mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-14 08:30:50 +00:00
- refactoring of portal grouping for the renderer, to allow more efficient clipping.
This commit is contained in:
parent
af1b70376b
commit
dbd89c2702
6 changed files with 151 additions and 74 deletions
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@ -54,7 +54,17 @@ struct FPortal
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GLSectorStackPortal *GetGLPortal();
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};
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struct FGLLinePortal
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{
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// defines the complete span of this portal
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vertex_t *v1, *v2; // vertices, from v1 to v2
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fixed_t dx, dy; // precalculated v2 - v1 for side checking
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FLinePortal *reference; // one of the associated line portals, for retrieving translation info etc.
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};
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extern TArray<FPortal *> portals;
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extern TArray<FGLLinePortal*> linePortalToGL;
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extern TArray<BYTE> currentmapsection;
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void gl_InitPortals();
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@ -87,6 +87,8 @@ typedef TArray<FPortalSector> FPortalSectors;
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typedef TMap<FPortalID, FPortalSectors> FPortalMap;
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TArray<FPortal *> portals;
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TArray<FGLLinePortal*> linePortalToGL;
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TArray<FGLLinePortal> glLinePortals;
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//==========================================================================
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//
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@ -426,6 +428,77 @@ void gl_InitPortals()
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}
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}
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}
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// Now group the line portals (each group must be a continuous set of colinear linedefs with no gaps)
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glLinePortals.Clear();
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linePortalToGL.Clear();
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TArray<int> tempindex;
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tempindex.Reserve(linePortals.Size());
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memset(&tempindex[0], -1, linePortals.Size() * sizeof(int));
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for (unsigned i = 0; i < linePortals.Size(); i++)
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{
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auto port = linePortals[i];
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bool gotsome;
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if (tempindex[i] == -1)
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{
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tempindex[i] = glLinePortals.Size();
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line_t *pSrcLine = linePortals[i].mOrigin;
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line_t *pLine = linePortals[i].mDestination;
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FGLLinePortal glport = { pLine->v1, pLine->v2, 0, 0, &linePortals[i] };
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glLinePortals.Push(glport);
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// We cannot do this grouping for non-linked portals because they can be changed at run time.
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if (linePortals[i].mType == PORTT_LINKED)
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do
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{
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// now collect all other colinear lines connected to this one. We run this loop as long as it still finds a match
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gotsome = false;
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for (unsigned j = 0; j < linePortals.Size(); j++)
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{
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if (tempindex[j] == -1)
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{
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line_t *pSrcLine2 = linePortals[j].mOrigin;
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line_t *pLine2 = linePortals[j].mDestination;
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// angular precision is intentionally reduced to 32 bit BAM to account for precision problems (otherwise many not perfectly horizontal or vertical portals aren't found here.)
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angle_t srcang = RAD2ANGLE(atan2(pSrcLine->dy, pSrcLine->dx));
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angle_t dstang = RAD2ANGLE(atan2(pLine->dy, pLine->dx));
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if ((pSrcLine->v2 == pSrcLine2->v1 && pLine->v1 == pLine2->v2) ||
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(pSrcLine->v1 == pSrcLine2->v2 && pLine->v2 == pLine2->v1))
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{
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// The line connects, now check the translation
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fixed_t srcang2 = RAD2ANGLE(atan2(pSrcLine2->dy, pSrcLine2->dx));
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fixed_t dstang2 = RAD2ANGLE(atan2(pLine2->dy, pLine2->dx));
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if (srcang == srcang2 && dstang == dstang2)
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{
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// The lines connect and both source and destination are colinear, so this is a match
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gotsome = true;
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tempindex[j] = tempindex[i];
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if (pLine->v1 == pLine2->v2) glLinePortals[tempindex[i]].v1 = pLine2->v1;
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else glLinePortals[tempindex[i]].v2 = pLine2->v2;
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}
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}
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}
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}
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} while (gotsome);
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}
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}
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for (auto glport : glLinePortals)
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{
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glport.dx = glport.v2->x - glport.v1->x;
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glport.dy = glport.v2->y - glport.v1->y;
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}
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linePortalToGL.Resize(linePortals.Size());
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for (unsigned i = 0; i < linePortals.Size(); i++)
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{
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linePortalToGL[i] = &glLinePortals[tempindex[i]];
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/*
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Printf("portal at line %d translates to GL portal %d, range = %f,%f to %f,%f\n",
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int(linePortals[i].mOrigin - lines), tempindex[i], linePortalToGL[i]->v1->x / 65536., linePortalToGL[i]->v1->y / 65536., linePortalToGL[i]->v2->x / 65536., linePortalToGL[i]->v2->y / 65536.);
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*/
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}
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}
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CCMD(dumpportals)
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@ -100,7 +100,7 @@ bool GLPortal::inskybox;
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UniqueList<GLSkyInfo> UniqueSkies;
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UniqueList<GLHorizonInfo> UniqueHorizons;
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UniqueList<secplane_t> UniquePlaneMirrors;
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UniqueList<GLLineToLineInfo> UniqueLineToLines;
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UniqueList<FGLLinePortal> UniqueLineToLines;
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@ -950,24 +950,24 @@ void GLMirrorPortal::DrawContents()
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}
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int GLMirrorPortal::ClipSeg(seg_t *seg)
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int GLLinePortal::ClipSeg(seg_t *seg)
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{
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return P_ClipLineToPortal(seg->linedef, linedef, viewx, viewy) ? PClip_InFront : PClip_Inside;
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return PClip_Inside;// P_ClipLineToPortal(seg->linedef, line(), viewx, viewy) ? PClip_InFront : PClip_Inside;
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}
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int GLMirrorPortal::ClipSubsector(subsector_t *sub)
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int GLLinePortal::ClipSubsector(subsector_t *sub)
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{
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// this seg is completely behind the mirror!
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for(unsigned int i=0;i<sub->numlines;i++)
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{
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if (P_PointOnLineSidePrecise(sub->firstline[i].v1->x, sub->firstline[i].v1->y, linedef) == 0) return PClip_Inside;
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if (P_PointOnLineSidePrecise(sub->firstline[i].v1->x, sub->firstline[i].v1->y, line()) == 0) return PClip_Inside;
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}
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return PClip_InFront;
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}
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int GLMirrorPortal::ClipPoint(fixed_t x, fixed_t y)
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int GLLinePortal::ClipPoint(fixed_t x, fixed_t y)
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{
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if (P_PointOnLineSidePrecise(x, y, linedef))
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if (P_PointOnLineSidePrecise(x, y, line()))
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{
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return PClip_InFront;
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}
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@ -985,29 +985,6 @@ int GLMirrorPortal::ClipPoint(fixed_t x, fixed_t y)
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void GLLineToLineInfo::init(line_t *line)
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{
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static const divline_t divlx = { 0, 0, 128 * FRACUNIT, 0 };
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static const divline_t divly = { 0, 0, 0, 128 * FRACUNIT };
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// store some info about the portal line
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divline_t divl;
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P_MakeDivline(line, &divl);
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x0 = P_InterceptVector(&divlx, &divl);
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y0 = P_InterceptVector(&divly, &divl);
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lineangle = R_PointToAnglePrecise(line->v1->x, line->v1->y, line->v2->x, line->v2->y);
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// and some info about the viewpoint translation
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viewx = ::viewx;
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viewy = ::viewy;
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viewz = ::viewz;
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viewangle = ::viewangle;
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P_TranslatePortalXY(line, viewx, viewy);
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P_TranslatePortalAngle(line, viewangle);
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P_TranslatePortalZ(line, viewz);
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}
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//-----------------------------------------------------------------------------
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//
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//
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@ -1024,10 +1001,11 @@ void GLLineToLinePortal::DrawContents()
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GLRenderer->mCurrentPortal = this;
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viewx = l2l->viewx;
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viewy = l2l->viewy;
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viewz = l2l->viewz;
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viewangle = l2l->viewangle;
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line_t *origin = glport->reference->mOrigin;
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P_TranslatePortalXY(origin, viewx, viewy);
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P_TranslatePortalAngle(origin, viewangle);
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P_TranslatePortalZ(origin, viewz);
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SaveMapSection();
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for (unsigned i = 0; i < lines.Size(); i++)
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@ -1051,6 +1029,7 @@ void GLLineToLinePortal::DrawContents()
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}
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/*
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int GLLineToLinePortal::ClipSeg(seg_t *seg)
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{
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line_t *linedef = lines[0].seg->linedef->getPortalDestination();
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@ -1086,6 +1065,7 @@ int GLLineToLinePortal::ClipPoint(fixed_t x, fixed_t y)
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}
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return PClip_Inside;
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}
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*/
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -41,9 +41,11 @@
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#include "gl/renderer/gl_renderer.h"
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#include "gl/scene/gl_drawinfo.h"
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#include "gl/utility/gl_templates.h"
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#include "gl/data/gl_data.h"
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class ASkyViewpoint;
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struct GLHorizonInfo
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{
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GLSectorPlane plane;
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@ -51,18 +53,6 @@ struct GLHorizonInfo
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FColormap colormap;
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};
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struct GLLineToLineInfo
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{
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angle_t viewangle;
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fixed_t viewx;
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fixed_t viewy;
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fixed_t viewz;
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fixed_t x0, y0;
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angle_t lineangle;
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void init(line_t *line);
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};
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struct GLSkyInfo
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{
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float x_offset[2];
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@ -88,7 +78,7 @@ struct GLSkyInfo
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extern UniqueList<GLSkyInfo> UniqueSkies;
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extern UniqueList<GLHorizonInfo> UniqueHorizons;
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extern UniqueList<secplane_t> UniquePlaneMirrors;
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extern UniqueList<GLLineToLineInfo> UniqueLineToLines;
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extern UniqueList<FGLLinePortal> UniqueLineToLines;
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struct GLEEHorizonPortal;
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class GLPortal
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@ -184,8 +174,44 @@ public:
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static GLPortal * FindPortal(const void * src);
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};
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struct GLLinePortal : public GLPortal
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{
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// this must be the same as at the start of line_t, so that we can pass in this structure directly to P_ClipLineToPortal.
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vertex_t *v1, *v2; // vertices, from v1 to v2
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fixed_t dx, dy; // precalculated v2 - v1 for side checking
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struct GLMirrorPortal : public GLPortal
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angle_t angv1, angv2; // for quick comparisons with a line or subsector
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GLLinePortal(line_t *line)
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{
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v1 = line->v1;
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v2 = line->v2;
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dx = line->dx;
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dy = line->dy;
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}
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GLLinePortal(FGLLinePortal *line)
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{
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v1 = line->v1;
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v2 = line->v2;
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dx = line->dx;
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dy = line->dy;
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}
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line_t *line()
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{
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vertex_t **pv = &v1;
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return reinterpret_cast<line_t*>(pv);
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}
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virtual int ClipSeg(seg_t *seg);
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virtual int ClipSubsector(subsector_t *sub);
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virtual int ClipPoint(fixed_t x, fixed_t y);
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virtual bool NeedCap() { return false; }
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};
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struct GLMirrorPortal : public GLLinePortal
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{
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// mirror portals always consist of single linedefs!
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line_t * linedef;
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@ -198,36 +224,28 @@ protected:
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public:
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GLMirrorPortal(line_t * line)
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: GLLinePortal(line)
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{
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linedef=line;
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}
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virtual bool NeedCap() { return false; }
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virtual int ClipSeg(seg_t *seg);
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virtual int ClipSubsector(subsector_t *sub);
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virtual int ClipPoint(fixed_t x, fixed_t y);
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};
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struct GLLineToLinePortal : public GLPortal
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struct GLLineToLinePortal : public GLLinePortal
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{
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GLLineToLineInfo *l2l;
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FGLLinePortal *glport;
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protected:
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virtual void DrawContents();
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virtual void * GetSource() const { return l2l; }
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virtual void * GetSource() const { return glport; }
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virtual const char *GetName();
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public:
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GLLineToLinePortal(GLLineToLineInfo *ll)
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GLLineToLinePortal(FGLLinePortal *ll)
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: GLLinePortal(ll)
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{
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l2l=ll;
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glport = ll;
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}
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virtual bool NeedCap() { return false; }
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virtual int ClipSeg(seg_t *seg);
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virtual int ClipSubsector(subsector_t *sub);
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virtual int ClipPoint(fixed_t x, fixed_t y);
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};
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@ -238,7 +256,7 @@ struct GLSkyboxPortal : public GLPortal
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protected:
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virtual void DrawContents();
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virtual void * GetSource() const { return origin; }
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virtual bool IsSky() { return true; } // later!
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virtual bool IsSky() { return true; }
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virtual const char *GetName();
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public:
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@ -21,7 +21,7 @@ struct GLSkyInfo;
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struct FTexCoordInfo;
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struct FPortal;
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struct FFlatVertex;
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struct GLLineToLineInfo;
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struct FGLLinePortal;
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enum WallTypes
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@ -149,7 +149,7 @@ public:
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GLHorizonInfo * horizon; // for horizon information
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FPortal * portal; // stacked sector portals
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secplane_t * planemirror; // for plane mirrors
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GLLineToLineInfo *l2l; // line-to-line portals
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FGLLinePortal *lineportal; // line-to-line portals
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};
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@ -214,8 +214,8 @@ void GLWall::PutPortal(int ptype)
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break;
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case PORTALTYPE_LINETOLINE:
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portal=GLPortal::FindPortal(l2l);
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if (!portal) portal=new GLLineToLinePortal(l2l);
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portal=GLPortal::FindPortal(lineportal);
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if (!portal) portal=new GLLineToLinePortal(lineportal);
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portal->AddLine(this);
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break;
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@ -1493,13 +1493,11 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector)
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if (seg->linedef->isVisualPortal())
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{
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GLLineToLineInfo llinfo;
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lineportal = linePortalToGL[seg->linedef->portalindex];
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ztop[0] = zceil[0];
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ztop[1] = zceil[1];
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zbottom[0] = zfloor[0];
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zbottom[1] = zfloor[1];
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llinfo.init(seg->linedef);
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l2l = UniqueLineToLines.Get(&llinfo);
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PutPortal(PORTALTYPE_LINETOLINE);
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}
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else if (seg->linedef->skybox == NULL && !seg->linedef->isVisualPortal())
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@ -1617,13 +1615,11 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector)
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if (seg->linedef->isVisualPortal() && seg->sidedef == seg->linedef->sidedef[0])
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{
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GLLineToLineInfo llinfo;
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lineportal = linePortalToGL[seg->linedef->portalindex];
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ztop[0] = FIXED2FLOAT(bch1);
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ztop[1] = FIXED2FLOAT(bch2);
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zbottom[0] = FIXED2FLOAT(bfh1);
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zbottom[1] = FIXED2FLOAT(bfh2);
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llinfo.init(seg->linedef);
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l2l = UniqueLineToLines.Get(&llinfo);
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PutPortal(PORTALTYPE_LINETOLINE);
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}
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else if (backsector->e->XFloor.ffloors.Size() || frontsector->e->XFloor.ffloors.Size())
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