diff --git a/src/d_main.cpp b/src/d_main.cpp index 835b570e4..128623884 100644 --- a/src/d_main.cpp +++ b/src/d_main.cpp @@ -563,22 +563,23 @@ CUSTOM_CVAR(Int, compatmode, 0, CVAR_ARCHIVE|CVAR_NOINITCALL) break; case 1: // Doom2.exe compatible with a few relaxed settings - v = COMPATF_SHORTTEX|COMPATF_STAIRINDEX|COMPATF_USEBLOCKING|COMPATF_NODOORLIGHT|COMPATF_SPRITESORT| - COMPATF_TRACE|COMPATF_MISSILECLIP|COMPATF_SOUNDTARGET|COMPATF_DEHHEALTH|COMPATF_CROSSDROPOFF| - COMPATF_LIGHT|COMPATF_MASKEDMIDTEX; - w= COMPATF2_FLOORMOVE; + v = COMPATF_SHORTTEX | COMPATF_STAIRINDEX | COMPATF_USEBLOCKING | COMPATF_NODOORLIGHT | COMPATF_SPRITESORT | + COMPATF_TRACE | COMPATF_MISSILECLIP | COMPATF_SOUNDTARGET | COMPATF_DEHHEALTH | COMPATF_CROSSDROPOFF | + COMPATF_LIGHT | COMPATF_MASKEDMIDTEX; + w = COMPATF2_FLOORMOVE | COMPATF2_EXPLODE1; break; case 2: // same as 1 but stricter (NO_PASSMOBJ and INVISIBILITY are also set) - v = COMPATF_SHORTTEX|COMPATF_STAIRINDEX|COMPATF_USEBLOCKING|COMPATF_NODOORLIGHT|COMPATF_SPRITESORT| - COMPATF_TRACE|COMPATF_MISSILECLIP|COMPATF_SOUNDTARGET|COMPATF_NO_PASSMOBJ|COMPATF_LIMITPAIN| - COMPATF_DEHHEALTH|COMPATF_INVISIBILITY|COMPATF_CROSSDROPOFF|COMPATF_CORPSEGIBS|COMPATF_HITSCAN| - COMPATF_WALLRUN|COMPATF_NOTOSSDROPS|COMPATF_LIGHT|COMPATF_MASKEDMIDTEX; - w = COMPATF2_BADANGLES|COMPATF2_FLOORMOVE|COMPATF2_POINTONLINE; + v = COMPATF_SHORTTEX | COMPATF_STAIRINDEX | COMPATF_USEBLOCKING | COMPATF_NODOORLIGHT | COMPATF_SPRITESORT | + COMPATF_TRACE | COMPATF_MISSILECLIP | COMPATF_SOUNDTARGET | COMPATF_NO_PASSMOBJ | COMPATF_LIMITPAIN | + COMPATF_DEHHEALTH | COMPATF_INVISIBILITY | COMPATF_CROSSDROPOFF | COMPATF_CORPSEGIBS | COMPATF_HITSCAN | + COMPATF_WALLRUN | COMPATF_NOTOSSDROPS | COMPATF_LIGHT | COMPATF_MASKEDMIDTEX; + w = COMPATF2_BADANGLES | COMPATF2_FLOORMOVE | COMPATF2_POINTONLINE | COMPATF2_EXPLODE2; break; case 3: // Boom compat mode v = COMPATF_TRACE|COMPATF_SOUNDTARGET|COMPATF_BOOMSCROLL|COMPATF_MISSILECLIP|COMPATF_MASKEDMIDTEX; + w = COMPATF2_EXPLODE1; break; case 4: // Old ZDoom compat mode @@ -587,14 +588,15 @@ CUSTOM_CVAR(Int, compatmode, 0, CVAR_ARCHIVE|CVAR_NOINITCALL) break; case 5: // MBF compat mode - v = COMPATF_TRACE|COMPATF_SOUNDTARGET|COMPATF_BOOMSCROLL|COMPATF_MISSILECLIP|COMPATF_MUSHROOM| - COMPATF_MBFMONSTERMOVE|COMPATF_NOBLOCKFRIENDS|COMPATF_MASKEDMIDTEX; + v = COMPATF_TRACE | COMPATF_SOUNDTARGET | COMPATF_BOOMSCROLL | COMPATF_MISSILECLIP | COMPATF_MUSHROOM | + COMPATF_MBFMONSTERMOVE | COMPATF_NOBLOCKFRIENDS | COMPATF_MASKEDMIDTEX; + w = COMPATF2_EXPLODE1; break; case 6: // Boom with some added settings to reenable some 'broken' behavior - v = COMPATF_TRACE|COMPATF_SOUNDTARGET|COMPATF_BOOMSCROLL|COMPATF_MISSILECLIP|COMPATF_NO_PASSMOBJ| - COMPATF_INVISIBILITY|COMPATF_CORPSEGIBS|COMPATF_HITSCAN|COMPATF_WALLRUN|COMPATF_NOTOSSDROPS|COMPATF_MASKEDMIDTEX; - w = COMPATF2_POINTONLINE; + v = COMPATF_TRACE | COMPATF_SOUNDTARGET | COMPATF_BOOMSCROLL | COMPATF_MISSILECLIP | COMPATF_NO_PASSMOBJ | + COMPATF_INVISIBILITY | COMPATF_CORPSEGIBS | COMPATF_HITSCAN | COMPATF_WALLRUN | COMPATF_NOTOSSDROPS | COMPATF_MASKEDMIDTEX; + w = COMPATF2_POINTONLINE | COMPATF2_EXPLODE2; break; } @@ -642,6 +644,8 @@ CVAR (Flag, compat_multiexit, compatflags2, COMPATF2_MULTIEXIT); CVAR (Flag, compat_teleport, compatflags2, COMPATF2_TELEPORT); CVAR (Flag, compat_pushwindow, compatflags2, COMPATF2_PUSHWINDOW); CVAR (Flag, compat_checkswitchrange, compatflags2, COMPATF2_CHECKSWITCHRANGE); +CVAR (Flag, compat_explode1, compatflags2, COMPATF2_EXPLODE1); +CVAR (Flag, compat_explode2, compatflags2, COMPATF2_EXPLODE2); CVAR(Bool, vid_activeinbackground, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) diff --git a/src/doomdef.h b/src/doomdef.h index 14d029f8b..42b516850 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -329,6 +329,8 @@ enum : unsigned int COMPATF2_TELEPORT = 1 << 5, // Don't let indirect teleports trigger sector actions COMPATF2_PUSHWINDOW = 1 << 6, // Disable the window check in CheckForPushSpecial() COMPATF2_CHECKSWITCHRANGE = 1 << 7, // Enable buggy CheckSwitchRange behavior + COMPATF2_EXPLODE1 = 1 << 8, // No vertical explosion thrust + COMPATF2_EXPLODE2 = 1 << 9 // Use original explosion code throughout. }; // Emulate old bugs for select maps. These are not exposed by a cvar diff --git a/src/gamedata/g_mapinfo.cpp b/src/gamedata/g_mapinfo.cpp index c69430b09..969affe21 100644 --- a/src/gamedata/g_mapinfo.cpp +++ b/src/gamedata/g_mapinfo.cpp @@ -1642,6 +1642,8 @@ MapFlagHandlers[] = { "compat_teleport", MITYPE_COMPATFLAG, 0, COMPATF2_TELEPORT }, { "compat_pushwindow", MITYPE_COMPATFLAG, 0, COMPATF2_PUSHWINDOW }, { "compat_checkswitchrange", MITYPE_COMPATFLAG, 0, COMPATF2_CHECKSWITCHRANGE }, + { "compat_explode1", MITYPE_COMPATFLAG, 0, COMPATF2_EXPLODE1 }, + { "compat_explode2", MITYPE_COMPATFLAG, 0, COMPATF2_EXPLODE2 }, { "cd_start_track", MITYPE_EATNEXT, 0, 0 }, { "cd_end1_track", MITYPE_EATNEXT, 0, 0 }, { "cd_end2_track", MITYPE_EATNEXT, 0, 0 }, diff --git a/src/maploader/compatibility.cpp b/src/maploader/compatibility.cpp index a978ec47e..11283dbe1 100644 --- a/src/maploader/compatibility.cpp +++ b/src/maploader/compatibility.cpp @@ -165,6 +165,8 @@ static FCompatOption Options[] = { "teleport", COMPATF2_TELEPORT, SLOT_COMPAT2 }, { "disablepushwindowcheck", COMPATF2_PUSHWINDOW, SLOT_COMPAT2 }, { "checkswitchrange", COMPATF2_CHECKSWITCHRANGE, SLOT_COMPAT2 }, + { "explode1", COMPATF2_EXPLODE1, SLOT_COMPAT2 }, + { "explode2", COMPATF2_EXPLODE2, SLOT_COMPAT2 }, { NULL, 0, 0 } }; diff --git a/src/p_map.cpp b/src/p_map.cpp index 6b7888674..00183fd10 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -5889,7 +5889,8 @@ int P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bom // them far too "active." BossBrains also use the old code // because some user levels require they have a height of 16, // which can make them near impossible to hit with the new code. - if (((flags & RADF_NODAMAGE) || !((bombspot->flags5 | thing->flags5) & MF5_OLDRADIUSDMG)) && !(flags & RADF_OLDRADIUSDAMAGE)) + if ((flags & RADF_NODAMAGE) || (!((bombspot->flags5 | thing->flags5) & MF5_OLDRADIUSDMG) && + !(flags & RADF_OLDRADIUSDAMAGE) && !(thing->Level->i_compatflags2 & COMPATF2_EXPLODE2))) { double points = GetRadiusDamage(false, bombspot, thing, bombdamage, bombdistance, fulldamagedistance, bombsource == thing); double check = int(points) * bombdamage; @@ -5939,7 +5940,10 @@ int P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bom } thing->Thrust(bombspot->AngleTo(thing), thrust); if (!(flags & RADF_NODAMAGE) || (flags & RADF_THRUSTZ)) - thing->Vel.Z += vz; // this really doesn't work well + { + if (!(thing->Level->i_compatflags2 & COMPATF2_EXPLODE1) || (flags & RADF_THRUSTZ)) + thing->Vel.Z += vz; // this really doesn't work well + } } } } diff --git a/wadsrc/static/language.csv b/wadsrc/static/language.csv index ced4b5acd..898814b19 100644 --- a/wadsrc/static/language.csv +++ b/wadsrc/static/language.csv @@ -1543,7 +1543,9 @@ appuyez sur une touche.",,"Non puoi caricare una partita durante una net quest! Premi un tasto.","impossivel carregar, porque esta em partida online! -aperte uma tecla.",, +aperte uma tecla.","Невозможно загрузить сохранение в сетевой игре! + +Нажмите любую клавишу.", "Quicksave over your quest named '%s'? @@ -1560,7 +1562,11 @@ Appuyez sur Y ou N.",,"Sovrascrivere il salvataggio '%s'? -Premi Y oppure N.",,, +Premi Y oppure N.",,"Перезаписать быстрое сохранение + +«%s»? + +Нажмите Y или N.", "You can't quickload during a netquest! Press a key.",QLOADNET,chex,,,"Du kannst während eines Netzwerkspiels nicht schnellladen. @@ -1572,7 +1578,9 @@ vous êtes en ligne! appuyez sur une touche.",,"Non puoi fare un quickload durante una netquest! -Premi un tasto.",,, +Premi un tasto.",,"Невозможно загрузить быстрое сохранение в сетевой игре! + +Нажмите любую клавишу.", "Do you want to quickload the quest named '%s'? @@ -1589,7 +1597,11 @@ Appuyez sur Y ou N.",,"Vuoi fare un quickload della quest '%s'? -Premi Y oppure N.",,, +Premi Y oppure N.",,"""Желите брзо учитавање за игру под именом + +„%s“? + +Притисните Y или N.""", "You can't start a new quest while in a network quest. @@ -1606,7 +1618,10 @@ durante una network quest. Premi un tasto.","impossivel iniciar um novo jogo enquanto se esta online. -aperte uma tecla.",, +aperte uma tecla.","You can't start a new game +while in a network game. + +Press a key.", "Careful, this will be tough. Do you wish to continue? @@ -2751,4 +2766,6 @@ High Dynamic Range,VKMNU_HDR,,,,,Alto Rango Dinámico,,,,,,, Warning: The Vulkan renderer is highly experimental!,VK_WARNING,,,,Achtung: Der Vulkan Renderer ist noch sehr experimentell!,Advertencia: ¡El renderizado por Vulkan es altamente experimental!,,Attention: Le moteur de rendu Vulkan est très expérimental!,,Attenzione: il motore grafico Vulkan è altamente sperimentale!,,, These options will require a restart to take effect.,VK_RESTART,,,,Diese Option erfordert einen Neustart!,Estas opciones requieren reiniciar para tener efecto.,,Ces options nécessitent un redémarrage.,,Queste opzioni richiedono il riavvio per avere effetto.,,, Select Vulkan Device,VKMNU_DEVICESELECT,,This is not yet implemented - but it is planned,,Vulkan Gerät auswählen,Seleccionar Dispositivo Vulkan,,Sélectionner périphérique Vulkan,,Seleziona il Dispositivo Vulkan,,, -Press any key or click anywhere in the window to quit.,TXT_QUITENDOOM,,,,Drücke eine Taste oder klicke mit der Maus ins Fenster zum Beenden.,Presiona una tecla o haz click en cualquier lugar de la ventana para salir.,Presiona una tecla o da click en cualquier lugar de la ventana para salir.,Appuyez sur une touche ou cliquez pour quitter.,,,,, \ No newline at end of file +Press any key or click anywhere in the window to quit.,TXT_QUITENDOOM,,,,Drücke eine Taste oder klicke mit der Maus ins Fenster zum Beenden.,Presiona una tecla o haz click en cualquier lugar de la ventana para salir.,Presiona una tecla o da click en cualquier lugar de la ventana para salir.,Appuyez sur une touche ou cliquez pour quitter.,,,,, +No vertical thrust from explosions,CMPTMNU_EXPLODE1,,,,Keine vertikale Bewegung durch Explosionen,,,,,,,, +Use original Doom explosion behavior,CMPTMNU_EXPLODE2,,,Use original Doom explosion behaviour,Benutze Original Doom Explosionsverhalten,,,,,,,, \ No newline at end of file diff --git a/wadsrc/static/menudef.txt b/wadsrc/static/menudef.txt index cfed6b614..ef996f5ce 100644 --- a/wadsrc/static/menudef.txt +++ b/wadsrc/static/menudef.txt @@ -1659,6 +1659,8 @@ OptionMenu "CompatPhysicsMenu" protected Option "$CMPTMNU_TRACE", "compat_TRACE", "YesNo" Option "$CMPTMNU_HITSCAN", "compat_HITSCAN", "YesNo" Option "$CMPTMNU_MISSILECLIP", "compat_MISSILECLIP", "YesNo" + Option "$CMPTMNU_EXPLODE1", "compat_explode1", "YesNo" + Option "$CMPTMNU_EXPLODE2", "compat_explode2", "YesNo" Class "CompatibilityMenu" } diff --git a/wadsrc/static/zscript/actors/attacks.zs b/wadsrc/static/zscript/actors/attacks.zs index d32485dfd..f2c038f87 100644 --- a/wadsrc/static/zscript/actors/attacks.zs +++ b/wadsrc/static/zscript/actors/attacks.zs @@ -596,6 +596,7 @@ extend class Actor int pflags = 0; if (flags & XF_HURTSOURCE) pflags |= RADF_HURTSOURCE; if (flags & XF_NOTMISSILE) pflags |= RADF_SOURCEISSPOT; + if (flags & XF_THRUSTZ) pflags |= RADF_THRUSTZ; int count = RadiusAttack (target, damage, distance, damagetype, pflags, fulldamagedistance); if (!(flags & XF_NOSPLASH)) CheckSplash(distance); diff --git a/wadsrc/static/zscript/constants.zs b/wadsrc/static/zscript/constants.zs index 6ac2ddc27..4fdc29fda 100644 --- a/wadsrc/static/zscript/constants.zs +++ b/wadsrc/static/zscript/constants.zs @@ -258,6 +258,8 @@ enum EExplodeFlags XF_NOTMISSILE = 4, XF_EXPLICITDAMAGETYPE = 8, XF_NOSPLASH = 16, + XF_THRUSTZ = 32, + }; // Flags for A_RadiusThrust @@ -1338,4 +1340,6 @@ enum ECompatFlags COMPATF2_TELEPORT = 1 << 5, // Don't let indirect teleports trigger sector actions COMPATF2_PUSHWINDOW = 1 << 6, // Disable the window check in CheckForPushSpecial() COMPATF2_CHECKSWITCHRANGE = 1 << 7, // Enable buggy CheckSwitchRange behavior + COMPATF2_EXPLODE1 = 1 << 8, // No vertical explosion thrust + COMPATF2_EXPLODE2 = 1 << 9 // Use original explosion code throughout. };