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Removed PITCHFLATSPRITE. FLATSPRITE now encompasses its behavior.
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3 changed files with 0 additions and 3 deletions
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@ -409,7 +409,6 @@ enum ActorRenderFlag
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RF_WALLSPRITE = 0x1000, // Wall sprite
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RF_FLATSPRITE = 0x2000, // Flat sprite
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RF_VOXELSPRITE = 0x3000, // Voxel object
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RF_PITCHFLATSPRITE = 0x4000, // [MC] Flat sprite that rotates around pitch (GZDoom only)
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RF_INVISIBLE = 0x8000, // Don't bother drawing this actor
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RF_FORCEYBILLBOARD = 0x10000, // [BB] OpenGL only: draw with y axis billboard, i.e. anchored to the floor (overrides gl_billboard_mode setting)
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@ -300,7 +300,6 @@ xx(ATan2)
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xx(VectorAngle)
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xx(Alpha)
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xx(Angle)
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xx(FlatAngle)
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xx(Args)
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xx(CeilingZ)
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xx(FloorZ)
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@ -269,7 +269,6 @@ static FFlagDef ActorFlagDefs[]=
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// [fgsfds] Flat sprites
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DEFINE_FLAG(RF, FLATSPRITE, AActor, renderflags),
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DEFINE_FLAG(RF, WALLSPRITE, AActor, renderflags),
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DEFINE_FLAG(RF, PITCHFLATSPRITE, AActor, renderflags),
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// Bounce flags
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DEFINE_FLAG2(BOUNCE_Walls, BOUNCEONWALLS, AActor, BounceFlags),
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