mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
Hook up sprite php drawers (but disable them for now as they don't fully work yet)
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parent
2bedfca071
commit
dfcfd0462f
4 changed files with 156 additions and 21 deletions
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@ -805,6 +805,7 @@ file( GLOB HEADER_FILES
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xlat/*.h
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swrenderer/*.h
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swrenderer/drawers/*.h
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swrenderer/drawers/*.php
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swrenderer/scene/*.h
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swrenderer/segments/*.h
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swrenderer/line/*.h
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@ -60,7 +60,7 @@ CVAR(Bool, r_mipmap, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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// Level of detail texture bias
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CVAR(Float, r_lod_bias, -1.5, 0); // To do: add CVAR_ARCHIVE | CVAR_GLOBALCONFIG when a good default has been decided
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CVAR(Bool, r_phpdrawers, true, 0);
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CVAR(Bool, r_phpdrawers, false, 0);
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namespace swrenderer
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{
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@ -112,6 +112,140 @@ namespace swrenderer
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Queue->Push<DrawWallRevSubClamp1LLVMCommand>(args);
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}
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void SWTruecolorDrawers::DrawColumn(const SpriteDrawerArgs &args)
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{
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if (r_phpdrawers)
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Queue->Push<DrawSprite32Command>(args);
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else
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Queue->Push<DrawColumnLLVMCommand>(args);
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}
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void SWTruecolorDrawers::FillColumn(const SpriteDrawerArgs &args)
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{
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if (r_phpdrawers)
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Queue->Push<FillSprite32Command>(args);
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else
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Queue->Push<FillColumnLLVMCommand>(args);
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}
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void SWTruecolorDrawers::FillAddColumn(const SpriteDrawerArgs &args)
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{
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if (r_phpdrawers)
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Queue->Push<FillSpriteAddClamp32Command>(args);
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else
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Queue->Push<FillColumnAddLLVMCommand>(args);
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}
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void SWTruecolorDrawers::FillAddClampColumn(const SpriteDrawerArgs &args)
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{
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if (r_phpdrawers)
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Queue->Push<FillSpriteAddClamp32Command>(args);
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else
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Queue->Push<FillColumnAddClampLLVMCommand>(args);
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}
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void SWTruecolorDrawers::FillSubClampColumn(const SpriteDrawerArgs &args)
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{
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if (r_phpdrawers)
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Queue->Push<FillSpriteSubClamp32Command>(args);
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else
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Queue->Push<FillColumnSubClampLLVMCommand>(args);
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}
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void SWTruecolorDrawers::FillRevSubClampColumn(const SpriteDrawerArgs &args)
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{
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if (r_phpdrawers)
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Queue->Push<FillSpriteRevSubClamp32Command>(args);
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else
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Queue->Push<FillColumnRevSubClampLLVMCommand>(args);
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}
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void SWTruecolorDrawers::DrawFuzzColumn(const SpriteDrawerArgs &args)
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{
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Queue->Push<DrawFuzzColumnRGBACommand>(args);
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R_UpdateFuzzPos(args);
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}
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void SWTruecolorDrawers::DrawAddColumn(const SpriteDrawerArgs &args)
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{
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if (r_phpdrawers)
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Queue->Push<DrawSpriteAddClamp32Command>(args);
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else
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Queue->Push<DrawColumnAddLLVMCommand>(args);
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}
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void SWTruecolorDrawers::DrawTranslatedColumn(const SpriteDrawerArgs &args)
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{
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if (r_phpdrawers)
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Queue->Push<DrawSpriteTranslated32Command>(args);
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else
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Queue->Push<DrawColumnTranslatedLLVMCommand>(args);
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}
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void SWTruecolorDrawers::DrawTranslatedAddColumn(const SpriteDrawerArgs &args)
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{
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if (r_phpdrawers)
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Queue->Push<DrawSpriteTranslatedAddClamp32Command>(args);
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else
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Queue->Push<DrawColumnTlatedAddLLVMCommand>(args);
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}
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void SWTruecolorDrawers::DrawShadedColumn(const SpriteDrawerArgs &args)
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{
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if (r_phpdrawers)
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Queue->Push<DrawSpriteShaded32Command>(args);
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else
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Queue->Push<DrawColumnShadedLLVMCommand>(args);
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}
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void SWTruecolorDrawers::DrawAddClampColumn(const SpriteDrawerArgs &args)
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{
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if (r_phpdrawers)
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Queue->Push<DrawSpriteAddClamp32Command>(args);
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else
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Queue->Push<DrawColumnAddClampLLVMCommand>(args);
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}
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void SWTruecolorDrawers::DrawAddClampTranslatedColumn(const SpriteDrawerArgs &args)
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{
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if (r_phpdrawers)
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Queue->Push<DrawSpriteTranslatedAddClamp32Command>(args);
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else
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Queue->Push<DrawColumnAddClampTranslatedLLVMCommand>(args);
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}
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void SWTruecolorDrawers::DrawSubClampColumn(const SpriteDrawerArgs &args)
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{
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if (r_phpdrawers)
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Queue->Push<DrawSpriteSubClamp32Command>(args);
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else
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Queue->Push<DrawColumnSubClampLLVMCommand>(args);
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}
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void SWTruecolorDrawers::DrawSubClampTranslatedColumn(const SpriteDrawerArgs &args)
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{
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if (r_phpdrawers)
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Queue->Push<DrawSpriteTranslatedSubClamp32Command>(args);
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else
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Queue->Push<DrawColumnSubClampTranslatedLLVMCommand>(args);
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}
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void SWTruecolorDrawers::DrawRevSubClampColumn(const SpriteDrawerArgs &args)
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{
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if (r_phpdrawers)
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Queue->Push<DrawSpriteRevSubClamp32Command>(args);
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else
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Queue->Push<DrawColumnRevSubClampLLVMCommand>(args);
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}
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void SWTruecolorDrawers::DrawRevSubClampTranslatedColumn(const SpriteDrawerArgs &args)
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{
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if (r_phpdrawers)
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Queue->Push<DrawSpriteTranslatedRevSubClamp32Command>(args);
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else
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Queue->Push<DrawColumnRevSubClampTranslatedLLVMCommand>(args);
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}
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DrawSpanLLVMCommand::DrawSpanLLVMCommand(const SpanDrawerArgs &drawerargs)
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{
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auto shade_constants = drawerargs.ColormapConstants();
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@ -367,23 +367,23 @@ namespace swrenderer
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void DrawWallRevSubClampColumn(const WallDrawerArgs &args) override;
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void DrawSingleSkyColumn(const SkyDrawerArgs &args) override { Queue->Push<DrawSingleSky1LLVMCommand>(args); }
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void DrawDoubleSkyColumn(const SkyDrawerArgs &args) override { Queue->Push<DrawDoubleSky1LLVMCommand>(args); }
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void DrawColumn(const SpriteDrawerArgs &args) override { Queue->Push<DrawColumnLLVMCommand>(args); }
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void FillColumn(const SpriteDrawerArgs &args) override { Queue->Push<FillColumnLLVMCommand>(args); }
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void FillAddColumn(const SpriteDrawerArgs &args) override { Queue->Push<FillColumnAddLLVMCommand>(args); }
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void FillAddClampColumn(const SpriteDrawerArgs &args) override { Queue->Push<FillColumnAddClampLLVMCommand>(args); }
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void FillSubClampColumn(const SpriteDrawerArgs &args) override { Queue->Push<FillColumnSubClampLLVMCommand>(args); }
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void FillRevSubClampColumn(const SpriteDrawerArgs &args) override { Queue->Push<FillColumnRevSubClampLLVMCommand>(args); }
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void DrawFuzzColumn(const SpriteDrawerArgs &args) override { Queue->Push<DrawFuzzColumnRGBACommand>(args); R_UpdateFuzzPos(args); }
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void DrawAddColumn(const SpriteDrawerArgs &args) override { Queue->Push<DrawColumnAddLLVMCommand>(args); }
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void DrawTranslatedColumn(const SpriteDrawerArgs &args) override { Queue->Push<DrawColumnTranslatedLLVMCommand>(args); }
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void DrawTranslatedAddColumn(const SpriteDrawerArgs &args) override { Queue->Push<DrawColumnTlatedAddLLVMCommand>(args); }
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void DrawShadedColumn(const SpriteDrawerArgs &args) override { Queue->Push<DrawColumnShadedLLVMCommand>(args); }
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void DrawAddClampColumn(const SpriteDrawerArgs &args) override { Queue->Push<DrawColumnAddClampLLVMCommand>(args); }
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void DrawAddClampTranslatedColumn(const SpriteDrawerArgs &args) override { Queue->Push<DrawColumnAddClampTranslatedLLVMCommand>(args); }
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void DrawSubClampColumn(const SpriteDrawerArgs &args) override { Queue->Push<DrawColumnSubClampLLVMCommand>(args); }
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void DrawSubClampTranslatedColumn(const SpriteDrawerArgs &args) override { Queue->Push<DrawColumnSubClampTranslatedLLVMCommand>(args); }
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void DrawRevSubClampColumn(const SpriteDrawerArgs &args) override { Queue->Push<DrawColumnRevSubClampLLVMCommand>(args); }
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void DrawRevSubClampTranslatedColumn(const SpriteDrawerArgs &args) override { Queue->Push<DrawColumnRevSubClampTranslatedLLVMCommand>(args); }
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void DrawColumn(const SpriteDrawerArgs &args) override;
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void FillColumn(const SpriteDrawerArgs &args) override;
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void FillAddColumn(const SpriteDrawerArgs &args) override;
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void FillAddClampColumn(const SpriteDrawerArgs &args) override;
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void FillSubClampColumn(const SpriteDrawerArgs &args) override;
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void FillRevSubClampColumn(const SpriteDrawerArgs &args) override;
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void DrawFuzzColumn(const SpriteDrawerArgs &args) override;
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void DrawAddColumn(const SpriteDrawerArgs &args) override;
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void DrawTranslatedColumn(const SpriteDrawerArgs &args) override;
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void DrawTranslatedAddColumn(const SpriteDrawerArgs &args) override;
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void DrawShadedColumn(const SpriteDrawerArgs &args) override;
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void DrawAddClampColumn(const SpriteDrawerArgs &args) override;
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void DrawAddClampTranslatedColumn(const SpriteDrawerArgs &args) override;
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void DrawSubClampColumn(const SpriteDrawerArgs &args) override;
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void DrawSubClampTranslatedColumn(const SpriteDrawerArgs &args) override;
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void DrawRevSubClampColumn(const SpriteDrawerArgs &args) override;
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void DrawRevSubClampTranslatedColumn(const SpriteDrawerArgs &args) override;
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void DrawSpan(const SpanDrawerArgs &args) override { Queue->Push<DrawSpanLLVMCommand>(args); }
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void DrawSpanMasked(const SpanDrawerArgs &args) override { Queue->Push<DrawSpanMaskedLLVMCommand>(args); }
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void DrawSpanTranslucent(const SpanDrawerArgs &args) override { Queue->Push<DrawSpanTranslucentLLVMCommand>(args); }
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@ -242,9 +242,9 @@ namespace swrenderer
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double lightY = light->Y() - ViewPos.Y;
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double lightZ = light->Z() - ViewPos.Z;
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float lx = (float)(lightX * ViewSin - lightY * ViewCos) - pos.X;
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float ly = (float)(lightX * ViewTanCos + lightY * ViewTanSin) - pos.Y;
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float lz = (float)lightZ - pos.Z;
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float lx = (float)(lightX * ViewSin - lightY * ViewCos - pos.X);
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float ly = (float)(lightX * ViewTanCos + lightY * ViewTanSin - pos.Y);
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float lz = (float)(lightZ - pos.Z);
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bool is_point_light = (node->lightsource->flags4 & MF4_ATTENUATE) != 0;
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float LdotL = lx * lx + ly * ly + lz * lz;
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