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- detect gl es shaders and request them
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@ -216,6 +216,9 @@ FString FShaderProgram::PatchShader(ShaderType type, const FString &code, const
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FString patchedCode;
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int shaderVersion = MIN((int)round(gl.glslversion * 10) * 10, maxGlslVersion);
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if (gl.es)
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patchedCode.AppendFormat("#version %d es\n", shaderVersion);
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else
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patchedCode.AppendFormat("#version %d\n", shaderVersion);
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// TODO: Find some way to add extension requirements to the patching
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