From dd9e7560c4b16b26c8f7bbf2ba72a51c867f46ba Mon Sep 17 00:00:00 2001 From: MajorCooke Date: Thu, 14 Jan 2016 11:21:08 -0600 Subject: [PATCH] Added support for puffs to spawn on floors and ceilings if ALWAYSPUFF is used. --- src/p_map.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/p_map.cpp b/src/p_map.cpp index 3381f763f..30cec2ad2 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -4297,6 +4297,14 @@ void P_RailAttack(AActor *source, int damage, int offset_xy, fixed_t offset_z, i SpawnShootDecal(source, trace); } + if (trace.HitType == TRACE_HitFloor || trace.HitType == TRACE_HitCeiling) + { + AActor* puff = NULL; + if (puffclass != NULL && puffDefaults->flags3 & MF3_ALWAYSPUFF) + { + puff = P_SpawnPuff(source, puffclass, trace.X, trace.Y, trace.Z, (source->angle + angleoffset) - ANG90, 1, 0); + } + } if (thepuff != NULL) { if (trace.HitType == TRACE_HitFloor &&