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Apparently 'name = something' gets parsed as a Type. Fixed CustomSprite actor again.
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1 changed files with 1 additions and 2 deletions
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@ -156,10 +156,9 @@ class CustomSprite : Actor
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override void BeginPlay ()
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override void BeginPlay ()
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{
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{
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String name;
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Super.BeginPlay ();
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Super.BeginPlay ();
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name = String.Format("BTIL%04d", args[0] & 0xffff);
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String name = String.Format("BTIL%04d", args[0] & 0xffff);
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picnum = TexMan.CheckForTexture (name, TexMan.TYPE_Build);
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picnum = TexMan.CheckForTexture (name, TexMan.TYPE_Build);
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if (!picnum.Exists())
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if (!picnum.Exists())
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{
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{
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