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https://github.com/ZDoom/gzdoom-gles.git
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- create a descriptor for each texture+sampler configuration in use
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parent
eaf367e876
commit
ddf21ffd72
2 changed files with 33 additions and 19 deletions
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@ -55,7 +55,7 @@ VkHardwareTexture::~VkHardwareTexture()
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void VkHardwareTexture::Reset()
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{
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mDescriptorSet.reset();
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mDescriptorSets.clear();
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mImage.reset();
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mImageView.reset();
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mStagingBuffer.reset();
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@ -63,39 +63,44 @@ void VkHardwareTexture::Reset()
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VulkanDescriptorSet *VkHardwareTexture::GetDescriptorSet(const FMaterialState &state)
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{
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if (!mDescriptorSet)
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FMaterial *mat = state.mMaterial;
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FTexture *tex = state.mMaterial->tex;
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int clampmode = state.mClampMode;
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int translation = state.mTranslation;
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//if (tex->UseType == ETextureType::SWCanvas) clampmode = CLAMP_NOFILTER;
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//if (tex->isHardwareCanvas()) clampmode = CLAMP_CAMTEX;
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//else if ((tex->isWarped() || tex->shaderindex >= FIRST_USER_SHADER) && clampmode <= CLAMP_XY) clampmode = CLAMP_NONE;
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// Textures that are already scaled in the texture lump will not get replaced by hires textures.
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int flags = state.mMaterial->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled() && clampmode <= CLAMP_XY) ? CTF_CheckHires : 0;
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DescriptorKey key;
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key.clampmode = clampmode;
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key.translation = translation;
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key.flags = flags;
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auto &descriptorSet = mDescriptorSets[key];
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if (!descriptorSet)
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{
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auto fb = GetVulkanFrameBuffer();
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FMaterial *mat = state.mMaterial;
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FTexture *tex = state.mMaterial->tex;
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int clampmode = state.mClampMode;
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int translation = state.mTranslation;
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//if (tex->UseType == ETextureType::SWCanvas) clampmode = CLAMP_NOFILTER;
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//if (tex->isHardwareCanvas()) clampmode = CLAMP_CAMTEX;
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//else if ((tex->isWarped() || tex->shaderindex >= FIRST_USER_SHADER) && clampmode <= CLAMP_XY) clampmode = CLAMP_NONE;
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// Textures that are already scaled in the texture lump will not get replaced by hires textures.
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int flags = state.mMaterial->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled() && clampmode <= CLAMP_XY) ? CTF_CheckHires : 0;
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mDescriptorSet = fb->GetRenderPassManager()->DescriptorPool->allocate(fb->GetRenderPassManager()->TextureSetLayout.get());
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descriptorSet = fb->GetRenderPassManager()->DescriptorPool->allocate(fb->GetRenderPassManager()->TextureSetLayout.get());
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VulkanSampler *sampler = fb->GetSamplerManager()->Get(clampmode);
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int numLayers = mat->GetLayers();
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WriteDescriptors update;
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update.addCombinedImageSampler(mDescriptorSet.get(), 0, GetImageView(tex, clampmode, translation, flags), sampler, mImageLayout);
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update.addCombinedImageSampler(descriptorSet.get(), 0, GetImageView(tex, clampmode, translation, flags), sampler, mImageLayout);
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for (int i = 1; i < numLayers; i++)
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{
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FTexture *layer;
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auto systex = static_cast<VkHardwareTexture*>(mat->GetLayer(i, 0, &layer));
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update.addCombinedImageSampler(mDescriptorSet.get(), i, systex->GetImageView(layer, clampmode, 0, mat->isExpanded() ? CTF_Expand : 0), sampler, mImageLayout);
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update.addCombinedImageSampler(descriptorSet.get(), i, systex->GetImageView(layer, clampmode, 0, mat->isExpanded() ? CTF_Expand : 0), sampler, mImageLayout);
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}
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update.updateSets(fb->device);
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}
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return mDescriptorSet.get();
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return descriptorSet.get();
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}
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VulkanImageView *VkHardwareTexture::GetImageView(FTexture *tex, int clampmode, int translation, int flags)
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@ -43,7 +43,16 @@ private:
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void GenerateMipmaps(VulkanImage *image, VulkanCommandBuffer *cmdbuffer);
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static int GetMipLevels(int w, int h);
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std::unique_ptr<VulkanDescriptorSet> mDescriptorSet;
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struct DescriptorKey
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{
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int clampmode;
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int translation;
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int flags;
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bool operator<(const DescriptorKey &other) const { return memcmp(this, &other, sizeof(DescriptorKey)) < 0; }
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};
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std::map<DescriptorKey, std::unique_ptr<VulkanDescriptorSet>> mDescriptorSets;
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std::unique_ptr<VulkanImage> mImage;
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std::unique_ptr<VulkanImageView> mImageView;
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std::unique_ptr<VulkanBuffer> mStagingBuffer;
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