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https://github.com/ZDoom/gzdoom-gles.git
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- clip scissors (tired of my computer blue screening - thanks NVidia!)
- wrap viewport
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parent
aa84f7b3e6
commit
db6a4781c8
3 changed files with 44 additions and 9 deletions
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@ -401,10 +401,11 @@ void VkPostprocess::RenderEffect(const FString &name)
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if (!passSetup)
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passSetup.reset(new VkPPRenderPassSetup(key));
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int framebufferHeight = 0;
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VulkanDescriptorSet *input = GetInput(passSetup.get(), step.Textures);
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VulkanFramebuffer *output = GetOutput(passSetup.get(), step.Output);
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VulkanFramebuffer *output = GetOutput(passSetup.get(), step.Output, framebufferHeight);
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RenderScreenQuad(passSetup.get(), input, output, step.Viewport.left, step.Viewport.top, step.Viewport.width, step.Viewport.height, step.Uniforms.Data.Data(), step.Uniforms.Data.Size());
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RenderScreenQuad(passSetup.get(), input, output, framebufferHeight, step.Viewport.left, step.Viewport.top, step.Viewport.width, step.Viewport.height, step.Uniforms.Data.Data(), step.Uniforms.Data.Size());
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// Advance to next PP texture if our output was sent there
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if (step.Output.Type == PPTextureType::NextPipelineTexture)
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@ -414,7 +415,7 @@ void VkPostprocess::RenderEffect(const FString &name)
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}
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}
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void VkPostprocess::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescriptorSet *descriptorSet, VulkanFramebuffer *framebuffer, int x, int y, int width, int height, const void *pushConstants, uint32_t pushConstantsSize)
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void VkPostprocess::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescriptorSet *descriptorSet, VulkanFramebuffer *framebuffer, int framebufferHeight, int x, int y, int width, int height, const void *pushConstants, uint32_t pushConstantsSize)
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{
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auto fb = GetVulkanFrameBuffer();
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auto cmdbuffer = fb->GetDrawCommands();
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@ -427,7 +428,7 @@ void VkPostprocess::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescr
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VkViewport viewport = { };
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viewport.x = x;
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viewport.y = y;
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viewport.y = framebufferHeight - y - height;
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viewport.width = width;
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viewport.height = height;
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viewport.minDepth = 0.0f;
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@ -435,10 +436,21 @@ void VkPostprocess::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescr
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VkRect2D scissor = { };
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scissor.offset.x = x;
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scissor.offset.y = y;
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scissor.offset.y = framebufferHeight - y - height;
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scissor.extent.width = width;
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scissor.extent.height = height;
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if (scissor.offset.x < 0)
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{
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scissor.extent.height += scissor.offset.x;
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scissor.offset.x = 0;
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}
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if (scissor.offset.y < 0)
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{
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scissor.extent.height += scissor.offset.y;
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scissor.offset.y = 0;
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}
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VkBuffer vertexBuffers[] = { static_cast<VKVertexBuffer*>(screen->mVertexData->GetBufferObjects().first)->mBuffer->buffer };
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VkDeviceSize offsets[] = { 0 };
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@ -480,7 +492,7 @@ VulkanDescriptorSet *VkPostprocess::GetInput(VkPPRenderPassSetup *passSetup, con
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return mFrameDescriptorSets.back().get();
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}
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VulkanFramebuffer *VkPostprocess::GetOutput(VkPPRenderPassSetup *passSetup, const PPOutput &output)
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VulkanFramebuffer *VkPostprocess::GetOutput(VkPPRenderPassSetup *passSetup, const PPOutput &output, int &framebufferHeight)
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{
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auto fb = GetVulkanFrameBuffer();
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@ -516,6 +528,7 @@ VulkanFramebuffer *VkPostprocess::GetOutput(VkPPRenderPassSetup *passSetup, cons
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framebuffer->SetDebugName(tex.debugname);
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}
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framebufferHeight = h;
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return framebuffer.get();
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}
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@ -69,10 +69,10 @@ private:
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FString LoadShaderCode(const FString &lumpname, const FString &defines, int version);
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void RenderEffect(const FString &name);
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void NextEye(int eyeCount);
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void RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescriptorSet *descriptorSet, VulkanFramebuffer *framebuffer, int x, int y, int width, int height, const void *pushConstants, uint32_t pushConstantsSize);
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void RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescriptorSet *descriptorSet, VulkanFramebuffer *framebuffer, int framebufferHeight, int x, int y, int width, int height, const void *pushConstants, uint32_t pushConstantsSize);
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VulkanDescriptorSet *GetInput(VkPPRenderPassSetup *passSetup, const TArray<PPTextureInput> &textures);
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VulkanFramebuffer *GetOutput(VkPPRenderPassSetup *passSetup, const PPOutput &output);
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VulkanFramebuffer *GetOutput(VkPPRenderPassSetup *passSetup, const PPOutput &output, int &framebufferHeight);
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VulkanSampler *GetSampler(PPFilterMode filter, PPWrapMode wrap);
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struct TextureImage
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@ -139,9 +139,20 @@ void VkRenderState::Clear(int targets)
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if (mScissorWidth >= 0)
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{
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rects[0].rect.offset.x = mScissorX;
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rects[0].rect.offset.y = mScissorY;
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rects[0].rect.offset.y = GetVulkanFrameBuffer()->GetBuffers()->GetHeight() - mScissorY - mViewportHeight;
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rects[0].rect.extent.width = mScissorWidth;
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rects[0].rect.extent.height = mScissorHeight;
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if (rects[0].rect.offset.x < 0)
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{
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rects[0].rect.extent.height += rects[0].rect.offset.x;
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rects[0].rect.offset.x = 0;
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}
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if (rects[0].rect.offset.y < 0)
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{
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rects[0].rect.extent.height += rects[0].rect.offset.y;
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rects[0].rect.offset.y = 0;
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}
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}
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else
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{
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@ -320,6 +331,17 @@ void VkRenderState::ApplyScissor()
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scissor.offset.y = buffers->GetHeight() - mScissorY - mViewportHeight;
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scissor.extent.width = mScissorWidth;
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scissor.extent.height = mScissorHeight;
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if (scissor.offset.x < 0)
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{
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scissor.extent.height += scissor.offset.x;
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scissor.offset.x = 0;
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}
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if (scissor.offset.y < 0)
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{
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scissor.extent.height += scissor.offset.y;
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scissor.offset.y = 0;
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}
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}
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else
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{
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