mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 15:32:57 +00:00
Merge branch 'master' of http://github.com/rheit/zdoom
This commit is contained in:
commit
de2122e2aa
7 changed files with 208 additions and 23 deletions
|
@ -87,16 +87,14 @@ conversation // Starts a dialog.
|
|||
|
||||
page // Starts a new page. Pages are automatically numbered starting at 1.
|
||||
{
|
||||
name = <string>; // Name that goes in the upper left hand corner
|
||||
panel = <string>; // Name of lump to render as the background.
|
||||
voice = <string>; // Narration sound lump.
|
||||
dialog = <string>; // Dialog of the page.
|
||||
goodbye = <string>; // Custom goodbye message. If omitted then the
|
||||
// generic goodbyes will be displayed instead.
|
||||
drop = <integer>; // mobj for the object to drop if the actor is
|
||||
// killed.
|
||||
link = <integer>; // Page to jump to if all ifitem conditions are
|
||||
// satisified.
|
||||
name = <string>; // Name that goes in the upper left hand corner
|
||||
panel = <string>; // Name of lump to render as the background.
|
||||
voice = <string>; // Narration sound lump.
|
||||
dialog = <string>; // Dialog of the page.
|
||||
drop = <integer>; // mobj for the object to drop if the actor is
|
||||
// killed.
|
||||
link = <integer>; // Page to jump to if all ifitem conditions are
|
||||
// satisified.
|
||||
|
||||
// jumps to the specified page if the player has the specified amount
|
||||
// or more of item in their inventory. This can be repeated as many
|
||||
|
|
|
@ -76,8 +76,8 @@ namespace = "ZDoom";
|
|||
III.A : Conversations
|
||||
---------------------
|
||||
|
||||
This block only lists the newly added fields. Currently ZDoom only adds one
|
||||
field to the specification:
|
||||
This block only lists the newly added fields. Currently ZDoom only adds a few
|
||||
fields to the specification:
|
||||
|
||||
conversation // Starts a dialog.
|
||||
{
|
||||
|
@ -86,6 +86,35 @@ conversation // Starts a dialog.
|
|||
// the standard conversation ID ('actor' property) is used instead
|
||||
// for this purpose but since 'ZDoom' namespace requires the actor
|
||||
// to be a class name it needs a separate field for this.
|
||||
|
||||
page
|
||||
{
|
||||
goodbye = <string>; // Custom goodbye message. If omitted then the
|
||||
// generic goodbyes will be displayed instead.
|
||||
|
||||
choice
|
||||
{
|
||||
// The amount of an item needed for this option to become available.
|
||||
// You can have as many as needed. All require blocks must be satisfied
|
||||
// to show this option.
|
||||
require
|
||||
{
|
||||
item = <string>; // Item that is required to show this option.
|
||||
amount = <integer>; // Minimum amount of the item needed.
|
||||
}
|
||||
|
||||
// The undesired amount of an item. This option will become available
|
||||
// if you have less than the specified amount. You can have as many
|
||||
// as needed. All exclude blocks must be satisfied to show this option.
|
||||
// Note: if both require and exclude are defined then all require
|
||||
// and all exclude blocks must be satisfied to show this option.
|
||||
exclude
|
||||
{
|
||||
item = <string>; // Item that is unwanted to show this option.
|
||||
amount = <integer>; // Unwanted minimum amount of the item.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
===============================================================================
|
||||
|
|
|
@ -585,6 +585,8 @@ xx(Ifitem)
|
|||
xx(Choice)
|
||||
xx(Link)
|
||||
xx(Goodbye)
|
||||
xx(Require)
|
||||
xx(Exclude)
|
||||
|
||||
// Special menus
|
||||
xx(Mainmenu)
|
||||
|
|
|
@ -516,6 +516,8 @@ static void ParseReplies (FStrifeDialogueReply **replyptr, Response *responses)
|
|||
reply->ItemCheck[k].Item = dyn_cast<PClassInventory>(GetStrifeType(rsp->Item[k]));
|
||||
reply->ItemCheck[k].Amount = rsp->Count[k];
|
||||
}
|
||||
reply->ItemCheckRequire.Clear();
|
||||
reply->ItemCheckExclude.Clear();
|
||||
|
||||
// If the first item check has a positive amount required, then
|
||||
// add that to the reply string. Otherwise, use the reply as-is.
|
||||
|
@ -656,6 +658,38 @@ CUSTOM_CVAR(Float, dlg_musicvolume, 1.0f, CVAR_ARCHIVE)
|
|||
else if (self > 1.f) self = 1.f;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// ShouldSkipReply
|
||||
//
|
||||
// Determines whether this reply should be skipped or not.
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
static bool ShouldSkipReply(FStrifeDialogueReply *reply, player_t *player)
|
||||
{
|
||||
if (reply->Reply == nullptr)
|
||||
return true;
|
||||
|
||||
int i;
|
||||
for (i = 0; i < (int)reply->ItemCheckRequire.Size(); ++i)
|
||||
{
|
||||
if (!CheckStrifeItem(player, reply->ItemCheckRequire[i].Item, reply->ItemCheckRequire[i].Amount))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < (int)reply->ItemCheckExclude.Size(); ++i)
|
||||
{
|
||||
if (CheckStrifeItem(player, reply->ItemCheckExclude[i].Item, reply->ItemCheckExclude[i].Amount))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// The conversation menu
|
||||
|
@ -673,6 +707,7 @@ class DConversationMenu : public DMenu
|
|||
bool mShowGold;
|
||||
FStrifeDialogueNode *mCurNode;
|
||||
int mYpos;
|
||||
player_t *mPlayer;
|
||||
|
||||
public:
|
||||
static int mSelection;
|
||||
|
@ -683,9 +718,10 @@ public:
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
DConversationMenu(FStrifeDialogueNode *CurNode)
|
||||
DConversationMenu(FStrifeDialogueNode *CurNode, player_t *player)
|
||||
{
|
||||
mCurNode = CurNode;
|
||||
mPlayer = player;
|
||||
mDialogueLines = NULL;
|
||||
mShowGold = false;
|
||||
|
||||
|
@ -720,7 +756,7 @@ public:
|
|||
int i,j;
|
||||
for (reply = CurNode->Children, i = 1; reply != NULL; reply = reply->Next)
|
||||
{
|
||||
if (reply->Reply == NULL)
|
||||
if (ShouldSkipReply(reply, mPlayer))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -778,6 +814,13 @@ public:
|
|||
}
|
||||
ConversationMenuY = mYpos;
|
||||
//ConversationMenu.indent = 50;
|
||||
|
||||
// Because replies can be selectively hidden mResponses.Size() won't be consistent.
|
||||
// So make sure mSelection doesn't exceed mResponses.Size(). [FishyClockwork]
|
||||
if (mSelection >= (int)mResponses.Size())
|
||||
{
|
||||
mSelection = mResponses.Size() - 1;
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -839,12 +882,24 @@ public:
|
|||
}
|
||||
else
|
||||
{
|
||||
// Send dialogue and reply numbers across the wire.
|
||||
assert((unsigned)mCurNode->ThisNodeNum < StrifeDialogues.Size());
|
||||
assert(StrifeDialogues[mCurNode->ThisNodeNum] == mCurNode);
|
||||
|
||||
// This is needed because mSelection represents the replies currently being displayed which will
|
||||
// not match up with what's supposed to be selected if there are any hidden/skipped replies. [FishyClockwork]
|
||||
FStrifeDialogueReply *reply = mCurNode->Children;
|
||||
int replynum = mSelection;
|
||||
for (int i = 0; i <= mSelection && reply != nullptr; reply = reply->Next)
|
||||
{
|
||||
if (ShouldSkipReply(reply, mPlayer))
|
||||
replynum++;
|
||||
else
|
||||
i++;
|
||||
}
|
||||
// Send dialogue and reply numbers across the wire.
|
||||
Net_WriteByte(DEM_CONVREPLY);
|
||||
Net_WriteWord(mCurNode->ThisNodeNum);
|
||||
Net_WriteByte(mSelection);
|
||||
Net_WriteByte(replynum);
|
||||
}
|
||||
Close();
|
||||
return true;
|
||||
|
@ -1169,7 +1224,7 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang
|
|||
S_Sound (npc, CHAN_VOICE|CHAN_NOPAUSE, CurNode->SpeakerVoice, 1, ATTN_NORM);
|
||||
}
|
||||
|
||||
DConversationMenu *cmenu = new DConversationMenu(CurNode);
|
||||
DConversationMenu *cmenu = new DConversationMenu(CurNode, pc->player);
|
||||
|
||||
|
||||
if (CurNode != PrevNode)
|
||||
|
|
|
@ -45,6 +45,8 @@ struct FStrifeDialogueReply
|
|||
int ActionSpecial;
|
||||
int Args[5];
|
||||
TArray<FStrifeDialogueItemCheck> ItemCheck;
|
||||
TArray<FStrifeDialogueItemCheck> ItemCheckRequire;
|
||||
TArray<FStrifeDialogueItemCheck> ItemCheckExclude;
|
||||
char *Reply;
|
||||
char *QuickYes;
|
||||
int NextNode; // index into StrifeDialogues
|
||||
|
|
|
@ -76,11 +76,11 @@ class USDFParser : public UDMFParserBase
|
|||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parse a cost block
|
||||
// Parse a cost/require/exclude block
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
bool ParseCost(FStrifeDialogueReply *response)
|
||||
bool ParseCostRequireExclude(FStrifeDialogueReply *response, FName type)
|
||||
{
|
||||
FStrifeDialogueItemCheck check;
|
||||
check.Item = NULL;
|
||||
|
@ -101,7 +101,12 @@ class USDFParser : public UDMFParserBase
|
|||
}
|
||||
}
|
||||
|
||||
response->ItemCheck.Push(check);
|
||||
switch (type)
|
||||
{
|
||||
case NAME_Cost: response->ItemCheck.Push(check); break;
|
||||
case NAME_Require: response->ItemCheckRequire.Push(check); break;
|
||||
case NAME_Exclude: response->ItemCheckExclude.Push(check); break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -206,8 +211,15 @@ class USDFParser : public UDMFParserBase
|
|||
switch(key)
|
||||
{
|
||||
case NAME_Cost:
|
||||
ParseCost(reply);
|
||||
break;
|
||||
case NAME_Require:
|
||||
case NAME_Exclude:
|
||||
// Require and Exclude are exclusive to namespace ZDoom. [FishyClockwork]
|
||||
if (key == NAME_Cost || namespace_bits == Zd)
|
||||
{
|
||||
ParseCostRequireExclude(reply, key);
|
||||
break;
|
||||
}
|
||||
// Intentional fall-through
|
||||
|
||||
default:
|
||||
sc.UnGet();
|
||||
|
@ -333,7 +345,11 @@ class USDFParser : public UDMFParserBase
|
|||
break;
|
||||
|
||||
case NAME_Goodbye:
|
||||
Goodbye = CheckString(key);
|
||||
// Custom goodbyes are exclusive to namespace ZDoom. [FishyClockwork]
|
||||
if (namespace_bits == Zd)
|
||||
{
|
||||
Goodbye = CheckString(key);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
83
src/posix/zdoom.xpm
Normal file
83
src/posix/zdoom.xpm
Normal file
|
@ -0,0 +1,83 @@
|
|||
/* XPM */
|
||||
static char * zdoom_xpm[] = {
|
||||
"48 48 32 1",
|
||||
" c None",
|
||||
". c #ADA990",
|
||||
"+ c #999966",
|
||||
"@ c #666666",
|
||||
"# c #393939",
|
||||
"$ c #555555",
|
||||
"% c #996666",
|
||||
"& c #777777",
|
||||
"* c #5F5F5F",
|
||||
"= c #333333",
|
||||
"- c #4D4D4D",
|
||||
"; c #868686",
|
||||
"> c #969696",
|
||||
", c #1C1C1C",
|
||||
"' c #339933",
|
||||
") c #336633",
|
||||
"! c #66CC66",
|
||||
"~ c #66FF66",
|
||||
"{ c #66CC33",
|
||||
"] c #222222",
|
||||
"^ c #333300",
|
||||
"/ c #292929",
|
||||
"( c #040404",
|
||||
"_ c #0C0C0C",
|
||||
": c #663333",
|
||||
"< c #996633",
|
||||
"[ c #CC9966",
|
||||
"} c #CC6633",
|
||||
"| c #CC9999",
|
||||
"1 c #FFCC99",
|
||||
"2 c #FF9966",
|
||||
"3 c #FFCCCC",
|
||||
" ... ",
|
||||
" ++@##$+ ",
|
||||
" +...+%&+ ",
|
||||
" %*=-*&;$=&* ",
|
||||
" %**=$@;>@=&*% ",
|
||||
" &**@$*@@$-.+& ",
|
||||
" %$%@*..$@.. ",
|
||||
" ,#@+++@@#& ",
|
||||
" $,#$$@@$#=$'' ",
|
||||
" )!!!~!{=],,,,]^)'!{') =/, ",
|
||||
" )){'~!!'')=],=))'{)'')) /=],( ",
|
||||
" )'!!'!)~'{'),)''''''')) @@/==](( ",
|
||||
" ^)''')'{{''')'''''),))) $$@$/,( ",
|
||||
" ,^))),))''''))'')^,__/$$$-#-(( ",
|
||||
" :<[}<,_)))))))),___,]#@@-/]] ",
|
||||
" :<|12<:_,,,,,_,#$$-#/,^^=^}}< ",
|
||||
" :<[1}::,^,,__,#$-==/,,::^:<<< ",
|
||||
" ::&+@#^,,__/)#-=/,,,,-::^<::= ",
|
||||
" :*+12[:==_,$-=/,,,,/,#::::=^ ",
|
||||
" #*}331}-$]-==/,,,,// ##:=^ ",
|
||||
" /]<13[---],,,,,,,]_] ",
|
||||
" ,:--/,___]]]]:^___/ ",
|
||||
" _______,^^,^,__/# ",
|
||||
" ______:::::/$,,/# ",
|
||||
" ____^:::=,^^^^,^^ ",
|
||||
" __,,:=^,,)))^,,= ",
|
||||
" _,,),,,,,^)^^^,, ",
|
||||
" ,^,,),__,^))),,^ ",
|
||||
" ,,,^^,,,,,)))),, ",
|
||||
" ,,,,,,,)^))))^ ",
|
||||
" ,,^,,,^^)))))^ ",
|
||||
" ,^^,,,,)))))), ",
|
||||
" ,^,,,,))^))), ",
|
||||
" ],,,,,$&&&*$# ",
|
||||
" ],,,]#****$# ",
|
||||
" ]]]]]^####, ",
|
||||
" ]]]]*,,,,#* ",
|
||||
" ,_,#@&&@*/ ",
|
||||
" __$####=# ",
|
||||
" ,_/$$$$$# ",
|
||||
" ,,,$*$$$ ",
|
||||
" ],,,$**$# ",
|
||||
" ],,,@&&@# ",
|
||||
" ],,,$**#= ",
|
||||
" ,,=+++%$ ",
|
||||
" *%%%*$ ",
|
||||
" /$*$#/ ",
|
||||
" ],,]] "};
|
Loading…
Reference in a new issue