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https://github.com/ZDoom/gzdoom-gles.git
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- consolidated the 3 identical versions of I_CheckResolution and I_ClosestResolution.
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6 changed files with 67 additions and 169 deletions
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@ -13,8 +13,6 @@ DFrameBuffer *I_SetMode (int &width, int &height, DFrameBuffer *old);
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// the original DOS version (if the Heretic/Hexen source is any indicator).
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// the original DOS version (if the Heretic/Hexen source is any indicator).
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void I_WaitVBL(int count);
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void I_WaitVBL(int count);
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bool I_CheckResolution (int width, int height, int bpp);
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void I_ClosestResolution (int *width, int *height, int bits);
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enum EDisplayType
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enum EDisplayType
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{
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{
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@ -758,67 +758,6 @@ DFrameBuffer* I_SetMode(int &width, int &height, DFrameBuffer* old)
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return Video->CreateFrameBuffer(width, height, false, fullscreen, old);
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return Video->CreateFrameBuffer(width, height, false, fullscreen, old);
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}
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}
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bool I_CheckResolution(const int width, const int height, const int bits)
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{
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int twidth, theight;
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Video->StartModeIterator(bits, fullscreen);
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while (Video->NextMode(&twidth, &theight, NULL))
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{
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if (width == twidth && height == theight)
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{
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return true;
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}
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}
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return false;
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}
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void I_ClosestResolution(int *width, int *height, int bits)
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{
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int twidth, theight;
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int cwidth = 0, cheight = 0;
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int iteration;
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uint32_t closest = uint32_t(-1);
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for (iteration = 0; iteration < 2; ++iteration)
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{
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Video->StartModeIterator(bits, fullscreen);
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while (Video->NextMode(&twidth, &theight, NULL))
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{
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if (twidth == *width && theight == *height)
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{
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return;
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}
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if (iteration == 0 && (twidth < *width || theight < *height))
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{
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continue;
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}
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const uint32_t dist = (twidth - *width) * (twidth - *width)
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+ (theight - *height) * (theight - *height);
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if (dist < closest)
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{
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closest = dist;
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cwidth = twidth;
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cheight = theight;
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}
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}
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if (closest != uint32_t(-1))
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{
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*width = cwidth;
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*height = cheight;
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return;
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}
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}
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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@ -123,56 +123,6 @@ DFrameBuffer *I_SetMode (int &width, int &height, DFrameBuffer *old)
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return res;
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return res;
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}
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}
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bool I_CheckResolution (int width, int height, int bits)
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{
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int twidth, theight;
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Video->StartModeIterator (bits, screen ? screen->IsFullscreen() : fullscreen);
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while (Video->NextMode (&twidth, &theight, NULL))
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{
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if (width == twidth && height == theight)
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return true;
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}
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return false;
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}
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void I_ClosestResolution (int *width, int *height, int bits)
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{
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int twidth, theight;
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int cwidth = 0, cheight = 0;
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int iteration;
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uint32_t closest = 4294967295u;
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for (iteration = 0; iteration < 2; iteration++)
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{
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Video->StartModeIterator (bits, screen ? screen->IsFullscreen() : fullscreen);
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while (Video->NextMode (&twidth, &theight, NULL))
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{
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if (twidth == *width && theight == *height)
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return;
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if (iteration == 0 && (twidth < *width || theight < *height))
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continue;
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uint32_t dist = (twidth - *width) * (twidth - *width)
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+ (theight - *height) * (theight - *height);
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if (dist < closest)
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{
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closest = dist;
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cwidth = twidth;
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cheight = theight;
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}
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}
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if (closest != 4294967295u)
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{
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*width = cwidth;
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*height = cheight;
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return;
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}
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}
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}
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//==========================================================================
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//==========================================================================
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//
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//
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// SetFPSLimit
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// SetFPSLimit
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@ -1114,6 +1114,66 @@ void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int real
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if (_cx2 != NULL) *_cx2 = cx2;
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if (_cx2 != NULL) *_cx2 = cx2;
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}
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}
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bool V_CheckResolution(const int width, const int height, const int bits)
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{
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int twidth, theight;
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Video->StartModeIterator(bits, fullscreen);
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while (Video->NextMode(&twidth, &theight, NULL))
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{
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if (width == twidth && height == theight)
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{
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return true;
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}
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}
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return false;
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}
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void V_ClosestResolution(int *width, int *height, int bits)
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{
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int twidth, theight;
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int cwidth = 0, cheight = 0;
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int iteration;
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uint32_t closest = uint32_t(-1);
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for (iteration = 0; iteration < 2; ++iteration)
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{
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Video->StartModeIterator(bits, fullscreen);
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while (Video->NextMode(&twidth, &theight, NULL))
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{
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if (twidth == *width && theight == *height)
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{
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return;
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}
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if (iteration == 0 && (twidth < *width || theight < *height))
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{
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continue;
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}
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const uint32_t dist = (twidth - *width) * (twidth - *width)
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+ (theight - *height) * (theight - *height);
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if (dist < closest)
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{
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closest = dist;
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cwidth = twidth;
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cheight = theight;
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}
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}
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if (closest != uint32_t(-1))
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{
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*width = cwidth;
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*height = cheight;
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return;
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}
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}
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}
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bool IVideo::SetResolution (int width, int height, int bits)
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bool IVideo::SetResolution (int width, int height, int bits)
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{
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{
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int oldwidth, oldheight;
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int oldwidth, oldheight;
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@ -1132,10 +1192,10 @@ bool IVideo::SetResolution (int width, int height, int bits)
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oldbits = bits;
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oldbits = bits;
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}
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}
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I_ClosestResolution (&width, &height, bits);
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V_ClosestResolution (&width, &height, bits);
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if (!I_CheckResolution (width, height, bits))
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if (!V_CheckResolution (width, height, bits))
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{ // Try specified resolution
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{ // Try specified resolution
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if (!I_CheckResolution (oldwidth, oldheight, oldbits))
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if (!V_CheckResolution (oldwidth, oldheight, oldbits))
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{ // Try previous resolution (if any)
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{ // Try previous resolution (if any)
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return false;
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return false;
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}
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}
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@ -1168,7 +1228,7 @@ CCMD (vid_setmode)
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}
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}
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const bool goodmode = (width > 0 && height > 0)
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const bool goodmode = (width > 0 && height > 0)
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&& (!fullscreen || (Video != nullptr && I_CheckResolution(width, height, bits)));
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&& (!fullscreen || (Video != nullptr && V_CheckResolution(width, height, bits)));
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if (goodmode)
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if (goodmode)
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{
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{
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@ -1267,7 +1327,7 @@ void V_Init2()
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}
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}
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I_InitGraphics();
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I_InitGraphics();
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I_ClosestResolution (&width, &height, 8);
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V_ClosestResolution (&width, &height, 8);
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if (!Video->SetResolution (width, height, 8))
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if (!Video->SetResolution (width, height, 8))
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I_FatalError ("Could not set resolution to %d x %d x %d", width, height, 8);
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I_FatalError ("Could not set resolution to %d x %d x %d", width, height, 8);
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@ -185,56 +185,6 @@ DFrameBuffer *I_SetMode (int &width, int &height, DFrameBuffer *old)
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return res;
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return res;
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}
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}
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bool I_CheckResolution (int width, int height, int bits)
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{
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int twidth, theight;
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Video->StartModeIterator (bits, screen ? screen->IsFullscreen() : fullscreen);
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while (Video->NextMode (&twidth, &theight, NULL))
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{
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if (width == twidth && height == theight)
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return true;
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}
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return false;
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}
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void I_ClosestResolution (int *width, int *height, int bits)
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{
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int twidth, theight;
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int cwidth = 0, cheight = 0;
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int iteration;
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DWORD closest = 4294967295u;
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for (iteration = 0; iteration < 2; iteration++)
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{
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Video->StartModeIterator (bits, screen ? screen->IsFullscreen() : fullscreen);
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while (Video->NextMode (&twidth, &theight, NULL))
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{
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if (twidth == *width && theight == *height)
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return;
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if (iteration == 0 && (twidth < *width || theight < *height))
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continue;
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DWORD dist = (twidth - *width) * (twidth - *width)
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+ (theight - *height) * (theight - *height);
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if (dist < closest)
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{
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closest = dist;
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cwidth = twidth;
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cheight = theight;
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}
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}
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if (closest != 4294967295u)
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{
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*width = cwidth;
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*height = cheight;
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return;
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}
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}
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}
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static void GetCenteredPos (int &winx, int &winy, int &winw, int &winh, int &scrwidth, int &scrheight)
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static void GetCenteredPos (int &winx, int &winy, int &winw, int &winh, int &scrwidth, int &scrheight)
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{
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{
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DEVMODE displaysettings;
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DEVMODE displaysettings;
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@ -453,6 +453,7 @@ bool Win32GLVideo::GoFullscreen(bool yes)
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//
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//
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//
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//
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//==========================================================================
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//==========================================================================
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void V_ClosestResolution(int *width, int *height, int bits);
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DFrameBuffer *Win32GLVideo::CreateFrameBuffer(int width, int height, bool bgra, bool fs, DFrameBuffer *old)
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DFrameBuffer *Win32GLVideo::CreateFrameBuffer(int width, int height, bool bgra, bool fs, DFrameBuffer *old)
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@ -461,7 +462,7 @@ DFrameBuffer *Win32GLVideo::CreateFrameBuffer(int width, int height, bool bgra,
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if (fs)
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if (fs)
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{
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{
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I_ClosestResolution(&width, &height, 32);
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V_ClosestResolution(&width, &height, 32);
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}
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}
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m_DisplayWidth = width;
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m_DisplayWidth = width;
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