- Fixed building with vanilla MinGW, at least with whatever modified header files that my system has from my last experimentation.

This commit is contained in:
Braden Obrzut 2016-11-24 00:47:53 -05:00
parent 9bd19c2d2e
commit dc11b63157
3 changed files with 17 additions and 4 deletions

View File

@ -178,8 +178,12 @@ if( WIN32 )
comdlg32
ws2_32
setupapi
oleaut32
DelayImp )
oleaut32 )
if( NOT ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set( ZDOOM_LIBS ${ZDOOM_LIBS} DelayImp )
endif()
if( DX_dxguid_LIBRARY )
list( APPEND ZDOOM_LIBS "${DX_dxguid_LIBRARY}" )
endif()

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@ -46,6 +46,15 @@
#include "optwin32.h"
// Vanilla MinGW does not have folder ids
#if defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)
static const GUID FOLDERID_LocalAppData = { 0xf1b32785, 0x6fba, 0x4fcf, 0x9d, 0x55, 0x7b, 0x8e, 0x7f, 0x15, 0x70, 0x91 };
static const GUID FOLDERID_RoamingAppData = { 0x3eb685db, 0x65f9, 0x4cf6, 0xa0, 0x3a, 0xe3, 0xef, 0x65, 0x72, 0x9f, 0x3d };
static const GUID FOLDERID_SavedGames = { 0x4c5c32ff, 0xbb9d, 0x43b0, 0xb5, 0xb4, 0x2d, 0x72, 0xe5, 0x4e, 0xaa, 0xa4 };
static const GUID FOLDERID_Documents = { 0xfdd39ad0, 0x238f, 0x46af, 0xad, 0xb4, 0x6c, 0x85, 0x48, 0x03, 0x69, 0xc7 };
static const GUID FOLDERID_Pictures = { 0x33e28130, 0x4e1e, 0x4676, 0x83, 0x5a, 0x98, 0x39, 0x5c, 0x3b, 0xc3, 0xbb };
#endif
//===========================================================================
//
// IsProgramDirectoryWritable

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@ -1314,7 +1314,7 @@ static HCURSOR CreateCompatibleCursor(FTexture *cursorpic)
HDC dc = GetDC(NULL);
if (dc == NULL)
{
return false;
return nullptr;
}
HDC and_mask_dc = CreateCompatibleDC(dc);
HDC xor_mask_dc = CreateCompatibleDC(dc);
@ -1721,7 +1721,7 @@ FString I_GetLongPathName(FString shortpath)
using OptWin32::GetLongPathNameA;
// Doesn't exist on NT4
if (!GetLongPathName)
if (!GetLongPathNameA)
return shortpath;
DWORD buffsize = GetLongPathNameA(shortpath.GetChars(), NULL, 0);