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- removed the second 'calculated' return value from the damage function call in GetMissileDamage as it is no longer needed or even code being generated for.
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1 changed files with 4 additions and 5 deletions
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@ -3197,14 +3197,13 @@ int AActor::GetMissileDamage (int mask, int add)
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}
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VMFrameStack stack;
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VMValue param = this;
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VMReturn results[2];
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VMReturn result;
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int amount, calculated = false;
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int amount;
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results[0].IntAt(&amount);
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results[1].IntAt(&calculated);
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result.IntAt(&amount);
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if (stack.Call(DamageFunc, ¶m, 1, results, 2) < 1)
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if (stack.Call(DamageFunc, ¶m, 1, &result, 1) < 1)
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{ // No results
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return 0;
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}
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