mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 07:22:07 +00:00
- took DCanvas and all its subtypes out of the DObject tree.
I have no idea why they were even in there, as they intentionally circumvented all GC related features - they declared themselves fixed if prone to getting collected, they all used OF_YesReallyDelete when destroying themselves and they never used any of the object creation or RTTI features, aside from a single assert in V_Init2. Essentially they were a drag on the system and OF_YesReallyDelete was effectively added just to deal with the canvases which were DObjects but not supposed to behave like them in the first place.
This commit is contained in:
parent
d407aa3157
commit
dc5a5419fc
21 changed files with 16 additions and 61 deletions
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@ -326,7 +326,6 @@ static void MarkRoot()
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Gray = NULL;
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Mark(Args);
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Mark(screen);
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Mark(StatusBar);
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M_MarkMenus();
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Mark(DIntermissionController::CurrentIntermission);
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@ -52,7 +52,6 @@
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#include "gl/renderer/gl_2ddrawer.h"
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#include "gl_debug.h"
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IMPLEMENT_CLASS(OpenGLFrameBuffer, false, false)
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EXTERN_CVAR (Float, vid_brightness)
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EXTERN_CVAR (Float, vid_contrast)
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EXTERN_CVAR (Bool, vid_vsync)
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@ -17,13 +17,11 @@ extern long gl_frameMS;
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class OpenGLFrameBuffer : public Win32GLFrameBuffer
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{
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typedef Win32GLFrameBuffer Super;
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DECLARE_CLASS(OpenGLFrameBuffer, Win32GLFrameBuffer)
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#else
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#include "sdlglvideo.h"
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class OpenGLFrameBuffer : public SDLGLFB
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{
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// typedef SDLGLFB Super; //[C]commented, DECLARE_CLASS defines this in linux
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DECLARE_CLASS(OpenGLFrameBuffer, SDLGLFB)
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typedef SDLGLFB Super; //[C]commented, DECLARE_CLASS defines this in linux
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#endif
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@ -113,8 +113,6 @@ DFrameBuffer *CreateGLSWFrameBuffer(int width, int height, bool bgra, bool fulls
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}
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#endif
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IMPLEMENT_CLASS(OpenGLSWFrameBuffer, false, false)
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const char *const OpenGLSWFrameBuffer::ShaderDefines[OpenGLSWFrameBuffer::NUM_SHADERS] =
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{
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"#define ENORMALCOLOR", // NormalColor
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@ -17,13 +17,11 @@ class FGLDebug;
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class OpenGLSWFrameBuffer : public Win32GLFrameBuffer
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{
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typedef Win32GLFrameBuffer Super;
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DECLARE_CLASS(OpenGLSWFrameBuffer, Win32GLFrameBuffer)
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#else
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#include "sdlglvideo.h"
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class OpenGLSWFrameBuffer : public SDLGLFB
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{
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// typedef SDLGLFB Super; //[C]commented, DECLARE_CLASS defines this in linux
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DECLARE_CLASS(OpenGLSWFrameBuffer, SDLGLFB)
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typedef SDLGLFB Super; //[C]commented, DECLARE_CLASS defines this in linux
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#endif
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@ -30,9 +30,6 @@
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// TYPES -------------------------------------------------------------------
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IMPLEMENT_CLASS(SDLBaseFB, true, false)
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IMPLEMENT_CLASS(SDLGLFB, true, false)
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struct MiniModeInfo
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{
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uint16_t Width, Height;
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@ -37,7 +37,7 @@ private:
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class SDLBaseFB : public DFrameBuffer
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{
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DECLARE_CLASS(SDLBaseFB, DFrameBuffer)
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typedef DFrameBuffer Super;
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public:
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using DFrameBuffer::DFrameBuffer;
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virtual SDL_Window *GetSDLWindow() = 0;
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@ -47,7 +47,7 @@ public:
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class SDLGLFB : public SDLBaseFB
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{
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DECLARE_CLASS(SDLGLFB, SDLBaseFB)
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typedef SDLBaseFB Super;
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public:
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// this must have the same parameters as the Windows version, even if they are not used!
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SDLGLFB (void *hMonitor, int width, int height, int, int, bool fullscreen, bool bgra);
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@ -24,8 +24,6 @@
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// TYPES -------------------------------------------------------------------
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IMPLEMENT_CLASS(SDLFB, false, false)
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struct MiniModeInfo
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{
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uint16_t Width, Height;
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@ -4,7 +4,7 @@
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class SDLFB : public SDLBaseFB
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{
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DECLARE_CLASS(SDLFB, SDLBaseFB)
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typedef SDLBaseFB Super;
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public:
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SDLFB(int width, int height, bool bgra, bool fullscreen, SDL_Window *oldwin);
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~SDLFB();
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@ -206,7 +206,6 @@ void FSoftwareRenderer::WriteSavePic (player_t *player, FileWriter *file, int wi
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PalEntry palette[256];
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// Take a snapshot of the player's view
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pic->ObjectFlags |= OF_Fixed;
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pic->Lock ();
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if (r_polyrenderer)
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{
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@ -227,8 +226,6 @@ void FSoftwareRenderer::WriteSavePic (player_t *player, FileWriter *file, int wi
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screen->GetFlashedPalette (palette);
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M_CreatePNG (file, pic->GetBuffer(), palette, SS_PAL, width, height, pic->GetPitch());
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pic->Unlock ();
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pic->Destroy();
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pic->ObjectFlags |= OF_YesReallyDelete;
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delete pic;
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}
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@ -114,7 +114,6 @@ void FCanvasTexture::MakeTexture ()
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{
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Canvas = new DSimpleCanvas (Width, Height, false);
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Canvas->Lock ();
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GC::AddSoftRoot(Canvas);
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if (Width != Height || Width != Canvas->GetPitch())
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{
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@ -136,7 +135,6 @@ void FCanvasTexture::MakeTextureBgra()
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{
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CanvasBgra = new DSimpleCanvas(Width, Height, true);
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CanvasBgra->Lock();
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GC::AddSoftRoot(CanvasBgra);
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if (Width != Height || Width != CanvasBgra->GetPitch())
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{
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@ -172,16 +170,12 @@ void FCanvasTexture::Unload ()
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if (Canvas != NULL)
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{
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GC::DelSoftRoot(Canvas);
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Canvas->Destroy();
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Canvas = NULL;
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delete Canvas;
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}
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if (CanvasBgra != NULL)
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{
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GC::DelSoftRoot(CanvasBgra);
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CanvasBgra->Destroy();
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CanvasBgra = NULL;
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delete CanvasBgra;
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}
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FTexture::Unload();
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@ -73,8 +73,6 @@ int active_con_scale();
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FRenderer *Renderer;
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IMPLEMENT_CLASS(DCanvas, true, false)
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IMPLEMENT_CLASS(DFrameBuffer, true, false)
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EXTERN_CVAR (Bool, swtruecolor)
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EXTERN_CVAR (Bool, fullscreen)
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@ -86,7 +84,7 @@ EXTERN_CVAR (Bool, fullscreen)
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class DDummyFrameBuffer : public DFrameBuffer
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{
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DECLARE_CLASS (DDummyFrameBuffer, DFrameBuffer);
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typedef DFrameBuffer Super;
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public:
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DDummyFrameBuffer (int width, int height)
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: DFrameBuffer (0, 0, false)
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@ -112,11 +110,6 @@ public:
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float Gamma;
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};
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IMPLEMENT_CLASS(DDummyFrameBuffer, true, false)
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// SimpleCanvas is not really abstract, but this macro does not
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// try to generate a CreateNew() function.
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IMPLEMENT_CLASS(DSimpleCanvas, true, false)
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class FPaletteTester : public FTexture
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{
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@ -1272,7 +1265,6 @@ bool V_DoModeSetup (int width, int height, int bits)
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}
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screen = buff;
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GC::WriteBarrier(screen);
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screen->SetGamma (Gamma);
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// Load fonts now so they can be packed into textures straight away,
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@ -1544,7 +1536,6 @@ void V_Init (bool restart)
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void V_Init2()
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{
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assert (screen->IsKindOf(RUNTIME_CLASS(DDummyFrameBuffer)));
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int width = screen->GetWidth();
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int height = screen->GetHeight();
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float gamma = static_cast<DDummyFrameBuffer *>(screen)->Gamma;
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@ -1552,7 +1543,6 @@ void V_Init2()
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{
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DFrameBuffer *s = screen;
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screen = NULL;
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s->ObjectFlags |= OF_YesReallyDelete;
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delete s;
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}
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@ -1579,7 +1569,6 @@ void V_Shutdown()
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{
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DFrameBuffer *s = screen;
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screen = NULL;
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s->ObjectFlags |= OF_YesReallyDelete;
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delete s;
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}
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V_ClearFonts();
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@ -198,9 +198,8 @@ struct VMVa_List
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//
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// [RH] Made screens more implementation-independant:
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//
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class DCanvas : public DObject
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class DCanvas
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{
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DECLARE_ABSTRACT_CLASS (DCanvas, DObject)
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public:
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DCanvas (int width, int height, bool bgra);
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virtual ~DCanvas ();
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@ -317,7 +316,7 @@ private:
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class DSimpleCanvas : public DCanvas
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{
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DECLARE_CLASS (DSimpleCanvas, DCanvas)
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typedef DCanvas Super;
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public:
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DSimpleCanvas (int width, int height, bool bgra);
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~DSimpleCanvas ();
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@ -357,7 +356,7 @@ public:
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class DFrameBuffer : public DSimpleCanvas
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{
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DECLARE_ABSTRACT_CLASS (DFrameBuffer, DSimpleCanvas)
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typedef DSimpleCanvas Super;
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public:
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DFrameBuffer (int width, int height, bool bgra);
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@ -92,8 +92,6 @@
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// TYPES -------------------------------------------------------------------
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IMPLEMENT_CLASS(D3DFB, false, false)
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struct D3DFB::PackedTexture
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{
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D3DFB::Atlas *Owner;
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@ -60,8 +60,6 @@
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// TYPES -------------------------------------------------------------------
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IMPLEMENT_CLASS(DDrawFB, false, false)
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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@ -142,7 +142,6 @@ void I_ShutdownGraphics ()
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{
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DFrameBuffer *s = screen;
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screen = NULL;
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s->ObjectFlags |= OF_YesReallyDelete;
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delete s;
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}
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if (Video)
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@ -945,8 +945,6 @@ bool Win32GLVideo::SetFullscreen(const char *devicename, int w, int h, int bits,
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//
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//==========================================================================
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IMPLEMENT_CLASS(Win32GLFrameBuffer, true, false)
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//==========================================================================
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//
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//
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@ -27,7 +27,7 @@ FRenderer *gl_CreateInterface();
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class Win32GLFrameBuffer : public BaseWinFB
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{
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DECLARE_CLASS(Win32GLFrameBuffer, BaseWinFB)
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typedef BaseWinFB Super;
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public:
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Win32GLFrameBuffer() {}
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@ -103,7 +103,7 @@ class Win32Video : public IVideo
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class BaseWinFB : public DFrameBuffer
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{
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DECLARE_ABSTRACT_CLASS(BaseWinFB, DFrameBuffer)
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typedef DFrameBuffer Super;
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public:
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BaseWinFB(int width, int height, bool bgra) : DFrameBuffer(width, height, bgra), Windowed(true) {}
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@ -18,7 +18,7 @@ extern HANDLE FPSLimitEvent;
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class DDrawFB : public BaseWinFB
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{
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DECLARE_CLASS(DDrawFB, BaseWinFB)
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typedef BaseWinFB Super;
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public:
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DDrawFB (int width, int height, bool fullscreen);
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~DDrawFB ();
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class D3DFB : public BaseWinFB
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{
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DECLARE_CLASS(D3DFB, BaseWinFB)
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typedef BaseWinFB Super;
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public:
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D3DFB (UINT adapter, int width, int height, bool bgra, bool fullscreen);
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~D3DFB ();
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@ -80,8 +80,6 @@
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// TYPES -------------------------------------------------------------------
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IMPLEMENT_CLASS(BaseWinFB, true, false)
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typedef IDirect3D9 *(WINAPI *DIRECT3DCREATE9FUNC)(UINT SDKVersion);
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typedef HRESULT (WINAPI *DIRECTDRAWCREATEFUNC)(GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter);
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@ -662,8 +660,7 @@ DFrameBuffer *Win32Video::CreateFrameBuffer (int width, int height, bool bgra, b
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return old;
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}
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old->GetFlash (flashColor, flashAmount);
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old->ObjectFlags |= OF_YesReallyDelete;
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if (old == screen) screen = NULL;
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if (old == screen) screen = nullptr;
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delete old;
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}
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else
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{
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hr = fb->GetHR ();
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}
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fb->ObjectFlags |= OF_YesReallyDelete;
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delete fb;
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LOG1 ("fb is bad: %08lx\n", hr);
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