = 2,
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ClampGradient = 4,
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UseOwnColors = 8,
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UseOwnSpecialColors = 8,
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UseOwnAdditiveColor = 16,
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};
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double xOffset;
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double yOffset;
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@ -1301,22 +1302,37 @@ struct side_t
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auto &part = textures[which];
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if (part.flags & part::NoGradient) slot = 0;
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if (part.flags & part::FlipGradient) slot ^= 1;
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return (part.flags & part::UseOwnColors) ? part.SpecialColors[slot] : frontsector->SpecialColors[sector_t::walltop + slot];
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return (part.flags & part::UseOwnSpecialColors) ? part.SpecialColors[slot] : frontsector->SpecialColors[sector_t::walltop + slot];
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}
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void SetAdditiveColor(int which, PalEntry rgb, bool use = true)
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void EnableAdditiveColor(int which, bool enable)
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{
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rgb.a = use ? 255 : 0;
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int flag = enable ? part::UseOwnAdditiveColor : 0;
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if (enable)
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{
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textures[which].flags |= flag;
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}
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else
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{
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textures[which].flags &= (~flag);
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}
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}
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void SetAdditiveColor(int which, PalEntry rgb)
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{
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rgb.a = 255;
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textures[which].AdditiveColor = rgb;
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}
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PalEntry GetAdditiveColor(int which, sector_t *frontsector) const
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{
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auto &color = textures[which].AdditiveColor;
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if (color.a == 0) {
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if (textures[which].flags & part::UseOwnAdditiveColor) {
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return textures[which].AdditiveColor;
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}
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else
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{
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return frontsector->AdditiveColors[sector_t::walltop]; // Used as additive color for all walls
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}
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return color;
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}
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DInterpolation *SetInterpolation(int position);
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@ -1558,11 +1558,11 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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return 0;
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}
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static void SetSideAdditiveColor(side_t *self, int tier, int color, bool use)
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static void SetSideAdditiveColor(side_t *self, int tier, int color)
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{
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if (tier >= 0 && tier < 3)
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{
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self->SetAdditiveColor(tier, color, use);
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self->SetAdditiveColor(tier, color);
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}
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}
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@ -1571,8 +1571,24 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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PARAM_SELF_STRUCT_PROLOGUE(side_t);
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PARAM_INT(tier);
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PARAM_COLOR(color);
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PARAM_BOOL(use);
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SetSideAdditiveColor(self, tier, color, use);
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SetSideAdditiveColor(self, tier, color);
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return 0;
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}
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static void EnableSideAdditiveColor(side_t *self, int tier, bool enable)
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{
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if (tier >= 0 && tier < 3)
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{
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self->EnableAdditiveColor(tier, enable);
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}
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Side, EnableAdditiveColor, EnableSideAdditiveColor)
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{
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PARAM_SELF_STRUCT_PROLOGUE(side_t);
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PARAM_INT(tier);
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PARAM_BOOL(enable);
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EnableSideAdditiveColor(self, tier, enable);
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return 0;
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}
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@ -87,7 +87,8 @@ struct Side native play
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native void MultiplyTextureYScale(int which, double delta);
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native void SetSpecialColor(int tier, int position, Color scolor);
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native Color GetAdditiveColor(int tier);
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native void SetAdditiveColor(int tier, Color color, bool use = true);
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native void SetAdditiveColor(int tier, Color color);
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native void EnableAdditiveColor(int tier, bool enable);
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//native DInterpolation *SetInterpolation(int position);
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//native void StopInterpolation(int position);
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