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Added support for puffs to spawn on floors and ceilings if ALWAYSPUFF is used.
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1 changed files with 8 additions and 0 deletions
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@ -4297,6 +4297,14 @@ void P_RailAttack(AActor *source, int damage, int offset_xy, fixed_t offset_z, i
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SpawnShootDecal(source, trace);
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SpawnShootDecal(source, trace);
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}
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}
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if (trace.HitType == TRACE_HitFloor || trace.HitType == TRACE_HitCeiling)
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{
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AActor* puff = NULL;
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if (puffclass != NULL && puffDefaults->flags3 & MF3_ALWAYSPUFF)
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{
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puff = P_SpawnPuff(source, puffclass, trace.X, trace.Y, trace.Z, (source->angle + angleoffset) - ANG90, 1, 0);
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}
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}
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if (thepuff != NULL)
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if (thepuff != NULL)
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{
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{
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if (trace.HitType == TRACE_HitFloor &&
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if (trace.HitType == TRACE_HitFloor &&
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